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Oh please fix the save import/export issues. I reviewed the console and did some programming magic and it seems like the save data is recognized, but the tutorial forks it up by interrupting the game trying to resume the save.
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I ran into a weird "bug" -- it's really a corner case under very specific circumstances
I used a scroll of greed when I was at low hit points.
This took me to 0 hit points
I tried to use food to heal myself -- nope, I was dead and my reason was "Death"
I laughed because I thought that might happen
If you feel generous, you could put in anything that takes away hit points (witch's hut, scroll of greed, specific items) a warning that tells the player
"This will bring you to 0 hit points and you will die -- do you want to continue -- Yes/No"
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ive gotten 2 putridity cards a couple of times now. they seem to have cooldown issues. such as, the cards display they have cooled down and i can't use them. maybe card specific but it think it's more a duplicate card problem.
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Am i the only one who thinks the game was better before the amplify update? back then it was somewhat balanced and playable, now it's just a race to kill beefy tanks that can destroy you in one hit as fast as possible
We pushed it back to the 6th round, I think that wasn't enough, so we're pushing it to round 11 in the next update. It's only meant to prevent gamey builds like 4 Block items
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Precise warhammer of misery doesn't seem to apply curse. Assuming the Hellhound isn't immune.
I have curse mastery, if that helps.
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I got two churches of hearts; one that spawned normally and one in the first castle midway point thingy. Shouldn't it let me double my power instead of "abandoning faith" to the same thing? Maybe add two instead of one without having to fight the priest.
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Hey guys, I made a little rogue guide for the game! I love you dev and I hope you all see this!!! https://bit.ly/2GbjQnA
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I play this game for about a week now, and I do enjoy it quite a lot (5/5 ofc) - however with the new patches there are sooo many bugs, it kind of ruins the game a little
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I'm not sure if I'm doing something wrong, but I got the Sword Of Misery, and the curse never actually happens on any of the enemy equipment. I'd get if it wasn't stacking, but it's not appearing in the first place.
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I just fought a dragon whelp that has one card which is supposed to double the next attack's damage, but when the card is used I see x0 damage words appear, and no buff text appear at the dragon's portrait. When it uses its attack card, normal damage is applied, not doubled.
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Excellent game! I wish there was some leftover gains to make future runs a bit easier. Doesn't have to be much, maybe +1 to starting consumables.
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druid can run into a lot of enemies that are literally impossible to beat and you can run into them before there is even a chance to get equipment that allows you to fight it. a bit of luck there that was really frustrating. I had to restart my druid 3 times because I ended up on a one-way path that ended with such an enemy
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Actually after poking around in the console, it seems like it will load the save data, then overload it with the tutorial.
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Import/export is COMPLETELY broken, the file type is incorrect... Maybe dev should just put it in as a plain old .txt??? I lost my whole save so oof..
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I'd really like to know if there will be a "surprise" shop or blacksmith 1 step before. It happens often that I am preparing for a fight and decide to make an upgrade I didn't really need that much and then boom, surprise blacksmith I really wanted but I have zero chips.
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Phenomenal game - probably the best game Kongregate has seen in years. Hoping you make this into an app once it's all finished up.
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I have a character request: Can you add that black knight guy from Monty Python? The one that keeps losing limbs but says "'tis a flesh wound". It would be awesome!
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Great game, and especially good for replay value. I'll come back regularly with every game playing out differently. The players bring vastly different play styles and attack variations, and the depth of attack scenarios keeps battles interesting. The casinos, camps and side fun adds to it all. Keep it up, you make a great game!
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Since more and more games like Slay The Spire keep appearing you should really add more things to the game. Here are some good tips : Give us some reward for completing nightmare, ok? Getting characters is too boring - reach world 2 with each. Sure thats ok for maybe the first 2 but seriously, you should add unique ways to unlock. Even hidden character that can only be unlocked via certain random encounters in gamer. Achievements would be nice i suppose.
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Second removing amplifying. The beauty of this this game is the variety and sheer amount of content. I really adored it but unless it removes the amplifying dmg per turn things there's just no joy playing anymore
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@Kelana this mechanic is new. I've played this game a lot a few months ago and it wasn't there. Now a lot of strategies that were viable aren't anymore.
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Rogue must be able to steal up to 2 cards, or else the cost of his ability should be 2. That's because he will need to use his skill twice or more times in a single turn and that makes him super energy hungry
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The game is definitely getting better. Having at least 1 extra save slot would be nice, though. I quit after unlocking each character to see the new one (oh, and even more characters would be good). It would be nice to have been able to save one and go back later. I'm about to start my first full game since way back in earlier versions since everyone is unlocked, but even now it might be nice to have another save to go to.
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Really innovative concept and fun to play.
For these type of games, I always feel it's a little unfair that I can't have the same abilities/items that the enemies have. You're never able to fight a 1v1 fair match.
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Someone said the game needs a story, why are they going East? Here is why: https://www.youtube.com/watch?v=3qaVhzJLfag
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Still only pulling 1 to 2 fps, would love to see anything that improves performance. love the game though, more than willing to deal with it haha
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This game is absolutely awesome. Really innovative concept and very well implemented. I've a suggestion and a question. Quality of Life Suggestion: if the opponent has but a single item, single effect spell should have that item automatically selected, in fact you could even have ALWAYS one item automatically selected before confirmation and that would already save time. Second: Is there an End to the game? Or do the lands just keep rolling?
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Great game with very interesting mechanics. I finally made it to the end with the huntress (2 hour 47 minutes) because I got super lucky early on with my equipment. Also I felt like sh*t when I discarded Duke, if you haven't done that yet I recommend you give it a try ;)