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Well, actually the quickest solution for Robochildren is also the dirtiest: a straight line of conveyers, that runs accross a straight line of switches. It doesn't work if there are too many consecutive dots of the same color, but in terms of performance it is the absolute quickest.
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@Roboduck: it doesn't work. 3 blue + 1 red = even number. But this input should be rejected.
Here's a short(est) but slow solution for robo-children: only 21 parts. ?lvl=18&code=g12:3f3;c12:4f3;i12:5f5;p12:6f3;c12:7f3;c13:3f0;b13:4f2;c13:5f2;p13:6f6;r13:7f1;q14:3f1;p14:4f5;c14:5f1;r15:4f0;c11:5f2;p11:6f4;b11:7f1;c12:8f3;c12:9f3;c12:10f3;c12:11f3;
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@dan_t: I'm having the same situation. And some levels have their input and correct output mixed up. As a result, a working solution fails to work.
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Wonderful game, very addictive and challenging. Have still Judiciary and Metatron to complete. Have both solutions but not enough space to encode them :-/. There must be a better solution of an optimized code...
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Robo-children 0:24 35 parts ?lvl=18&code=c12:5f3;c12:8f3;c12:9f3;c12:10f3;c12:11f3;p12:4f3;p8:4f3;p11:4f3;p10:4f3;p9:4f3;p13:4f3;p15:4f3;p14:4f3;p16:4f3;c12:3f3;g7:4f1;c7:3f2;c8:3f2;c9:3f2;c10:3f2;c11:3f2;y17:4f1;c17:3f0;c16:3f0;c15:3f0;c13:3f0;c14:3f0;q12:6f3;q11:6f3;q10:6f3;q13:6f3;q14:6f3;c12:7f3;q9:6f3;q15:6f3;
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Recently some levels were swapped, so some of the old codes doesn't work.
Here's my updated Teachers (21 part): ?lvl=21&code=c12:9f3;c12:10f3;c12:11f3;r10:4f2;c12:7f3;c12:8f3;p11:4f1;p11:5f4;b11:6f1;g12:2f3;c12:3f3;i12:4f5;p12:5f3;c12:6f3;c13:2f0;b13:3f3;p13:4f6;c14:2f0;c14:3f1;q14:4f2;c12:12f3;
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loveair, for starters, if it begins with red it needs to be thrown out. Are you sure you see what it is asking? Accept only BR, BBRR, BBBRRR, etc.
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Here's a fairly small solution to teachers.
?lvl=21&code=y12:2f3;p12:3f3;i12:5f7;p13:5f6;b13:4f3;q14:5f6;c14:4f1;c12:4f3;c12:6f3;c12:7f3;c12:8f3;c12:9f3;c12:10f3;c12:11f3;c12:12f3;c13:2f0;c14:2f0;c14:3f1;r10:5f2;b11:2f3;p11:3f0;c11:4f3;p11:5f7;
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All the Teachers solution I've found so far can't bring me to the next level, and do not even link the input tile with the output tile.
I've made my own Teachers :
?lvl=21&code=c12:3f3;p12:2f3;p12:4f3;p13:4f3;p14:4f3;p15:4f3;p11:4f3;p10:4f3;p9:4f3;c12:5f3;c12:6f3;c12:7f3;c12:8f3;c12:9f3;c12:10f3;c12:11f3;c12:12f3;c9:1f2;p9:2f0;r9:3f2;r10:1f3;b10:2f0;c10:3f2;r11:2f0;c11:3f2;b7:4f2;r17:4f0;p8:4f3;p16:4f3;
And I know that it's not yet valid too. It works by identifying X and removing the first blue chain, then adding X blue and red to the chain. The rest works by using the "same number of blue and red" solution that is also... still invalid. At least it brought me to the next levels.
