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Was fun until I got to Winter Games 17 with the many little jump points in rows, too hard to see since they all blend into one another. Time to move on to something else.
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Status update: new content should be ready next week. This content will include a brief overview of each character, hopefully in an entertaining way.
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I have suggestions for Run 4. Add multiplayer. Meet friends and people in it. Have quests, races.. etc... If you like the idea i would be glad to help. Just reply me. I would love to help in moderating, music, administrating, servers....
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It seems impossible to keep track of these ten... yet I feel like "all roads tunnels to the same place", but still... I'm just trying to think of how these guys are going to work together... unless they're better off working independently? Hmm... this storyline can really make a person think... or am I just overthinking it...
Yeah, everyone has a different goal, which naturally leads to a complex story. Eventually I hope to tie everything together, but it's going to get worse before it gets better.
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Status update: the new content is getting close, except for the second cutscene, which still needs a fair amount of work. I'm also working on tidying up the main menu, preparing some other content (no details yet, sorry), and choosing a service to handle cloud saves.
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*reads disadvantage that the Child can dislodge crumbling tiles if he jumps on top of one* *realizes that Infinite Mode is now less reliable to beat in 2,500m with the Child* *freaks out, but calms down quickly*
It's vaguely based on real-world physics. The idea is that if the Child doesn't apply much force, he won't dislodge the tiles. My best guess is that pushing off would be the time when he applies the most force to the tiles, so that's when they fall.
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There's now a "Whoops! Let's pretend that didn't happen." message from when you don't go so far from the *very start* of Infinite Mode. Thanks so much for that!