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I have suggestions for Run 4. Add multiplayer. Meet friends and people in it. Have quests, races.. etc... If you like the idea i would be glad to help. Just reply me. I would love to help in moderating, music, administrating, servers....
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It seems impossible to keep track of these ten... yet I feel like "all roads tunnels to the same place", but still... I'm just trying to think of how these guys are going to work together... unless they're better off working independently? Hmm... this storyline can really make a person think... or am I just overthinking it...
Yeah, everyone has a different goal, which naturally leads to a complex story. Eventually I hope to tie everything together, but it's going to get worse before it gets better.
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Status update: the new content is getting close, except for the second cutscene, which still needs a fair amount of work. I'm also working on tidying up the main menu, preparing some other content (no details yet, sorry), and choosing a service to handle cloud saves.
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*reads disadvantage that the Child can dislodge crumbling tiles if he jumps on top of one* *realizes that Infinite Mode is now less reliable to beat in 2,500m with the Child* *freaks out, but calms down quickly*
It's vaguely based on real-world physics. The idea is that if the Child doesn't apply much force, he won't dislodge the tiles. My best guess is that pushing off would be the time when he applies the most force to the tiles, so that's when they fall.
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There's now a "Whoops! Let's pretend that didn't happen." message from when you don't go so far from the *very start* of Infinite Mode. Thanks so much for that!
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Almost feels rhetorical to ask, but are there going to be more player buffs? Though the characters do seem to have been balanced out rather well.
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attention citizen: this area is restricted. for your own safety, turn around now. me: ... times like this I wish I could read. "jumps over"
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I would've preferred infinite mode to have no continues, and then have separate high scores for characters.The poor thing just wants to get home... It says so when you finish the last level of a dead end. Hoping she'll be able to, sometime.I have played through all the levels that are currently available, gotten all the achievements, and have bought the right to refer to the power cells as batteries. After having done all of that, I only have one minor complaint. I feel that the means to get power cells are meager, and slow. If it is at all possible, could there be some kind of translation of meters ran into power cells? Like gaining one every 50 meters or so. If not, thats okay. It's not even all the important.
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Status update: got sidetracked from the Duplicator+Child content. Have this balance update instead! Now... what else could I do instead of working on that content? (Just kidding, I'm not deliberately avoiding it. It'll be next unless someone finds a serious enough bug in today's release.)
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I know that what I'm about to say probably isn't what developers thought, but heres my perpective on this game.
I think that all of this is just symbolism. We are the aliens, each with our own talents. The tunnels respresent our lives on Earth, and the end of the tunnel is the future. Everyone goes through life, makes discoveries, and goes toward the future. And when we think theres no more left to discover (Say, getting stuck on a level), someone proves us wrong (You pass the level), and we continue on our journey. When one of us does something wrong or are a bit too curious (Going down a subroute) we are eventually met by a dead end (finishing the subroute) and go back on track. Eventually, we will always create problems and inventions (Player-made levels) and we will fix the problems and find uses for an invention (Finishing a Player-made Level) keep on going!
Anyways, thats how I think of this game, 5/5
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Sorry, I have it. For everyone else, what you have to do is to complete box storage area. That appears after clicking on the planet, then doing the new path that appears, then if a new shape appears then, click that then if a new path appears, do it etc.
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They better make run 4. Because all they want to do is to go home. The 4th story better let them be home at the end of the game
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Dsbjk, do you remember where the box is found, like in an end of a path, or in a level, or in one of those end of the path scenes? I can't find a box with rings on it. The only ones I've found are in the student place, which I now can't get back to, and at the end of U8.