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Comments for Poker Quest RPG

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Dimth

Dec. 12, 2019

Under rating threshold (show) Is there any way you can write the save game file such that it does not get wiped when you update the game? Sure, my item's function might get changed, but I was really enjoying the playthrough that your update cancelled. Looking forward to my next run but it would have been nice to continue that one.

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(2)

Developer response from Playsaurus

We should be able to make it not wipe your playthrough for most updates. Sorry about that, it was an accident and we overlooked it.

Dimth

Dec. 12, 2019

Under rating threshold (show) Chulup, Aces are both high and low simultaneously.

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(3)

Chulup

Dec. 12, 2019

Under rating threshold (show)

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(-4)

DanielM7901

Dec. 11, 2019

Under rating threshold (show)

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(-4)

sinbird

Dec. 11, 2019

Under rating threshold (show) Excellent game. One tiny thing. Planters, gem mining picks, etc must be equipped to be used. When you try to equip them during combat, it says "You don't need to equip this item! It can be used from inside your bag."

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(0)

Developer response from Playsaurus

Thanks, we'll fix this!

Chris6strz

Dec. 11, 2019

Under rating threshold (show) Is there a way to save?

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(0)

Developer response from Playsaurus

It saves your game automatically, if you reload you will keep everything. Just don't delete your cookies!

gottagetcreative

Dec. 10, 2019

Under rating threshold (show) Just finished my first run through four worlds. Game is fun; only got a few gripes. Unblockable attacks and stuns, especially multiturn stuns, aren't really a good mechanic because there's no way to play against it, and that's not really fun at all. A normal man of war stunned me for 4 turns straight with a poison on the end (which I had no chance to block). A smaller thing is in flea markets, where buying gems/energy with chips is weighted in a way that makes it pretty much never a good idea, barring very niche situations (like trading chips for gems to trade for food, both of which you had none of). As it is, it currently just takes up slots for the most part. That's all I can think of right now; everything else seems generally good. I look foward to seeing what this becomes in the future.

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(1)

The_4th_Wall

Dec. 10, 2019

Under rating threshold (show) Phoenix counts Bag of holding use as a "hit" for its inflame ability.

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(1)

Developer response from Playsaurus

There are a few issues with "enflame all on hit" that we still need to fix, sorry

julinho218

Dec. 10, 2019

Under rating threshold (show) very clever game. Well done.

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(3)

Anaxagoras81

Dec. 10, 2019

Under rating threshold (show) I'd like the option to trade energy for food anywhere on the map, just to avoid situations where you get a bad streak of unavailable food.

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(1)

gogumadon

Dec. 10, 2019

Under rating threshold (show) Good

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(1)

Dingding321

Dec. 10, 2019

Under rating threshold (show) i found a fruit tree that gives me chicken drumsticks, hmmmm

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(2)

fsaoud

Dec. 10, 2019

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(-3)

Lover80y

Dec. 09, 2019

Under rating threshold (show) Mixed feelings here. I like the concept and fighting system, but hated the food factor. Without knowing ahead you can pass on valuable items to stock food maybe uselessly or aim for items and end up losing all health in a path were food is not obtainable for 15+ steps in a row. That leads to a salty end of a 2 hours game in which strategically nothing can be done to avoid a sad faith. For me, it is a flaw when in a strategy game luck always has the last word and sends you back to square one. With the creativity level shown in the making, I'm sure you will come up with some tweaks and achieve a good balance. Very promising overall. :)

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(12)

chunnyaznman

Dec. 09, 2019

Under rating threshold (show) One of the best games I've played on Kongregate for the last four years. Interesting game mechanics, good blend of luck and skill, great mini games, lots of replay value, and I can still see lots of opportunity for further development! Some aspects of the game can be a bit janky (menus and some explanations), but that is entirely expected for a pre-alpha game.

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(1)

kocosman

Dec. 09, 2019

Under rating threshold (show) I got attack resistance to the druid, but it doesn't seem to block any attacks. Does it need to be activated, or is it a bug?

