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how about instead of the hat pulling you towards the cells, the cells are pulled towards you in a way that there's only a chance you'll get them without trying? idk about anyone else, but i've lost count of how many times i've accedentally wasted a cell for a double jump.
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@DcD2510: It's 65 levels indeed (the main levels at least) and 127 if you count all paths. And level 65 is kinda similar to level 49 of Run 1 except there are crumbling walls.
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Are you going to put up a feature to load our own levels in the form of a level code similar to Run 1 and Run 2? Because I have discovered some unused levels while decompiling the game and I am currently wondering on how these levels would look like.
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Jump through a hole in the wall while your not on it, (You can do it at the beginning of Level 13) Is that a glitch or something?
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I played this game long ago, and got pretty far (30 or 40 i think?), but now I'm at stage 1, and I'd rather not grind the early stages again.
@Developer - I like the idea of having a very challenging level accessible early on, which could perhaps unlock many of the early stages? but any solution would work.
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Dead developer.Please just make a little seperate thing and just put in master levels :D challenges would be nice but the game itself does get pretty challenging from where im up to. But most of the time you will pass them in atleast 10 goes. ah well doesn't matter anyway great game ^.^
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theres a glitch where every time i go to a different path,(winter games/m-1) it just shows my character in space. no tunnels, no level. just space.
like this so the developer can see it pls.
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This is one of the only games I've played this week, and I only have one complaint: How slowly you get Power Cells in Infinite Mode. Also, being able to play Reversed Levels would be awesome! :D