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I love how the developers answer peoples comments, especially the downvoted ones. If I hadn't already rated this 5/5 I would, just for that.
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4/5 Way better than the second one imo, but then again I tried but was never really able to get into it. I like the fact default runner is a better choice than skater for some maps, making you play other characters. What I don't like is how iffy changing sides/dimensions were. Like sometimes I'd play the dino one and jump up and hit the cieling and completely flip or sometimes I'd jump and just never land because I 'fell'. Same thing with jumping to a wall, if you tap too lightly it doesn't change and if you tap to hard you run off the platform once it does, but still a great game, would love to see more levels! I really like the split paths.
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DAMN LVL 65 THAT WAS SO HARD FOR ME...IDK IF IT WAS HARD FOR YOU BUT IT TOOK ME 30 MIN....(so when i found it was a dead end i nearly smashed my lap top on the ground.
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haha i made the imposible : in infinity mode i lostc ontrol at the end of the road and got out of it and then i floated till the start of the next one and continue the game XD am extra lucky :) (tip: play in infinity mode with bunny and hit the walls continuesly so you get mager speed XD )
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64 is easy if you use lizard... you just have to jump almost suddenly after each landing and find the next spot to get on. it only took me like 3 trys
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I loved it, however, did you really think that surveys was a good way to make players be able to get new playable characters? Not a good idea.
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I don't get how when you fall off you just teleport to the start of the lvl, if the alien has a teleporter shouldn't it just teleport to their home planet?
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The music is perfect for this. It makes me feel like I am running to something important, carrying something important, etc. I feel like if I mute the game music and play something that sounds like I am being chased, the game would be completely different to play... Now what am I running towards?
They don't know what they're running towards, but they intend to find out. Backstory: These aliens weren't the ones who built the tunnels; they just happened across them and decided to explore. They've already found some cool alien tech (see: the Student, the Angel, and the Duplicator), but they're still looking for the species that built all that.
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**** I finished all levels including the additional roads...... "You haven't found your home! More levels coming soon...." ._.
I could certainly add per-character highscores. When you fall off the first time, it would submit your score to that character's scoreboard, and then you could respawn and go for an overall highscore. Does that sound good?
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I for one found the simplicity of the first game to add to the surreal and immersive feel of the journey, as though my computer had somehow fallen into a psychedelic costume portal ending in Nirvana. With all the additional metagame content like optional lizard-mechanics and "end of the line" dead ends and starmaps (and less music and a smaller model?) this iteration feels more like playing a standard running game with unneeded auxiliary features, and thus I give this sequel four stars and not five. Four stars is still higher than I rate most games on Kongregate.
I have to wonder if it feels "standard" because you've gotten used to the genre in the past six years. It might also be the "unneeded" features thing, but a lot of people seem to like them. --- Also, um... this has three songs rather than one. How is that "less music"?
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Great sequel to the previous Run games, felt the base levels were a bit easier than some of the previous ones, but the optional levels add a nice challenge. Keep up the great job!
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Me: "New path unlocked!"? Well i guess I'll do those... (A bit later) "New path unlocked!" IT'S SECRET-LEVEL-CEPTION!!!!!!!!!!!!!