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I like the game but for some reason it makes me nauseous trying to play it. The only other game that ever made me feel like this was trying to do the cave portions of Super Mario Sunshine. I guess trying execute a series of jumps to avoid falling into nothingness in a world of geometric shapes against a backdrop of black space triggers some kinda weird response in my brain.
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Wow. Finally. A sequel a one of the most simple and addicting games out there! I'll be up all night trying to beat this one :)
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Do you mind adding some kind of quality setting, my game gets really low frames during transitions sometimes. (BTW, I was ADDICTED to Run 2, it was like a drug.)
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Okay, this is Honest-to-God like the most amazing addicting game ever! It's made so well and everything flows fantastically! 5/5 for sure!
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Well I've played it enough to write a very thorough and detailed review of my Run 3 experience. Pros: Everything. Cons: player_03 still has a higher infinite score than me...
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@hreed6242 said that the Runner is a girl but it says that the Angel Runner has "his dashing good looks." So i guess the Runner can be both?
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I don't know if this is a bug or not, but on certain levels, I passed them by entering the no-gravity zone, then re-entering the level after skipping a big portion of it.
It won't be deleted; it'll just be in the wrong place. Use https://en.wikipedia.org/wiki/Local_shared_object#File_locations to find your save files, and search the "chat.kongregate.com" folder for "Run 3.sol". Once you find it, go up a few levels and rename the "preview" folder to "live".
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Great game overall. I was a little let down by the difficulty (or lack thereof.) Level W-2 is definitely by far the hardest and the only level that I feel requires the lizard. I love the non-linear paths though. I hope if there are more levels coming, that they're a bit higher up in difficulty!
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It goes too slow on my computer. Also gets lagy when a large amount of tile begin to fall. Personally, I'm not a fan of the falling tiles. They don't add much. However, the circular maps, flying out and coming back in, and music are all amazing. Like, that's genius brah. If I could get it to run (heh heh) on my computer as fast as the first Run, I'd probably already be addicted.
I'd feel sorry for her, but the thing is, that planet at the far left is their home. She's running in exactly the wrong direction. (Also, she's the one drawing the map, so she probably realizes this.)
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Really fun and well made. The ice and crumbling floors were a great addition, as were the changing tunnel sizes. Though I noticed a odd problem with the super small tunnels where the lizard could jump right out of the tunnel and die. Other then that I didn't find anything wrong ^^
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I just want to say that the Run franchise is awesome, it becomes so addicting and i just really love it. Run really test my reaction time and i recommend it to everyone. Thank you for making this wonderful game, and i hope that you create more. :)
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I'm loving this game:
1) Each level blends in to the previous one and the next one.
2) The music really fits the fast paced gameplay.
3) Deaths don't interrupt the music or gameplay.
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I'm happy that I got answers for my previous questions, and I have another one (or two). I unlocked winter costumes yesterday, and I could use them today. Was it bug (fixed with new version), or game just don't show costumes until you restart the game?
And about that free respawn. Shouldn't it reset costs, so first one is free, second is 10 cells, 30 on third one etc.? (It might be too cost effective though.)
I didn't make any updates since yesterday, but it was still a bug. The bug was that you had to refresh the page. I'll be uploading a fixed version soon.
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As for the free respawn, no it shouldn't reset the respawn costs. It would be too cost-effective, as you said.
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Great work with the game! I think this one tops the other games in the Run franchise. I bet people are buying KongPlus just to play this early. How does it feel to make these great games? I'm going to be a dev someday and I'm really interested in these things.
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There's problem with infinite mode and skater. I just love using skater thanks to that speed, but if you have wide level and it changes to narrow one, you end up not seeing what's in front of you and jumping upwards (cause tunnel get's narrow = makes a ramp). And you end up falling with no chance to save yourself.
Also, is getting xx meters ahead after respawning intended? At my "luckiest" respawn I gained like 50-80 meters.
The skater is so good at Explore mode, he needs some sort of drawback in Infinite mode. Besides, you can still survive those ramps. You just have to look ahead so that you know where to land. (Also jump just before reaching the top.)
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Skipping ahead is intended. You only get to skip one level, and that way you don't respawn on top of crumbling tiles that already fell away.
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This game is awesome. I thought at first it was too easy because your jump is ludicrously long, Minor quirks, like the ability to leave your tube and go back in, walk along the edge of the wals without the screen flipping, and slowing down progression by hitting an edge just right, make this game a lot easier. That said, not easy but very fun.
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My only problem (and this just might be my computer), whenever I die then respond, it has very bad lagging issues, or maybe its just cause I am on a mac, I don't know. Other than the lag its a wonderful game, the music is invigorating which makes me wanting to keep playing it over and over again and the level designs are well thought out and clever, especially with the falling platforms.
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I an see wanting to finish this game without a quality setting, he floor starts breaks away, you jump but instead pause then fall
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My question is, that if these are "space tunnels" that are being built. Who in their right mind builds random patchwork sections at a time use materials that fall apart at a touch.