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I'm playing Druid on nightmare. Darkstrike doesn't seem to be working properly. It won't add if you use it in a card already cursed.
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I agree with Kelana, I hate the amplify feature. Maybe you could choose to turn it on? I recently came back to a really strong deck that takes a while to build up poison and kill them eventually, but the first fight I did after the amplify update killed my character instantly :(
I understand why the amplify feature was put in, but I would still like the option to toggle it on or off depending on what deck I'm running.
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I really feel like the Druid is not a very good pick so far. Tried to play him on hard quite a while now but it seems that my chances of winning against even the first boss are almost 0 because i arrive with little to no HP and no means to defend
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Bugs to look at - 1. Curse resist cannot be used on an item that is currently on cooldown. 2. Can use a card other than a deuce on the 'Deuces Wild' item after inserting cards into it to unfreeze it
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There seems to be a bug in the tutorial where you don't always kill the giant rat after playing the double aces, which locks up the tutorial (since it wants you to collect loot and whatnot, but you can't since it's still alive). Figured that'd be something to look into ;)
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Honestly I think amplify is a mechanic that needs to be removed all together. I realise this may mean rebalancing will be difficult, but it's such a joyless mechanic, I feel it would be worth the effort.
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So far I love this game, and have no real issues with it. But i was curious if there was ever any hope of getting a cloud save feature?
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I have really enjoyed this game, and I keep coming back to it.
But... What did you do to the Frozen mechanic? I have to get EXACTLY the right value to unfreeze my cards now? That is awful!
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(It still plays the first card to the left, so the game mechanic is working the same, it's just the highlight that's wrong.)
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Thanks from me too on the Firefox fix! New bug, though. It appears that the last playable opponent card is being highlighted instead of the first. It's really obvious on the ninja, which highlights the card furthest to the right when a pair is showing, and I just had it happen on the unicorn, highlighting unifreeze instead of unihorn with three spades showing.
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update on mine - turning off adblock definitely improves it, but it still lags, just less often, and it recovers most of the time, but not always.
For now you can try the test site: https://playsaurus.com/pokerQuest17 (although we update it frequently with untested stuff) EDIT: It should be fixed now on this site.
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New update crashing my firefox, or it's playing the prince, not sure.... but I've had to crash it out and reset it 3 times in the last 20 minutes.... sooo fix it?
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Man, I love the new art that was added, but oh boy, lag spikes! Maybe every thirty seconds or whatever the game stops for two seconds or so.
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Confounded is currently bugged. If opponent avoids curse damage once while confounded, curse does no damage on future turns. Which makes my Curse Mastery build trash.
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Jan 30: game is still laggy. In Firefox, there's a memory leak. After about five minutes, this game is using 2GB of memory and still climbing.
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New patch made the game and whole website page lag out for ten seconds when clicking in and out of the game or starting a new run(I dont know which)
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I absolutely love this game and it is one of my favorite games ever on Kong. I only have two suggestions right now. First, the curse stacking needs to exist in some form for the druid who I really enjoyed playing. Now I feel like you have to race for new offensive equipment with him, as his ability to do damage primarily with curse falls off much sooner than it should. As someone else said, it could stack but have a decay factor similar to enflame. Second, my recommendation for the amplify issue would be to have amplify in effect from the start of the fight at a very small amount, but have amplify affect itself, making the amplification greater as time goes on. I feel like this could allow for a much better opportunity for slower builds while still keeping a limit on turns. Difficulty can easily be upped by increasing the enemy's base amplify value. Currently, only delaying the amplify effect for 5 turns still doesn't allow for as many custom strategic builds. Keep up the great work!
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OK, I have to say something about amplify.
Amplify doesnt make the game faster, it just puts you in a position where you need to increase DPS or get overblown.
I have to spend resources to either stun or steal cards or get killed in one shot by someone who had 50 initial damage 5 rounds in.
Considering that healing is hard to comeby in this game, damage becoming outlandish after a few turns its just hard to plan for and you need a godlike run.
30% amplify is way too high. maybe 20% But after 5 rounds of amplify, damage/effects are already 3 times what it was originally. It just shifts the meta to more DPS type builds and doesnt really allow other sorts of playstyles.