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(1)

Developer response from Playsaurus

Sorry, the activation button is hidden behind the energy button. You might be able to click it if you fiddle with it, but it'll be fixed next version.

EmielMagnee

Dec. 09, 2019

Under rating threshold (show) It took my quite a while before i learned that Aces count as a one, and are thus usable with any card that says [rank .. or lower] or as the start of a straight followed by 2, while still always having a value of 11.

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(4)

WZRD420

Dec. 09, 2019

Under rating threshold (show) "refresh causes the target equipments to become usable again this turn, even if they are on cooldown." This seems to be inaccurate. It does not allow me to use an equipment twice on the same turn as the description implies, It ONLY eliminates cooldown. Almost screwed up the final boss fight, I saved a refresh potion for the last boss thinking it'd let me use my attack cards twice. I still managed to win, but I would been pretty salty otherwise ;P Please fix the effect/description. Sweet game otherwise. Kinda scoffed at first about it being just some knock-off "slay the spire," but I've never played that game for as long as I just did this. Saving the druid and huntress play-throughs for another day! Thanks for the game!

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(2)

Developer response from Playsaurus

Thanks for the report, we will fix it :)

iGrind

Dec. 08, 2019

Under rating threshold (show) great game, with some polish would be awesomeness. at last kongregate has a truly fun game to play :p

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(2)

Djdonkeys

Dec. 08, 2019

Under rating threshold (show) Gives me huge dicey dungeons vibes, which is one of my favorite video games ever. Really really good. 5/5.

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(4)

godzillabbq

Dec. 08, 2019

Under rating threshold (show) thank god we have to confirm 3 times we found a coin or we wouldnt understand it

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(6)

Gonkeymonkey

Dec. 08, 2019

Under rating threshold (show) Note that if music is added, the very person below me will rate 1/5 for no mute button.

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(9)

Sir_Poopington

Dec. 08, 2019

Under rating threshold (show)

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(-10)

Developer response from Playsaurus

We'll have music eventually. The game isn't finished yet!

Aureadal

Dec. 08, 2019

Under rating threshold (show) The consumables have a number on the top right that tells you how many times you are able to use it for.

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(1)

dacjanos

Dec. 08, 2019

Under rating threshold (show) Dicey Dungeon + Slay the Spire

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(5)

Insidias

Dec. 08, 2019

Under rating threshold (show) Like what the hell dude, this is awesome!

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(2)

RavenBlackX

Dec. 08, 2019

Under rating threshold (show) Is a planter expected to disappear (maybe just in the final boss battle?) - I used it three or four times, then when I went to remove it from my equipment for the final boss battle and replace with something else, it was already disappeared, to my surprise.

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(2)

Xerros

Dec. 07, 2019

Under rating threshold (show) dodge on tray of chips is averaging out to 75%, not 50%

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(-1)

Ironfoot

Dec. 07, 2019

Under rating threshold (show) Food is pretty hard to come by. Was I missing something? I bought it every chance I could and still ran out.

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(9)

PixelHead777

Dec. 07, 2019

Under rating threshold (show) Poison's description states at the End of turn, but it seems to activate at the start of turn. Some of the timing is strange. That's kinda to be expected from a pre-alpha, and I'm actually really excited to see this game grow!

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(3)

LunaBlackheart

Dec. 07, 2019

Under rating threshold (show) Wow you actually realized how hard/imbalanced the huntress s and changed her position because of it 'm impressed most people would just leave it till you re balance her

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(4)

uberchops

Dec. 07, 2019

Under rating threshold (show) Love this game! Was super bummed I couldn't finish my playthrough bc I had to go to work, but such is the way with alpha stage games. The core mechanics are great and it even seemed fairly balanced already which is bananas. This feels like a top-tier flash game from 2007 as it is right now. My biggest fear is that it'll trade that flavor for some art style that isn't to my tastes. But since "2007 Flash game" probably isn't a bankable aesthetic, I can't really complain. Just don't jam it all up with a bunch of skinner-box mechanics, please.

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(151)

Developer response from Playsaurus

The art will definitely get an upgrade, unfortunately. We'll try to make sure there are no skinner box mechanics though. Except unlocking characters.