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NVM Why is THIS not working ?lvl=17&code=p12:7f3;q12:6f3;g11:7f1;g13:7f1;g13:6f1;i11:6f0;y12:4f3;y12:5f3;c11:5f2;c13:5f0;q11:9f3;q13:9f2;c15:9f1;c15:8f0;c14:8f0;i13:8f6;c12:8f0;c11:8f0;c10:8f1;c10:7f1;c12:9f2;c10:9f2;c11:10f3;c11:11f2;b14:10f2;r15:10f1;q9:4f3;c10:6f1;c10:5f1;c10:4f1;c10:3f0;c9:3f3;c8:4f3;c8:5f3;c9:5f3;c9:6f3;c9:7f3;c9:8f3;i9:9f5;c9:10f3;c10:11f2;c9:11f2;c8:6f3;c8:7f3;c8:8f3;c8:9f2;c13:10f2;
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Why is this not working for androids level, i am doing what they ask me , i count the number of blue and then for 1 blue and 1 red for each blue there was.
Here
?lvl=17&code=p12:7f3;q12:6f3;g11:7f1;g13:7f1;g13:6f1;i11:6f0;y12:4f3;y12:5f3;c11:5f2;c13:5f0;q11:9f3;q13:9f2;c15:9f1;c15:8f0;c14:8f0;i13:8f6;c12:8f0;c11:8f0;c10:8f1;c10:7f1;c12:9f2;c10:9f2;c11:10f3;c11:11f2;b14:10f2;r15:10f1;q9:4f3;c10:6f1;c10:5f1;c10:4f1;c10:3f0;c9:3f3;c8:4f3;c8:5f3;c9:5f3;c9:6f3;c9:7f3;c9:8f3;i9:9f5;c9:10f3;c10:11f2;c9:11f2;c8:6f3;c8:7f3;c8:8f3;c8:9f2;c13:10f2;
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We need online service to share solutions and see ratings: the shortest (less parts), the fastest (less time) and the most beautiful (most votes).
Also it would we useful to have a Blame button to input a hand-made test to solution and if doesn't pass, then remove solution from rating since it's wrong.
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My solution to Rocket planes
?lvl=27&code=c12:5f3;c13:4f3;c13:5f0;i13:6f3;g12:4f3;q10:11f3;c11:11f2;p10:10f3;c10:9f3;q12:10f6;p15:4f1;r13:3f3;c15:3f0;b16:4f1;c16:3f0;p12:6f3;r14:3f0;c11:5f2;b11:6f2;r14:4f2;i15:5f0;p15:6f2;c14:6f2;r16:6f1;c16:5f0;c14:5f0;c13:7f1;b13:8f3;c13:9f2;i14:8f2;b14:9f1;c15:7f3;p15:8f3;c15:9f0;r16:7f1;b16:8f1;r14:7f0;p11:9f0;r11:10f0;g12:9f0;b11:8f3;q12:8f6;c12:7f3;c10:5f2;b10:6f3;p10:7f0;r10:8f1;c9:5f2;c9:8f1;c9:9f1;b9:10f1;q9:7f2;g9:6f1;
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well I found a really easy way to cheat lol not gona say how but look at this///
?lvl=1&code=p12:7f3;c12:6f3;g11:7f1;y13:7f1;c11:6f2;c13:6f0;c12:8f3;&ctm=hax;cheat;rrrrrr:x;5;3;0;
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Best puzzle game evar. Keeps me constantly thinking, still workin on the last 2 tiers. Thanks to whoever made a game that requires some thought and work.
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love the game. When concepts finally click it makes you feel like your brain can see through time.
