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That moment when you're about to make it to the next level and even see the "Level (whatever)" on your screen and then you die and have to restart.
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How to master this game:
1. You have no penalty for failing this level, so learn the form of the level by repetitively losing and losing the level.
2. If there are no floor to land if you're in air, try to do a 'landing' in nearby wall, or even ceiling.
3. Remaster the lizard by knowing when you have to jump, also know when you should hold the jump button for longer jump, or just tap it lightly for short jump.
4. Try to avoid the falling tile at first time, if the level has a long falling floor tile connection.
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Infinity mode is too hard. It's basically a game of luck. Skill will get you so far but timing the jumps (how perfectly is necessary for prolonged periods at times) is almost impossible for more than 500 - 1000 meters. I know this would be too hard to change as it would mean re-making the maps... but for a gaming mode like that it should be easier. something to think about next time. You could still space the coins (whatever they're called) further a part so collecting them is just as hard.. but I'm sure many people at least wanna be able to get to a point where they can consistently hit at least 800 m every time because of skill. not 800m when they get really lucky.
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So are you guys planning to have other creator levels featured in the Kong API soon? I hope so, because I loved it in the first two!
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This music is not fitting I suggest you play something from the true 8-bit era or at least play something from Rakohus which is modern music put into 8-bit format. It is more fitting for playing.
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My only critique is on the graphics. The pause menu looks like a placeholder. Other than that, this game is fantastic and an great surprise addition to the Run series! Keep it up; I'm excited to watch the story unfold.