Under rating threshold (hideshow)
@PLAYSAURUS About the lagging issue. Yes, it stops lagging when I reload the page. The problem is I was in the middle of a very long boss battle in nightmare difficulty when the lag started getting worse and worse, until my browser said the page was no longer responding, so I had to reload and naturally the game went back to before the battle.
Under rating threshold (hideshow)
This game is absolutely brilliant, I love every second of it. Especially the moments where I loudly yelled at the screen in frustration calling the enemy a goddamn cheater.
Under rating threshold (hideshow)
it is like safe casino meets slay the spire. also i think this interaction is a little messed up, curse does damage to phoenix to enflame all your equipment but doesn't enflame any of your equipment until you use the first one.
Under rating threshold (hideshow)
I have loved it but have a very important fault to point: after about 2 hours it starts lagging horribly (10s to respond to a single click) and using a lot of CPU and memory (according to task manager). Maybe there's a fault in the code somewhere? I play a lot of games here in Kong and I've never seen a "simple" game like this lag like it does.
It has a tutorial, but it doesn't show it to you if you played before we put the tutorial in. If you delete cookies/cache then it should show the tutorial!
Under rating threshold (hideshow)
THE GAME MAKES YOU KILL THE DOG??? HEARTBROKEN
but in all seriousness, this is one of the best games i've seen on kong in a verrrrry long time
Under rating threshold (hideshow)
It doesn't really make sense to me how J/Q/K are all considered even cards. Shouldn't the evens/odds be split more evenly? With all the faces being evens, we have 8 even cards and 5 odd ones. Since A is considered odd, numbering wise it makes more sense to have J/K be odd and Q be even, which puts us at 7 odd and 6 even cards...
I might be complaining because I got hit by an attack that I didn't think I should have since I didn't read the tooltips for odds and evens first, but normally odd and even cards should be every other and not consecutive.
If we alternated them, then Ace would have to be 14, which is even, but the most familiar numeric value of Ace is 11 which is odd - this would lead to worse confusion. We also wanted even/odd to be different from something like red/black. Because it takes all face cards, even is quite a bit easier to get than odd, which we believe makes it different enough from red/black to be interesting.
Under rating threshold (hideshow)
This is an amazing game. A couple issues - 1. I stepped away from the computer for an hour or so and when I came back it had reset (no idea why) 2. My progress (I just finished a full campaign and opened up the rogue) did not save and when I went back into Kong I am back to square one. This is a really bad feature and VERY frustrating - a deal breaker. Please advise.
Under rating threshold (hideshow)
The Inn on map states that I have to pay 5 chips, then it restores 35% of max hp with a chance of getting breakfast. But once I arrived it turns out the paying is voluntary and it only restores 25% of max hp. Would be good to have consistency.
Under rating threshold (hideshow)
Absolutely amazing game, it's rare to see such gems these days, the other recent one being Pawnbarian. We need more games like hat, focusing on gameplay first, aesthetic seconds.Hope to see it improve!
Under rating threshold (hideshow)
I was bored and was like "Kongregate game till bed?" Spent 3 hours playing. Great game, will be playing again when I awaken to try out all these classes.
So happy to see a recent release with frequent updates.
Good Job Guys!!!!!
Under rating threshold (hideshow)
This is turning out great so far.... Would definitely like to see a little bit of color added to the cards. Pencil sketches feel like place holders. Mechanics are original but thoughtful. Was confused at first but getting the hang of it now (maybe some more explanations)
Under rating threshold (hideshow)
In my opinion, The upgrades cost a little bit much for the sparse amount of chips earned. The potions also cost chips but they are worthless for trifling effects and that shop items are far more helpful. The monsters' variety of abilities are really cool, and its very very exciting when you have to change strategy for each enemy (that's the biggest reason i'm so hooked!) and I'm making choices on a path at every step! With rubies drawing me extra cards I can hunt for pairs and flushes even early on in the journey! I can't WAIT to see it when the graphics are polished and colored!
Under rating threshold (hideshow)
No tutorial, simple graphics, no music, pratically no sound effects... However this manages to be absurdly fun on its mechanics alone. Easy 5/5 for game desing done right.
Under rating threshold (hideshow)
Nice game needs some method of improvement after a run, perhaps carry over some Coin or a bonus to coin based on last run length.
Under rating threshold (hideshow)
Stun strategy is a bit too powerful imho; that may be intentional to allow a power strategy for people to find though. Against bosses its quite feasible for some to chain stun the boss for several rounds; even more powerful if you stack curses, since they can't remove the curse due to the chain stun.
Under rating threshold (hideshow)
Yes, the battle log seems rather pointless, or at the very least takes up too much space. As is using potions is rather cumbersome let alone remembering that you have them with no visual on the battle screen.
Under rating threshold (hideshow)
Went against an Explosive Ooze, and the explosion value became greater than my health. I thought I could make the explosion count overflow and go negative. As the number passed the max integer value, I thought "Well, I'll just pass the float limit". Passed the float range... "How many times do I have to double before passing the double value limit..?". Well... It turns out you have to get the Ooze to double 1023 times to make it overflow. No thanks.