Here's a solution to officers
?lvl=13&code=c18:3f3;c18:4f3;c18:5f3;c18:6f3;c18:7f3;c18:8f3;c18:9f3;c18:11f3;c18:10f3;c18:12f3;c18:13f0;c17:13f0;c16:13f0;c15:13f0;c14:13f0;c13:13f0;c6:3f3;c6:4f3;c6:5f3;c6:7f3;c6:8f3;c6:9f3;c6:10f3;c6:11f3;c6:12f3;c6:13f2;c7:13f2;c8:13f2;c9:13f2;c10:13f2;c11:13f2;c6:6f3;c6:1f3;c6:2f3;c18:2f3;c7:3f0;c7:5f0;c7:7f2;i7:8f0;c7:9f1;c7:10f1;c8:3f0;b8:5f0;r8:6f3;i8:7f5;i8:8f1;c8:9f2;b8:10f0;c9:3f0;r9:4f2;q9:5f1;p9:6f5;c9:7f1;p9:8f4;c9:9f3;p9:10f7;c9:11f2;q10:3f1;p10:4f5;b10:5f1;r10:6f0;c10:8f0;g10:9f1;b10:10f0;c10:11f2;b11:5f2;b11:7f2;g11:8f0;b11:9f0;y11:10f1;i11:11f3;c11:12f1;p12:5f3;c12:6f2;p12:7f3;q12:8f1;b12:9f2;y12:10f2;q12:11f6;c12:12f0;c13:5f3;i13:6f5;r13:7f0;c13:8f0;p13:9f5;b13:10f1;b14:4f2;g14:5f1;q14:6f2;r14:9f0;r15:3f3;p15:4f6;q16:4f3;c17:4f2;g12:2f3;c11:3f3;c11:4f3;c13:3f3;c13:4f3;p12:3f3;
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I noticed in the update that it now counts conveyors as parts in the total part count at the end. This means that some of my solutions with "fewest parts: 1" can never be re-attained =(
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@Taolas: My Androids (X blue, X red) in 12 parts:
?lvl=17&code=c12:8f3;c12:9f3;c12:10f3;r10:5f2;q11:4f5;p11:5f1;p11:6f4;b11:7f1;g12:4f3;i12:5f5;p12:6f3;c12:7f3;
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Thanks to Ikara for finding two bugs in my Metatron.. here's the fixed version:
?lvl=31&code=c13:9f0;c6:8f3;c6:9f3;c6:10f3;c7:9f1;c13:7f3;c13:8f3;c6:11f3;c13:10f2;c14:8f2;c14:9f1;c14:10f1;q15:11f0;i16:9f5;c16:10f3;i17:8f2;q17:11f6;c18:8f0;c18:9f1;c18:10f1;c17:13f0;c16:13f0;c15:13f0;c16:12f3;c6:12f3;c6:13f2;c7:13f2;c8:13f2;q9:13f6;b9:12f2;c10:13f2;q7:11f2;y7:12f1;p8:11f0;r8:12f1;g8:8f3;y8:9f2;b8:10f3;q9:8f1;c9:9f3;c9:10f3;c9:11f0;c10:9f2;c10:10f0;c11:9f1;c11:10f0;c10:7f3;p10:8f3;r11:7f0;q11:8f5;b12:7f2;g12:8f1;b9:7f2;g6:6f3;c6:7f3;q7:6f1;q7:7f2;c8:6f1;c8:7f1;c8:5f1;c12:9f3;c12:10f0;r6:3f3;p6:4f2;b6:5f1;q7:4f4;b6:1f2;y6:2f2;p7:1f3;q7:2f5;r8:1f0;c7:10f1;c16:5f0;c17:5f0;c18:5f0;g14:3f3;b15:2f2;q15:3f1;c16:2f3;p16:3f3;c16:4f2;r17:2f0;
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q17:3f5;c17:4f1;g18:3f3;r18:4f3;c13:2f1;c13:1f2;c14:1f2;c15:1f2;c16:1f3;g7:3f1;p16:11f7;b18:11f1;b17:12f3;r15:12f3;y17:10f1;r17:9f1;b15:10f1;r14:11f1;b16:6f2;p17:6f3;r18:6f0;q17:7f1;g16:7f3;y18:7f0;c16:8f3;c15:8f2;q14:13f4;c14:12f3;y10:11f2;r10:12f2;q11:11f3;p11:12f1;b12:12f0;g12:11f2;c13:13f0;g7:5f1;c9:2f2;c10:2f2;c15:5f3;c15:6f3;c15:7f0;c14:7f0;b14:4f2;c15:4f3;g9:5f3;c9:6f2;b10:4f2;q10:5f1;c10:6f3;c11:4f3;p11:5f3;c11:6f2;r12:4f0;q12:5f5;c12:6f1;c13:4f1;g13:5f1;g12:3f0;c13:3f1;c8:4f1;g12:2f3;c8:3f2;c9:3f2;c10:3f2;g7:8f1;c11:2f3;c11:3f3;g8:2f2;q13:11f4;c15:9f2;r11:13f1;
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@Herennious: it does not work if the difference between the number of reds and the number of blues is even (1 blue - 3 red would pass).
