Idle Forge — The Ultimate Blacksmith Idle RPG
by playidleforge
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Idle Forge — The Ultimate Blacksmith Idle RPG
Tags for Idle Forge — The Ultimate Blacksmith Idle RPG
Description
Idle Forge is a free-to-play blacksmith idle RPG you play right in your browser.
Strike the anvil to forge weapons and armor, then let your Autonomous Forge and apprentices keep producing while you’re away — true idle progression that rewards you every time you return.
But it’s far more than a clicker. Fuse duplicate items, socket runes, reroll stats and optimize every point of power. Hatch and evolve pets across six families — complete all 90 Beastiary entries for permanent bonuses. Grow a living village with a day/night cycle, weather and hidden secrets. Then climb the Infinite Tower and battle in PvP.
Features:
• True idle progression — offline production via the Autonomous Forge & apprentices
• Deep crafting — fusion, runes, stat rerolls, full optimization
• Beastiary — collect and evolve 90 pets for permanent bonuses
• Infinite Tower, PvP, guilds, missions, achievements and prestige
• Play in English or French — no download required
Age rating: suitable for ages 13+ (fantasy combat only, no graphic or mature content).
Privacy policy: available in-game via the Privacy link.
AI disclosure: This game was made with AI assistance. The source code was written and refactored with Anthropic’s Claude. The music, vector icons and character sprites were generated using AI tools (including DeepAI) directed by the human developer, who reviewed all content and is responsible for it. No third-party or copyrighted IP was used or reproduced.
How to Play
1. Tap / click the anvil to forge items. Each forge consumes hammers, which regenerate over time — so you always have a reason to come back.
2. Equip the gear you forge to increase your stats. Sell or fuse duplicates.
3. Spend gold in the shop and on upgrades to forge faster and hit harder.
4. Hatch pets from eggs, then fuse and evolve them. Discovering pets fills your Beastiary and grants permanent bonuses.
5. Send your build into the Infinite Tower for turn-based combat and climb as high as you can. Test it against other players in PvP.
6. Come back regularly: your Autonomous Forge and apprentices produce resources while you’re offline. Claim them and keep growing.
Controls: fully playable with mouse (desktop) or touch (mobile).
No keyboard required.
Use the FR/EN toggle to switch language at any time.
Developer Updates
✨ New
- Evolutions — a new tab where you submit your ideas and vote for other players’. Alongside it, the roadmap shows what’s in progress, planned and shipped, with a public note on every reviewed suggestion. - Tower — run summary: when a run ends, you now get a full recap of everything you collected floor by floor. No more clearing forty floors without ever seeing what they earned you. - Tower — new leaderboard: a 4th ranking tab, based on the highest floor you’ve ever reached. - Gem locking: your gems can finally be protected from selling, just like equipment. And on mobile, a long press on a slot locks the item — the lock simply didn’t exist by touch before. - Accurate rarity rates at last: the forge banner was showing rates that didn’t match the actual roll (Lucky Forge, prestige talents and event bonuses weren’t counted). It now shows the real rates, the forge level each rarity unlocks at, and how long it keeps dropping. A “?” opens the full legend. - Help on mobile: a “?” on each upgrade shows its description, which was hidden on small screens until now. - Redesigned player menu: the top bar goes from 8 items to 4, everything else lives in a menu opened from your identity block. Patch notes are now readable in-game, with the full history. 🔧 Fixes Fusion - A locked item can no longer be fused — it was the last remaining way a protected divine item could disappear. - Fusion selection now tracks the items themselves: selling or forging mid-selection no longer shifts anything, and you can no longer fuse five items you never picked. - “Prepare” on gems no longer mixes gem types together.Comments
toroidal
Jul. 23, 2026
Can't be the only one who thinks the "click on birds" gameplay is annoying, right?
Salomanity
Jul. 27, 2026
I genuinely don't get the point of these ai games
starwarsreb
Jul. 29, 2026
The Obvious Ai Shovelware aside:
1)Horrendeous Balancing. After Playing for a few hours and Constantly Upgrading -> i get less than 1800 Gold per Hour. i Own already 250Million gold. If i didnt misscalculate, it would take me about 15-16 years to get that Afk... Thats beyond not realistic. the passive Forging brings me more money or getting a single Hammer (21per Hour) is beyond 10x worth more.
2) Some Archivements or Minigames are so uninteresting, that i just gave up on them. "Click the Bird" mission. I need to click it sometimes about 10th of times before it works. You have to wait for them to spawn and your reward is 1900 Gold and 5 Hammers... as i said, i have 250million and 3k hammers. last one isnt that bad, but its just not worth playing anymore. I think the Village grows that way, but its just so incremental, that.. no, i am not playing that mission 1000 times.
3) Bugs - Others have report Bug buttons, that i dont. My villages isnt loading, visual errors, buttons not working
KaisarDragon
Jul. 28, 2026
BS'd it with AI to make it available as a shovelware phone game, eh? Yeah, that will win people over.
Marshal666
Jul. 27, 2026
Having played original this feels cheap rip-off. Also translation isn't complete (no idea what Paz assets etc means). Might be nice for mobile users, not really for computer users.