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Comments for DPS Idle

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Steefie92

Oct. 09, 2014

Under rating threshold (show) There is already an option to only spawn monster when your hp is above certein perecentage. It would be really great if there was an option like that for energy as well.

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(2)

cody3211

Oct. 09, 2014

Under rating threshold (show) Could you make it where you could have multiple saves/characters ?

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(1)

Developer response from PowerGaming

I am currently working on getting my own server set up to host user information. This will let me do alot of things more accurately (in regards to saves and whatnot) while also allowing me to give players 2-3 save slots. Hopefully I can make this a reality soon. Thank you for playing :)

deathsage420

Oct. 09, 2014

Under rating threshold (show) Is there any way to have more than one saved game?

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(1)

Callesson

Oct. 09, 2014

Under rating threshold (show) Also, I would love to have a button to scroll my item list all the way to the top. Scrolling manually when you've just mass refined 2k items is quite tiresome.

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(1)

Developer response from PowerGaming

I will work on this. THank you.

Boothrake

Oct. 09, 2014

Under rating threshold (show) This game doesn't save on my explorer...

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(0)

deleteduser

Oct. 08, 2014

Under rating threshold (show) how hard is it to find a divine item, im on 10000000002003 level and have like 100 lost items literally just trying to find a divine item still no luck

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(1)

Developer response from PowerGaming

There is currently an issue with the magic find. I will have an updated version posted tonight to fix this issue.

irox1

Oct. 08, 2014

Under rating threshold (show) Are there new items above the legendary now ? I found a cyan coloured item..

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(0)

Developer response from PowerGaming

Yes. It goes like this: "Common" "Uncommon" "Rare" "Epic" "Legendary" "Lost" "Divine" in order.

Callesson

Oct. 08, 2014

Under rating threshold (show) There should be some incentive to play a different class while retiring. Something like an achievement bonus for retiring a class which stays with you after you retire. Maybe then people would play Priest and Warrior a little bit more (now they're nearly useless).

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(6)

Developer response from PowerGaming

This will be included when I release the "Vet Achievements".

Xenoce

Oct. 07, 2014

Under rating threshold (show) Need a way to sell the lost items now. My inventory is filled with hundreds of them!

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(16)

Developer response from PowerGaming

I will have this included tonight.

Chronova

Oct. 07, 2014

Under rating threshold (show) Thank you for changing the achievements to be worth while! Think you could make ones for reaching like x number in a stat or total stats(Hp,HP regen, dmg, etc is what I mean by stat)

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(3)

Developer response from PowerGaming

I am working on more defined achievements based on stats atm :)

ProspectorSam

Oct. 07, 2014

Under rating threshold (show) Nathan: huh?

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(0)

Nathancoach

Oct. 07, 2014

Under rating threshold (show) how can i get sell the maps or axes

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(2)

turianmage

Oct. 07, 2014

Under rating threshold (show) yea defo i just used a 10K upgrade amount on damage at the 25 bil cap and my damage went from 4.99 trillion to 4.99 trillion im on level 10 trillion dont see any point going past there :s its all the same after a while

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(0)

Developer response from PowerGaming

This is being fixed. :)

SalsaRoja

Oct. 07, 2014

Under rating threshold (show) This is amazing; your game came a long way in the past 2-3 months. Keep it up; I'm having fun again!

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(1)

exarot

Oct. 07, 2014

Under rating threshold (show) Is it just me or are there tons of necklaces..?

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(2)

ProspectorSam

Oct. 06, 2014

Under rating threshold (show) Oh, and by skills I mean the tally of how many unspent skill points there are on the skills screen.

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(0)

Developer response from PowerGaming

Easy peasy. I'll throw this in the next update.

ProspectorSam

Oct. 06, 2014

Under rating threshold (show) (a) The % of health at which to spawn next monster should be a slider instead of radio buttons preset to 50 and 100. (b) Why not add skills to the stats line at the bottom of the window on the right, next to items? (c) How about a little death sound? A short "knell" would do. :-D

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(3)

Developer response from PowerGaming

I will make the health% a slider. A death sound should be easy enough too :)

ukorin

Oct. 06, 2014

Under rating threshold (show) if the price for skills is capped at 25 bil, you can probably cap the total gold at 999 quad, as anything higher is nearly impossible to fully spend... as far as I have tried to anyway.

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(0)

Developer response from PowerGaming

The 25 bil cap is being removed.

ukorin

Oct. 06, 2014

Under rating threshold (show) the active development is my favorite part of games like this. i do believe that seeing a game evolve is one of the most entertaining parts of an "idle game". I might be idling, but the developer is certainly not. Keep up the good work!

