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Is there a plan B? Some people have been saying yes, others no, and I only started playing on Kongregate because on cool math I got every character and completed every tunnel, with no plan B. Thanks!
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I havnt been on in a while, yet not new lvls, when is the next update coming out? you should employ a team to make this.
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I would like to see a all new online play mode for PC and Mobile which will require updates but I would love to see in the game if you could add that! :D
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@AtharvZpro Don't forget the Pastafarian's pirate costume. It decreases the strength of her bridge, but also increases her agility.
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i think i know how the duplicator works, he creates "shells" of himself and is able to control all of them at the same time and can also transfer his consciousness to them. the reason think they are like this is because if they get too far away they dissapear because they dont have enough consciousness or energy to stay solid. this also enplanes why they mimic his movements (beyond game play)
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i think i know how the duplicator works, he creates "shells" of himself and is able to somehow transfer his consciousness to them. the reason think they are like shells is because if they get too far away they dissapear
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@ HaydenLS No. The Duplicator's duplicates are just images. There's only really ever one of him. These images are still solid, but they are not people thanks to some REALLY advanced technology. The Duplicator can swap places with another duplicate, thus saving his life in bad situations.
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I've been theorizing. If the duplicator is replaced every time he falls off, or dies, doesn't that mean that the child's original dad isn't even alive?
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Just a minor plot question that may not have an answer, but who/what inspired the Pastafarian to become who she is? Did she have a vision sent to her by His Holy Noodliness, or was there someone in her family that was also a pastafarian?
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we should add switcher(switches gravity if you press up arrow key or space in midair) and you can switch gravity for ∞ times.
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what if the voice that tells you about achievements and 'whoops lets pretend that never happened' in infinite mode was the flying spaghetti monster
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why are you guys asking for somthing to be added this game is old there is no point fixing this just make another game
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Player 03, vrcy27 asked me to suggest these two things in the chat. Firstly, he's suggesting a cutscene at the end of Plan C called Home Again. He is also the guy who suggested the Fashionista, and he told me to tell you about it. Hopefully both things get added. They sound impressive!
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What I find about Runaway, what P3 is investing so much time into, is that it's great, and planning ahead. Because when all other Flash games crash, Kong goes down, I think. Yet Run 3 becomes HTML5, so we can still play it.
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Player 03, I have a suggestion for a new character(well technically, my sister has). The kitten.
It is as small as the child, as slow as the child, jumps far as the child and high as the lizard. But it runs on all 4 paws. The color of the fur is ginger with brown stripes. Additional features include cat ears and a curly cat's tail.
Please reply to tell me what you think. Thank you.
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I have another question to ask player 03. I noticed that on the run wiki fandom website, it said hypothetically that the runway which branches of c-tunnel, and that the p, j and k-tunnels which branch off from h-tunnel all lead towards the wormhole. I may be wrong, but if the tunnels are spread out, how is it possible they all lead to the same place, unless the wormhole is much bigger than i thought. Or, the ends of these tunnels end up being close to each other and facing the wormhole which isn't that big. I hope you have an answer to that, too.
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I have an interesting question on my mind regarding the tunnels in this game. (The student may approve!) And I'm asking player 03 himself. If the tunnels formed themselves, how could they create gravity to pull the aliens in different directions? Maybe the tiles are kind of magnetic and have the same mass of gravity as the planet does but some tunnels where there are very few tiles, that's when I'm starting to wonder that no matter what shape or size the tunnel is, or how many tiles there are in there, I feel like that there is a really long invisible line in the center of the tunnel which contains gravity all around it whenever tiles are being added. I'm pretty sure the tunnels formed themselves slightly differently than how we players do in the level editor. Please excuse my concern about this comparison between fiction and so-called reality, but I hope you have answer for this question.