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Do you have plans on remaking this game in another engine now that they are discontinuing flash in 2020? I need my run Fix more than I need my caffeine fix.
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The Angel says plan A and B are at the same place, and same with C and D, so A is probably that the planet will be at launch site A at a certain time, and I guess C is the same but a different time and place, but what are Plans B and D?
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When are the speed tiles going to come to level editor?
I want to make a really complicated level only passable by the bunny.
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Can you add more achievements for Infinite Mode like: (come up with different names mine sucks)
Agility: Run 200M in Infinite Mode without Jumping and without respawning – Reward 50 powercells____
Ultimate Agility: Run 500M in Infinite Mode without Jumping and without respawning – Reward 200 powercells____
Unlimited Agility: Run 1000m in Infinite Mode without Jumping and without respawning – Reward 1000 powercells_____
Agility 2.0: Run 200M in Infinite Mode without Jumping and without respawning or removing crumbling tiles – Reward 100 powercells______
Ultimated Agility 2.0: Run 500m in Infinite Mode without Jumping and without respawning or removing crumbling tiles– Reward 400 Powercells._____
Unlimited Agility 2.0: Run 1000m in Infinite Mode without Jumping and without respawning or removing crumbling tiles– Reward 2000 powercells._____
I want to actually have a reason for playing Infinite Mode other than collecting powercells which take a while anyway.
Sorry for the repost.
The random nature of Infinite mode makes it harder to make achievements for. Most Infinite levels are impossible without jumping. You'd need to be incredibly lucky just to get 200m without jumping, to say nothing of 1000m. ... It's possible to avoiding crumbling tiles is easier, at least in most Infinite levels. A few of them require dislodging tiles, so a little bad luck could still stop you from getting the achievement. Or you could get good luck and not see a single crumbling tile for 500m. ... Maybe the thing to do is make achievements for specific levels. There's still luck involved in finding that level, but once you do, the achievement is guaranteed to be possible.
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Can you add more achievements for Infinite Mode like: (come up with different names mine sucks)
Agility: Run 200M in Infinite Mode without Jumping and without respawning – Reward 50 powercells
Ultimate Agility: Run 500M in Infinite Mode without Jumping and without respawning – Reward 200 powercells
Unlimited Agility: Run 1000m in Infinite Mode without Jumping and without respawning – Reward 1000 powercells
Agility 2.0: Run 200M in Infinite Mode without Jumping and without respawning – Reward 100 powercells
Ultimated Agility 2.0: Run 500m in Infinite Mode without Jumping and without respawning – Reward 400 Powercells.
Unlimited Agility 2.0: Run 1000m in Infinite Mode without Jumping and without respawning – Reward 2000 powercells.
I want to actually have a reason for playing Infinite Mode other than collecting powercells which take a while anyway.
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Are the levels you see for a second when you complete a level if the next one isn't released the start of the new levels?
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@Teddymar37 Regarding your question about the Duplicator, you should check out the theories thread in the Run Mobile forum. Player_03 has written some stuff about the Duplicator in it. Apparently, he found some powder with the label "Do not eat" on it. He concluded that it was Government property and that the label was lying. So he ate it. He got sick, turned blue, and gained the ability to make duplicates.
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The characters seem to be able to tell what gender each of the others are, if there is a defining difference that is easy to see, what is it?
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How did some of the characters get their abilities? I know the angel uses a yellow ring, but how can the duplicator duplicate? How can some other characters do stuff?
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And for Player_03 of course: Thank you so much for all your awesome great work in the couple years and i hope you have more awesome content left in further future! Keep it going! ;)
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If Player_03 is still working *on this way* of updating/releasing new levels or releasing more cutscenes per 3 days, then this won't hold on for more than 2 years for completing. I am at least very happy for each content he had released in the couple years back of this game. I will follow him until the game is fully completed, even it will take years. The journey isn't over yet but i enjoy this at well.
