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So you know he Hates Animals. He Skipped Plan-B Because He Hates Animals And They're Wont Be A Plan-L Because The Lizards And Animal He Hates Common Decency So Pastafarian Is out No Plan-P He Hates The Duplicator Exposing His Schemes So Duplicator Is Out So No plan-D He Skipped Right To Plan C Because He Likes The Child And Why He Had Plan-A Is Because He Likes Himself. BOOM ANGEL EXPOSED
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I actually formulated a theory: When is the next update? I realized that since the latest update included the story saying the aliens had to wait 2.5 months till the planet catches up with the tunnels and it was on the beginning of August, the next update will probably be somewhere at the beginning of November as the latest.
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i have an idea for an update maybe have a how to play / starategy icon that explains the characcters controls stats abilities and tiles (mainly cuz of how the new pastafarian works) so an example here would be: pastafarian walks on tiles out in the void and the more he walks the stronger it gets as well if it jumps of or onto a pastafaith tile
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@DerpFace2227 A potato laptop is one with less the 2GB RAM. Aka a slow one.
I usually play on my desktop which has 16GB RAM so i'm good.
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I have a bit of a problem with controls. Whenever I play a level that has quite a bit of tiles, my game starts acting like it's playing by itself, yet it flings my character into a pit after a bit. I've tried playing on all qualities, yet it still happens. I'm guessing it has something to do with the type of computer I have, but if I'm wrong some help would be greatly appreciated. :)
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I feel like there should be more costumes for the characters, like an easter costume for the bunny or maybe a dragon costume for the lizard (that would be awesome)
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I have an achievement idea: On level 10, make an achievement where you don't dislodge any tiles (using child doesn't count) Just a thought. :-)
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Run 3 is my favourite game. I noticed that the levels in the main tunnel are an inspiration from the original levels in Run 1. The crumbling tiles and number of sides in the tunnels are what differ each other.
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I have a brilliant idea for a new tile. How about a darker-colored version of the normal tile that you can't use to change gravity (similar to the darker-colored sides of the blocks that you can't change gravity on in Run 2)?