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The game has improved a lot since the last time I've seen it. From game design perspective, for a rogue like, the games IMO run too long. A rogue like run should be around an hour max. Also the heavy handed tutorial, not a fan of those, they are lazy compared of a hint based introduction, while leaving the player in control from the second 0.
We disagree about the notion that any roguelike "should have" a specific run length. I personally (Fragsworth, not necessarily everyone at Playsaurus) prefer roguelikes that are long. Days or more. The longer, the better. Also, I'm aware that our tutorial feels heavy-handed to some players, but trust me that the hint-based thing was not working out for us for a long time (we tried it). Hint-based tutorials work when mechanics are very similar to other games, but not for this one. Don't say we're lazy!
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Great game, just one thing missing IMHO: let me keep a piece of inventory after a run, just one. Example: I start as a warrior, you ask me if and what piece I want to to have that I had last run as a warrior. If you want to be strict, you can ask me what piece I want to drop from standard gears.
I mean, I like playing it, but after a while you need a purpose to keep coming.
Keeping a piece of inventory would amount to some level of permanent progress. Some items are simply better than others. You can read my thoughts about permanent progress here: https://www.reddit.com/r/PokerQuest/comments/gqxpfp/ideas/
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@stickyman05
Me too. I wish they worked on more artful sketches and kept the feel instead of simply coloring what they had.
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ERROR/BUG - Catacombs of defense, 4-8 the definition/help link in the description is for attack-resistance 1 but it describes (simply) attack. the resistance word is not underlined/hothelped
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Loving it. In fact, I'm addicted. And i haven't even tried Hard or the other Heroes yet... ONE irritation! The end turn button is in a bad place. I find myself hitting it to confirm my card choices when I think too hard... could it be raised a bit above the deck or something? Otherwise, great effort and well put together... medium, warrior, 3-20, signing off.
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absolutely dont see what a food stealing gremlin brings to the game. totally ruins a good run and ends a tight run.Great game, plenty of challenge, creates a gremlin hostile enviroment.
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Loving this game!!! I like how complex it is, even tho I struggle to even get past stage 2-20 on some classes. Randomness is fun but also sometimes frustrating.
I will say that the terminal illness daily runs don't feel fun and I instantly feel like ignoring them for that day.
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really like the game, but i have had a couple dynamite runs ruined by starvation. With enough chips to buy and nowhere to get food, -20 health per step seems a little harsh.
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A few bugs in the attacks. Magic missile does 2.5x damage instead of 2x, poison axe of trips does 0.25x poison instead of 0.5x. And there was a fire axe I saw earlier that was "4 cards" and the power said "3 clubs" I believe and thus the power was useless. But great game!
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Wow, I barely ever come back to Kongregate anymore, but this game proves I still have reason to keep on checking in for gems like this!
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The amplify aspect, especially for easy, is a bit much. I understand as a one time thing, but the knight I'm facing now could one shot me with ease.
If we don't have something like Amplify, we end up with a situation where players can feasibly get lots of block and spend 30+ rounds in combat on each monster, which ends up being very long and tedious. We know it doesn't feel great to run into Amplify the first few times - but it exists entirely to make the long-term experience more enjoyable, in a very indirect way.
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The game is really good. One thing i would like to see changed, are the sound effects. They are too obnoxious for me, especially the attack one. Apart from that, the game is great!
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Great game! One quick note: I see what you did with the thief as it used to be nearly useless as soon as it's card draw became too high and it couldn't really do anything, but 4-5 damage per turn on hard seems somewhat harsh. It might just be me though. Also, you might want to give gremlin's food-steal some damage as well since it can also become quite reduntant (as it can get stuck in a food-steal loop and cannot escape).
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(part2)
- Elements flashing is very outdated. Recent design prefers to highlight elements. Consider highlighting opponent's abilities that can be activated instead of flashing them. Also, consider adding more information on the opponent's hand related to its abilities (for example, abilities that require a total could display "current total N", abilities requiring N black could display "Current black N". This is especially useful when there's a hidden card).
- Finally, a very personal opinion: While Slay the Spire did a lot of things right, the movement is not one of them. Choosing a path in StS and Poker Quest is usually a very basic choice between two or three options, and while you did improve that with more movement options, I think you should consider moving to a movement option more like Night of the Full Moon or Vault of the Void instead.
Overall this is a game with a LOT of potential and I would love to play it more!
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Hey, I just got back after the latest update. First of all, very good concept for a game! Also I see that you will put this on steam, so I feel that you can take harder criticism than a simple browser game warrants:
- The UI is not very good, there is too much clicking, and the card selection have a very small box. Consider adding a default selection on top of the manual selection, for example one that would select the best X cards for the selected equipment and automatically play them. That way, instead of having 4 clicks for my attack, I have only one. This would also improve the game speed quite a lot. Finally, consider improving the card display to make them easier to read and select.
- Same for the player's ability and gems, too small a window.
- Too much empty space in combat. The combat log on the top left is not necessary, and the bottom right is empty. That's more space that you can use to make the UI easier on the player.
(part 1 end here)
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Nice update. Very professional feel. Using Firefox... it may have felt less boggy on the first go but we'll have to see. Will keep playing.
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Great game honestly. Made it to the second boss on my first run. Played too quickly and got burnt by the damage draw. That's totally on me and felt like a fair loss. Gonna grab this on Steam when it's ready.
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I would maybe not feature the blooper enemy in stills. I like Clicker Hero, but the association makes me think of idle games and micro transactions which might not be ideal if you want to sell the game.
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One of the modifiers you can take is "start with an extra equipment slot, but -15 chips". Coincidentally, buying your first new equipment slot costs 15 chips. So... what is the point of this modifier, exactly? Just locking you into what is effectively a turn1 purchase and nothing else?
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I just fought a Gloomstalk guardian in some catacombs. It has an ability called Doom Blaze which is "limit 2.5 uses per combat". You might want to check that. ;)
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Please! Make visible the reward of the battle. Sometimes it's a good info to spend more gems or any other expendable...
We might do something more, but for now, you can still look at the world map and click on your current location to see the rewards while you're in the middle of battle if you need to.
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I`m playing on medium difficulty. The enemy im fighting has "Block 65" for no Card cost. I can do a max of 60 Damage with my Knights Sword, and only when i get a pair of ugraded aces. So I can not win. This is MEDIUM Difficulty! :D
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Fun game, but I think there's a memory leak. After playing for a while, firefox was, for some reason, using 5 gigs of ram.
Any chance you could tell me your computer specs (if you're in Windows, click Start -> type "This PC" -> go to Properties). Use the report bug button above
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Games horribly unbalanced. Bosses and Elites being able to straight up one-shot you is ridiculous. Means that any run can end instantly with bad rng. No point in playing in current state.
I hope you can give the game a chance, it might take a bit of learning but you will discover plenty of things in the game to defend yourself from those one-shot attacks.
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So, I get to the point in the tutorial where it says "you can also use gems to draw more cards." and there's nothing I can click on.