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Winmaster1. If you take a deeper look in the Run forums (On mobile), the game took already a couple years for all this piece of content. And yes, ill do agree a bit but if you look on the map, you will see that the Runner and the Skater (H-1 - etc) are quite near close to the wormhole. You can see it as well on the background in-game. So i don't expect (hopefully) any *more* new tunnels before you have reached the wormhole. This can you almost say at Plan C too. There is only one *line* (still updating). And yes, ill expect for sure a couple more tunnels before (i don't know when) they reached the planet (?).
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I, personally, feel the whole game will probably take a few more years to complete. First, the two groups have to make it to their respective destinations, and then they probably would need to somehow get back together, resolve their issues, and maybe confront the Government. That's a lot to make happen in one running game.
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So is the group that is going ahead close to the wormhole? I know it grew in the background but it seems like it would still take 100 more levels to reach it
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The line that is showing the planet's projectory currently looks like some kind of graphical error. Maybe make it a bit thicker and dotted?
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No questions or suggestions this time; I just wanted to thank you for finally getting around to adding more achievements to the game (as I knew you would). If you want any suggestions for additional, I can brainstorm.
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(Player_03) I've found the same issue(s) in cutscene *Leave it Here*.
Cutscene: Indecision (Starts on level 26) - Boat Ride (Starts on The Way Back part 8) - These 2 contain the same problem. I've checked every cutscene in the whole cutscene menu. So, the rest of them are fixes i see. Np for the report.
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After I view the cutscene "It's Just You" in the gallery, the game automatically redirects me to play the game using the Angel to find the others instead of taking me back to the gallery. Not sure if that's supposed to happen.
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it is so laggy for me, don't know why. that also cause delay in jump respond. I guess there is no way to get the badge
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Was the game updated so that when a character reaches a dead end, the cutscene plays immediately instead of showing the character falling?
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(Player_03) This seems familiar or the same bug like in cutscene: Leave It Here. The Gap haves the problem when i fully play the cutscene from the cutscene menu. And yes, the tunnel starts on level 35.
No problem for the help!
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(Player_03)The cutscene *Naming* in the cutscene menu. After playing this cutscene you will trowed automatically to the Galaxy map from Explore mode instead going back from the cutscene menu. I am not sure if this is normal.
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(Player_03) Each time i want to set a different quality or just want to see the credits ['i' button], ill get this mgs or tekst: *AdvancedOptionsMenu.hx:270: 3*
This won't go away even i play infinite mode or Explore mode. This happen only when i press this icon button in the home menu.
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Also, for levels that aren't yet released, try a dotted line instead of a regular line so it looks like the runner doesn't know what's next
She doesn't. The line points in the direction the tunnel was already going, even if the tunnel makes a turn just after that level, or even if it's the final level. The same thing happens with levels that ARE released, except that uses an arrow instead of just a line. Either way, you can't actually tell what comes after a level until you beat that level.
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mathwiz100 why not delete this shiit altogether from Kong, that would allow people to be productive instead of wasting time on bullshit illusionary games, McBlaggart whoa, you outwitted the dev, the one who hasnt got any wit at all, no wonder both birds are of same feather :P
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Now what would be interesting would be if you could see the Asteroid Field in the background of the 24 or so levels that go through it (I know, I know, but it would still be interesting).
Regarding our solar system, NASA states that "The average distance between asteroids in the main belt is about 600,000 miles." I don't see any reason the in-game belt would be much different.
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I misread the new "Dodge the Squares" achievement and thought I had to do it with the skater. That was very hard, but I did it. Then I noticed I didn't get the achievement, and figured out why. Derp. Doing it with the runner is much easier.
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I dont care now, atleast I thought you improved but you still make your games buggy, and dont think you know everything about programming, just because you know something doesnot mean you know it well, and why fix it next week, sunday is round the corner, oh i forgot, your pentium 1 brain will take a week to find that bug, maybe more so, in that case I must keep my hopes up, I thought you had improved, but you spoiled that impression.