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My solution for andriods:
?lvl=17&code=c12:10f3;g10:3f3;p10:4f0;g10:5f3;p10:6f3;c10:7f3;q10:8f3;g11:4f0;g11:6f0;q11:8f1;p12:4f3;c12:5f3;c12:6f3;c12:7f3;c12:8f3;c12:9f3;c11:9f2;c10:9f2;
It works by first checking if the first one is blue, if so, add a green counter, then count blues and add greens until red is reached, discarding when red can't be found, then count reds by adding greens, discarding when a blue is found, when done it checks the number of greens. If this number is even the robot is valid, else it is invalid.
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@Taolas: For current version of Androids (accept X blues, followed by same number of reds), I've got 12 parts and 0:37. Robomecha (put last color at front) is 19 parts, 0:26. I think both of those are about as good as I can get.
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Well, Androids, Robo Children and Teachers have gotten changed around. And to think, I was working on Teachers too. Oh well, the game is still in progress I suppose. I hope there won't be many more puzzle changes, but I'm not happy with Random Tests. There are many different elements for a universal solution to function, and Random Tests may not test all of them. This will likely compromise the difficulty of these puzzles.
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I have a pretty elegant solution for Androids that uses recursion. It is not optimal (25 parts); I have a dirtier but faster solution in 17 that only works for finite sequences, but it is far less interesting in my opinion. Basically, it outputs the same string with one less blue and one less red, then tests if the final two-dot string contains exactly one blue and one red.
?lvl=17&code=c9:7f1;c9:8f1;c9:9f1;b10:7f2;q10:9f0;c10:10f2;c11:6f3;p11:7f3;g11:9f0;c11:10f2;p12:6f3;i12:7f7;i12:8f6;i12:9f1;c12:10f3;c13:7f3;p13:8f3;q13:9f1;r14:8f0;c9:6f1;c10:5f2;c11:5f2;c12:5f3;g12:4f3;c9:5f2;
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My solution to judiciary: ?lvl=20&code=b11:1f3;p11:2f0;r11:3f1;g12:2f0;q7:3f0;c7:4f3;b8:2f3;p8:3f0;r8:4f1;c9:3f0;b6:5f3;g6:6f3;c6:7f2;p7:5f3;i7:7f7;r8:5f3;g8:6f3;c8:7f2;c11:4f0;c12:4f0;c13:4f0;c14:4f0;c16:4f0;c15:4f0;c10:4f0;c9:4f1;c7:1f2;c8:1f2;c9:1f3;c9:7f2;c10:7f2;c11:7f2;c12:7f2;r13:6f3;c13:7f2;b13:8f1;g14:5f2;q14:6f4;p14:7f2;q14:8f0;g14:9f2;r15:5f2;b15:9f2;c16:5f1;c16:6f1;c16:7f1;c16:8f1;c16:9f1;y9:2f3;c7:2f1;g10:2f0;c7:6f3;q9:11f3;y10:9f0;b10:10f2;g10:11f2;b10:12f2;y10:13f0;q11:9f5;p11:10f5;p11:11f2;p11:12f3;q11:13f3;r12:10f0;c12:11f2;r12:12f0;c7:8f3;c13:11f3;c13:12f3;c13:13f0;p9:9f0;p9:13f0;c9:12f0;c9:10f0;c6:10f3;c6:11f2;c6:12f1;r7:10f3;p7:11f2;b7:12f1;c8:11f2;c8:10f1;c8:9f0;c7:9f0;c6:9f3;c8:12f3;c8:13f0;c7:13f0;c6:13f1;
Unlike other people's solution to judiciary that I've seen, I don't reverse the second halfo the string. I don't see why that is useful? I do place marker at the mid-point and end of the string, then check that the two halves are identical.