Under rating threshold (hideshow)
Really great game! Unique mechanics that remind me of Dicey Dungeons.
I do have some things that I personally would like improved:
1: loading times. Not sure it was only for me, but the loading for every enemy and every single card draw was horrendous, lol.
2: Interface: the text and buttons were too small, the log in-combat felt redundant and can be replaced with more flourished animations. Using icons for certain keywords can make things easier for the eye, possibly.
3: implement one sort for the enemy and one sort for yourself. The knight I played didn't want any suit ordering, while some enemies did and that just added to artificial difficulty by missing some optimal plays.
I hope my words weren't too harsh, but I believe they were appropriate, but I mean no offense in any way! Have a nice day and happy holidays :D
(had to shorten my text a lot, if you have any questions about the comment, please do ask again!)
For #1 and #2 What are your system specs? (CPU, RAM, Screen resolution, Operating System, Browser)? Send to the "Game bug" button below the game if you can!
Under rating threshold (hideshow)
i need a mobile game of this. like, NOW
Here are some idea, you can run the base game of this , with normal dungeon and character variation, and if you are feeling fancy you can make daily dungeon and stuff
on the other side with progressive on level and give minor permanent perk tree (that only affect the progressive play) Like increment game but with really really slow power creep, and have a ladder dungeon to climb, getting harder progressively, and playing both side boost your exp in Progressive side.
Under rating threshold (hideshow)
Hi :-) I dont play tutorials in games. So I did it with this game. At first I thought - what the hell is that? Then I read the little letters on the cards ... and played. And after 15 minutes of play I got it! - Pirates Outlaws. But totally different, much better! No cheap copy, but totally new game. I play Pirates O on iPad regularly, it's one of my favorite games. I believe that I will spend a lot of time with your game too :-) Thank you very much! Adam from the Czech Republic
Under rating threshold (hideshow)
phenomenal game. I keep coming back. If you add achievements which give buffs which carry over between games (which I would love), allow players to choose whether to use them at the start of each game. Next to the difficulty and length options, add a "enable/disable buffs" button. That way, players who want the game to have an rpg grind feel get it, and players who want clean runs keep them.
Under rating threshold (hideshow)
Most of the campsite bonuses from guild seem really underpowered.
Like why would I pay 5 to get a blacksmith with +4 cost when it's already usually not worth to take the +5 option on it in the first place. The only time this would be worth is if there are zero blacksmiths on the path. Meditating also seems like bad value.
Under rating threshold (hideshow)
The rogue's seems weak; at least in comparison to the first char: the knight. rogue has poor damage a lot of the time, hard to draw what you need. whereas the knight can do decent damage with anything; and the knight has a brutally awesome special power.
Under rating threshold (hideshow)
Disabled equipment not working correctly. I was able to target a sleepy giants awaken (blink eye thing) with a curse and execute it without any effect.
Under rating threshold (hideshow)
My only complaint is that for a roguelike, it is very long. On the starting settings, finishing a game took over 3 hours. The problem stems from the HP scaling and complex combat system. The HP scaling in this game gradually gets ridiculous, with all enemies having at least 500 by the end. Instead of crazy health buffs, mobs should just get progressively more dangerous the longer you fight them, encouraging you to finish the battle sooner than later imo. The other reason I think combat takes so long is the sheer complexity of the game. I think the UI can be improved to make combat more streamlined so it’s easier to digest and run through. Like maybe the cards relevant to the opponent’s skills can be highlighted, and the useless ones are grayed out. If an enemy has abilities that only activate when they draw 7s or higher, there's no need to make the player pay attention to all the cards 6 and lower. Overall, I still think this game was extremely impressive, especially for a pre-alpha.
It starts up automatically the first time you play. It won't show up if you already played the game before we implemented it. However, you can delete your game to start over by typing ` to open the console, and then type "delete". Alternatively, you can open an incognito window and play without your cookies.
Under rating threshold (hideshow)
Very unbalanced even at "easy" constantly running out of food with no way to replenish. Many of the items are less than useless or completely broken. This looks very promising but as is I can only go with a 2/5 especialy with the save seeming to be broken as well.
Under rating threshold (hideshow)
First of all, i really like this game, it reminds me to Slay the Spire, maybe thats the inspiration :)
Just a little quality of life suggestion: if i use and item, that can only curse one enemy item, and the enemy has only one item to use, is it possible to "auto-curse" that item, so i don't need to select then one and only item i actually can select :) Keep up the good work, and i looking forward for updates, maybe a setting to speed up the game ;)
Under rating threshold (hideshow)
Fun game. Only bug I've seen so far - the gem (two card straight flush) activated on something that wasn't a straight flush once (there was a two card flush and two card straight, so maybe the gem activates on that as well?). Also, please add the cost of running out of food to the tool tip. I didn't like having to stress about what happens through experimentation.
Will do, for the food tooltip. For the Gem, you're talking about the Dwarven Miner? I need to see the combat log to know if it was wrong, because it's really easy to miss something.
Under rating threshold (hideshow)
Amazing game, I loved it. My biggest issue is items - they are hit and miss and range from useless (most of them) to broken (haltblade, doll).