Dadoun

Dec. 06, 2019

Under rating threshold (show) I just love Bag of Tricks.

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(2)

Dimth

Dec. 06, 2019

Under rating threshold (show) Oops. Nevermind. She still does. It's the druid who gives up and throws in the RNG.

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(0)

Dimth

Dec. 06, 2019

Under rating threshold (show) I remember the good old days, back when the wizard had that item that let her improve her hand or disrupt the enemy's hand, instead of the "I give up all hope, let's just redraw my cards" equipment!

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(0)

wiliwil

Dec. 05, 2019

Under rating threshold (show) oh no, that was only hopeless (never said before sentence of the day), here we go again folks

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(0)

wiliwil

Dec. 05, 2019

Under rating threshold (show) finished in Nightmare difficulty! Houra! (but you owe me a night of sleep :p!)

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(1)

pepetheduck

Dec. 05, 2019

Under rating threshold (show) This is by far one of the funnest games ive played in this website. Keep up with the great work

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(1)

Xerros

Dec. 05, 2019

Under rating threshold (show) my wins/losses reset. i still have all the characters unlocked though

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(0)

ChaoticBrain

Dec. 05, 2019

Under rating threshold (show) I'd like to have the win-loss statistics for each game mode be replaced by something more constructive, like a high score or furthest progress counter. There's nothing that grinds my gears more in a game than seeing a statistic dedicated to my total losses; I want to move past my failures, not have them hanging over my head for all eternity.

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(3)

Developer response from Playsaurus

"have them hanging over my head for all eternity" ... You've convinced me, we'll change this.

Xerros

Dec. 04, 2019

Under rating threshold (show) so potion of invunerability is a junk item? sells for 0, can't equip, and can't use!!

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(1)

Developer response from Playsaurus

You can use it during combat, click "Bag" during your turn and use it.

wiliwil

Dec. 03, 2019

Under rating threshold (show) nice surpirse! 5/5 for the concept, keep going you game master!

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(4)

trashantboy

Dec. 02, 2019

Under rating threshold (show) Wow, great new mechanic. I love seeing the creativity of indie devs :D

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(4)

Dimth

Dec. 02, 2019

Under rating threshold (show) Red Warhammer of Darkness works as level 1 even after upgrading to level 2 and level 3.

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(0)

burrramos

Dec. 02, 2019

Under rating threshold (show) pls fix for Mac

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(-2)

burrramos

Dec. 02, 2019

Under rating threshold (show)

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(-4)

Flammable

Dec. 01, 2019

Under rating threshold (show) I sold Duke once... Never again :'(

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(3)

QMagi

Dec. 01, 2019

Under rating threshold (show) Thank you VERY much for making the game window scale in comparison to the browser zoom level. This game might be one of the first on Kong to actually implement this courtesy.

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(3)

bamomega

Dec. 01, 2019

Under rating threshold (show) I got to 4-6, the game looks really good, even if there are games similiar like this, this still feels like a new spin on the genre (focusing on poker mechanic and upgrading by type or number), from 3 onwards the game feels slower, beacuse i feel like the monster had really high hp and i wasn't doing much damage, but maybe it was beacuse i played a lot ;P (two hours maybe), so at the end i was feeling more bored and tired (still fun tho) Also i focused on having more cards, but not many equipment so it was probably "my fault" (i only got two items), maybe i got "bored" because i didnt feel more progress when i finished a new world,i just got little more resources. Maybe a little random bonus could be fun, something that adds more dmg on stat type (+dmg on cursed,+dmg on poison) or some random enchant, to make you feel this isnt another run like the past one. Besides that, i think that overall the balance was good.

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(1)

Snaketeeth01

Dec. 01, 2019

Under rating threshold (show) This is one hard game to win. And now I meet the rogue. OUCH! Even after dumping 50 chips to have 4 card draw. I have to maybe get a 2 card straight, oh but then I have to deal with cooldown! I an dump 2 low cards together for a poke. Once. I even updated it to a second use and just cant spit out dmg with this. Tough game. Hope this balances out cause this game is rather fun.

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(0)

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