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I have played through all the levels that are currently available, gotten all the achievements, and have bought the right to refer to the power cells as batteries. After having done all of that, I only have one minor complaint. I feel that the means to get power cells are meager, and slow. If it is at all possible, could there be some kind of translation of meters ran into power cells? Like gaining one every 50 meters or so. If not, thats okay. It's not even all the important.
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grrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
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Also, since the third dimension is sooo thin and you don't switch gravity and such on it, you can allow yourself for some amusing jumps.
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These platforms may look like 2D objects in 3D environment, but they're really 3D objects, just with one dimension reallly thin. That reminds me of graphene. Also, if 400 meters is 1000 lightyears, then 1 meter is 2.5 light years. So that means they're traveling few lightyears per SECOND. That means they're travelling faster than light, much faster. So I can conclude that these tunnels are hyperspace tunnels, or something. They're falling apart, though. Graphene's wearing out? (But it's just a theory... A GAME THEORY!)
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Also, the difficulty seems way lower. The most trouble I had was getting short hops consistent on some of the very late levels because of the weird gravity.
Music is good if nothing spectacular, and I like the changing shape of the levels.
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The gravity in this one feels like crap to me, too floaty. Times when I needed to make a nice short jump had me going right into the pit.
I had some issues with bouncing off the sides of walls, nothing gamebreaking though.
The falling tiles make for a good idea but aren't that well implemented imo. Depnding on the level you can abuse the shit out of them and I got some pretty sweet jumps off of the falling tiles.
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cool game. make the next episode too! i hope you can earn some cash from this one and can make the next one even cooler. a bit better graphics - antialiasing and sound effects.. and CURVES ! ! ! and speed boosts! and make it so that when the dude bumps into the edge, it doesnt fall but climbs back on track. but anyway, whatever you want to do, good luck:)