Its a good game but I feel amplify just shifts the game to a different not fun meta. because you always have to play a "certain" way or get swamped
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Amplify is a really bad mechanic, it punishes patient strategic play. For example, when I get hexed I tend to avoid using the affected items as to prevent the enemy from completing their cards' activation requirements, usually sacrificing damage for that turn, so that I can attack later when I'm sure I won't be harmed. There are many other instances in which the superior strategy is playing the long game, and amplify ruins everything especially when playing in nightmare difficulty.
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Because of the removal of curse stacking the druid is now really not playable since it now takes him so much longer to kill at higher levels of difficulty. Either he needs to start with the ability to stack on higher difficulties or maybe allow the stack to occur but drain it the same way enflame does. I used to use curse all the time but now it's pretty pointless.
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Maybe something to check out: I fought a ghost, or tried, because after it cursed in the it's first round the game got stuck, I didn't got my next turn, and nothing worked.
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I keep getting a blank black screen in the middle of combat, and I have to reload the page, sometimes getting bumped back a stop or two. (The first time I was bumped back to a castle, lost the items I'd bought there, and didn't get back the gold I'd spent.)
Ad blocker turned off.
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Pretty cool. I'm done after 1 run, because I like games where I can build up over time vs. games where each playthrough is standalone. But nice job; interesting and unique experience.
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There is a bug with stash item and the freeze ability. if an enemy freezes your stash item and you have cards stashed, when you unfreeze it you can't get those cards back, and it becomes unusable for the rest of the battle
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Oh yeah! Other feedback: I DO like that you can't stack curse anymore. Admittedly, I abused the crap outta that in my last run. Heheh I felt like it wasn't supposed to stack as I was doing it. :p
About the character art, I like the vagueness and the incomplete feel they give and to explain why, I'll paraphrase the makers of original Nintendo games like Zelda and Final Fantasy. "We decided to leave our character without a voice so that the player would fill it in with their own. Putting in too much detail limits the adventure to what the details dictate. But that's just it. It's the PLAYER'S adventure. Not ours."
I imagine the wizard with orange hair, but that's not the same as everyone else. I might find it colored blue one day and that's fine. It's an improvement I guess, but admittedly a part of me would be salty it's not the color I already created in my mind.
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FYI: I skimmed a comment about amplify. I don't like the "amplify" solution either. Why would a monster get stronger as a battle drags on? My opinion. Makes it harder to set up a long game strat. I've just been spending rubies to draw all my cards in the beginning to avoid it. Fighting the kraken took a long time, but I kind of like that in a boss. If he had amplify last time I fought him, my whole would have been easy and then he'd have slaughtered me.
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First off, this is the most fun game I've played on this site in a long time. Been giving it the hours. Thank you for making it.
Wanted to report a bug I found: Freeze attack will freeze not only the enemy, but the game. Womp womp. (Very cool that it saves after each step on the map.) Using the wizard, I hit "serpent" with the "freeze cannon". During his turn, he unfreezes the card and then the game freezes before his turn ends. I tried 3 times and got the same result. Just letting you know. It's the first bug I've found and it doesn't really bother me. I haven't tried using the freeze cannon any other time. I got it "on sale", it consumes a gem, it opens a "select your opponent card" menu to activate, so there's lots of mechanics going on here. Very impressed. Imma keep playin' now.
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For what it's worth, the character art work is effing amazing. Please don't change it as you upgrade the game. Especially the wizard, she looks like zelda and the feel of the art is just perfect.
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I'm loving this game....have you ever thought of a large-ish expansion to incorporate almost a career mode of sorts?? Special characters and boosts for a series of achievements, etc?
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a really good game to see (especially among a shit tone of boring asf idle games) but....needs to be really polished. i can see a lot of potential in here and i wish the best for developer
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Has been playing since like antiquity. I simply don't see the justification for amplify. If a player chooses a strategy that takes their time, it is their freedom. There are many better work-arounds to balance defensive builds such as specific monsters (Enflame, 'cannot be blocked', Hexers, Stealers etc.) or even a shield limit. The current way is probably next to the worst by introducing a new (damage) infinity to tackle an old one and favoring some (aggressive) strategies while trying to make one less favored. I also can't agree with the new Curse system. While Curses are indeed OP at points, the new system makes the haves and have-nots differ by too much. Two turns and those with Curse Mastery are doing twice the damage EACH TURN. It is less of a problem if players can actively search for the skill, but that is not so. Nonetheless, I really appreciate some of the new updates and the constant hard-work. Keep it up!