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to compliment FreelancerMax's RoboMecha solution for few parts, I offer one with better time: 0:31 50 parts: ?lvl=28&code=c12:11f3;b8:9f2;c9:4f2;g9:5f1;r9:6f3;q9:7f4;c9:8f3;q9:9f3;c9:10f2;i10:4f7;p10:5f7;b10:6f3;r10:8f1;b10:9f1;c10:10f2;c11:4f2;y11:5f0;c11:10f2;i12:4f5;p12:5f3;c12:6f3;c12:10f3;g13:5f2;c13:10f0;p14:5f7;r14:6f3;c14:7f2;b14:8f1;r14:9f1;c14:10f0;y15:5f1;b15:6f3;q15:7f6;c15:8f3;q15:9f3;c15:10f0;r16:9f0;i12:3f1;c13:4f2;c15:4f1;c15:3f0;c14:3f0;c13:3f0;c11:3f0;c10:3f3;c10:7f0;c12:7f3;c12:8f3;c12:9f3;c14:4f3;
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Addicting, simply addicting :)
Btw, is it just me or were there a few objective-changes? the former android-objective is now in the robo-children-lvl... Anyways, my solution with fewest parts that should be able to handle any non-infinite pattern... worked long enough on it :)
?lvl=18&code=c12:3f3;p12:4f3;p11:4f3;p13:4f3;c10:3f2;c11:3f2;c9:4f1;c9:5f1;c9:6f1;c9:3f2;c13:3f0;c14:3f0;c15:3f0;c15:4f1;c15:5f1;c15:6f1;q12:6f3;q11:6f3;q13:6f3;r14:6f2;c12:7f3;c12:8f3;c12:9f3;c12:10f3;c12:11f3;g14:4f1;y10:4f1;b10:6f0;c12:5f3;
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I was having trouble until I Realized that if I put a green stamp at the start I can make the red/blue choice loop until the end, very useful for roboplanes and roborockets. Excellent game, good to see more games a similar genre to codex of alchemical engineering, very challenging and fun 5/5.
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Soldiers!
?lvl=12&code=c12:4f3;c12:5f3;c12:6f3;c12:7f3;r12:8f3;r12:9f3;r12:10f3;
pretty simple if you look up binary mutliplication
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@Bensci54: Your androids solution is flawed, it fails of RRB. Just because it passes the test doesn't make it a good solution. You pass through sheer luck. :)
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That is my super-easy roboplanes solution. BTW, most people's solutions get cut off in the post. why can't I see the whole solution? The one I just posted barely fits. I didn't write anything before it because i assumed it would get cut off if I did... =/
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@Felix: Your solution fails on RRB. (It might pass on all the puzzle entries, I didn't test - but it's a flawed solution.). Really, it fails on anything that should be rejected that ends with a single changed-color.
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@NeoKefka *laugh* (Though I should point out that many of the languages you're required to accept in this game aren't regular, such as `an equal number of reds and blues in any order'. The ability to write to the tape makes the machines more powerful than finite state machines/regular expressions.)
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@Lylat: I rejected 260 correctly, and it accepted it, so I'm not sure what happened with yours. Perhaps it's a bug. A natural power of 4 will consist of a single blue followed by an even number of reds.
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Level 16:
Accept: Natural powers of 4.
Why does it tell me to accept 260, I know it is 4^3+4^1=256+4=260, but the number itself is not a natural power of 4, so would be better to somehow rephrase the definition