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the pause before an achievement level seems to be more destructive to me than useful. I'm not saying remove it entirely but maybe a toggle?
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this is probably wrong, but I don't think the reason the tunnel started beeping and talking is simply because the Student was close to the wormhole. The beeping started when the Student was testing to see if being unaware when she falls would change anything. So I think the beeping started because Student was about to figure out something that the government doesn't want anyone to know. And she triggered the voice by saying "what's happening" Am I anywhere close?
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do you plan on updating the mobile version to have all the levels the online version has? Because every time I play run mobile, I lose all of my progress on the levels that aren't yet available on mobile
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I think the living superball achievement is broken. I thought you could do it with the bunny, but maybe not, because I did it without pressing the jump button and using the bunny and I didn't get the achievement.
I don't know if there's any other way to get it, if there is please tell me what character.
Thank you for your time.
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Really Cool Level Editor! Maybe you could add a character skin editor where you could make your own character! Just an idea..
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For the achievement "A destructive loop" Its hard enough trying to make it around the whole thing with a semi-fast character
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Can it tell you what infinite mode achievements you haven't done... and maybe have another page or something specifically for infi mode achievements
The Pastafarian will catch up to the Runner's group eventually. The Gentleman is still working on his next tunnel. I'm not sure the Lizard ever had a story. You'll see all of them again.
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About the tunnel talking: The Student activated some pre-recorded message by wandering into the area. Perhaps the Government does not want anyone reaching the Wormhole?
The Skater might have been exaggerating a little. Plus, there's another effect that would interfere, which will be explained later on in "Two Month Wait."
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Response to your question: Maybe it was not the tunnel talking. But a pre-recorded message for if someone (probs by the government like what mathwiz100 said) set foot onto that area. It activated at that area maybe because that's close to the barrier between the normal world and "The planet" and the angel is completely wrong.
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@Player03: (Answering your question of how the Student set off the alarm) the two plausible theories I have are that (like with the box moving) the alarm is set off by emotion, or the alarm is voice-activated. Logic leads me to believe that an "emotion sensor" would be more effective, so I'm going with that theory. (And now I wait for a response.)
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Rewording that: The comment you say. Which level do you need to complete for the "Conversation" to happen. Or what is the "Conversating" Called
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@Player03: In response to your comment to Winmaster1, I'd like to propose a theory: the Student accidentally set off a government-installed alarm in the most recent cutscene. (Don't care about getting the power cells; just want to know how close I am.)
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Is rickety Scaffolding Broken? I'm 100% sure I haven't been hitting any tiles that can be dislodged and yet I still don't have that achievement?
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If you need to land on a tile (while airborne) the noodly light badge is maybe the hardest in-game badge, so can someone explain how it really works(if it isn't the land 30x on a tile while airborne)
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Meh, scratch my earlier comment. The achievement might be broken, but I still managed to find a solution. I used the Student and went slightly out of bounds.
Ok, wow. Having found the cause of the bug, it's actually really impressive that you earned it with the Student. The issue was, rotating the level broke the achievement until you refreshed the page. So not only did you do it with a particularly hard character, you never accidentally used her special ability, hit a wall, or fell out the side.
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Anyone have a good way to collect power cells/batteries? Gathering them in Infinite Mode takes FOREVER, even with the Gentleman, and the achievements are equally slow and annoying.
Thanks to all the new achievements, Infinite mode is more generous than it's ever been. Even without them, the Gentleman can get 100+ batteries per minute (if you make it far enough).
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Icy water or Ramps are your friend: Do winter games level 1- 6 without jumping and without failing at all. (Reward: 300 or 500)
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(I think this will be the last comment for about a day but) Is this a good place to post comments like this or should I post these some place else.