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(2)

Developer response from PowerGaming

Thank you sir. I do appreciate the communities feedback. It has helped a lot in keeping me on my toes.

blanerocker

Oct. 06, 2014

Under rating threshold (show) Great game!! I'm wondering if you could have the prices changed so that if you're buying a multiple amount (ie. upgrading damage with the 10* option). The price will show the exact amount you need to upgrade that many times. 5 out of 5 otherwise :)

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(0)

DarkEchoes

Oct. 06, 2014

Under rating threshold (show) Think some of the achievements may be broken. At the very least i haven't gotten any of the rewards for the gem related ones

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(0)

Bazurith

Oct. 06, 2014

Under rating threshold (show) So once your E-Regen reaches a certain point there is no reason to invest in Energy and skill usage and ends up becoming about as standard as normal attacks, I feel like there should be a way to level up the skills to make them more compatible for the later levels or grant them special bonuses maybe on a small upgrade tree that can allow for the skills to be specialized to a few different play styles. Now I know this might make taking down monsters a little easy but give some of the monsters abilities that would make them more deadly and add a little more difficulty to compensate for the upgraded skills some like giving the Orc Witcher the ability to cast a debilitating curse on you. I feel like this would spice up the combat and make it a little more interesting. I have tons more ability and skill suggestions but i still want to work em out a little more before presentation.

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(4)

Developer response from PowerGaming

Hey. Shoot them over to me and I will think of adding this into the game.

Bazurith

Oct. 06, 2014

Under rating threshold (show) So once your E-Regen reaches a certain point there is no reason to invest in Energy and skill usage and ends up becoming about as standard as normal attacks, I feel like there should be a way to level up the skills to make them more compatible for the later levels or grant them special bonuses maybe on a small upgrade tree that can allow for the skills to be specialized to few a few different play styles now i know this might make taking down monsters a little easy but give some of the monsters abilities that would make them more deadly and add a little more difficulty to compensate for the upgraded skills some like giving the Orc Witcher the ability to cast a debilitating curse on you. I feel like this would spice up the combat and make it a little more interesting. I have tons more ability and skill suggestions but i still want to work em out a little more before presentation.

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(1)

jamft

Oct. 06, 2014

Under rating threshold (show) Nettes Spiel

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(1)

ProspectorSam

Oct. 06, 2014

Under rating threshold (show) Magic Find seems broken above some level. Once I got my monster and "item" (top left) levels into the thousands, I couldn't find any more legendary items at all. I did find a dark red (lost?) item, but no legendaries. This was using a dark red 0.92 attack speed weapon, too, so I was getting a *LOT* of items...

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(0)

ProspectorSam

Oct. 06, 2014

Under rating threshold (show) Looking pretty good. Please move the treasure box announcement window though. It really does cover up all the most useful info where it is. It's a terrible location. The "X" in the top right is inactive, too, but please don't just activate it. I don't want to have to click it.

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(1)

LalaMith

Oct. 06, 2014

Under rating threshold (show) Might it be possible to add more advanced salvage options/filter? If you look for an specific stat-combination, this would help a lot (best example is weapon speed). (and it's a nice game btw :) )

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(-1)

devilhands00

Oct. 06, 2014

Under rating threshold (show) the game doesn't start since the last update... any reason why?

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(0)

Bazurith

Oct. 05, 2014

Under rating threshold (show) Nice dude i like this update!

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(4)

jay_man_93

Oct. 05, 2014

Under rating threshold (show)

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(-3)

Aidiko

Oct. 05, 2014

Under rating threshold (show)

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(-3)

vts6482

Oct. 05, 2014

Under rating threshold (show) Need to do something about the ridiculous gap in progression rate between normal and hardcore. Currently hardcore looks like either: A) Set the level so you're facerolling through epic mobs... come back to find that a legendary mob has killed you... B) Grind at a rate around 0.1% of normal mode... Easy fix is to make legendary mobs more frequent (0.5-1.0%) so being conservative actually pays off.

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(2)

Developer response from PowerGaming

If Hardcore is too 'hardcore' you can stick to Normal. This is how I wanted it. Additional rewards for playing "Hardcore" will be implemented soon.

deleteduser

Oct. 04, 2014

Under rating threshold (show) May I suggest a counter on the home tab, maybe like next to the gold counter that gives count of how many items are in the inventory? Switching every 5 minutes to the inventory tab hoping for a legendary or lost item for my next ilvl upgrade is disappointing when nothing is there ;)

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(3)

Developer response from PowerGaming

You got it. :)

mickj69

Oct. 04, 2014

Under rating threshold (show) Autosell doesn't seem to work on maps and axes.

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(1)

ProspectorSam

Oct. 04, 2014

Under rating threshold (show) vet bonuses are now unreadable, at least on my screen. otherwise, pretty cool update :)

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(1)

Developer response from PowerGaming

I made them a little bit smaller to add the % sign in there. I will fix this. :)

Artemis0Entreri

Oct. 04, 2014

Under rating threshold (show) I will have to test it out but I think on paper Treasure Hunter will be the new top class. Between having an infinite stun (Assuming there is no CD/Diminishing return/Etc.) and the huge chest boost it looks pretty clear. Must test further.

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(2)

deleteduser

Oct. 04, 2014

Under rating threshold (show) nice update, like the achievements provide bonus, look forward to trying the new classes, ty :)

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(1)

deleteduser

Oct. 03, 2014

Under rating threshold (show) Scratch that. There might be a bug where retiring and starting a new game, then immediately saving and closing causes the game not to load. The solution was to reset the saved game (not the vet ranks) and just start a new one. It may have been the old save file going to 2.5

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(1)

Developer response from PowerGaming

There was an issue with the save file switching to the new Achievements page. I believe that I have fixed it. Hopefully this problem no longer persists.

deleteduser

Oct. 03, 2014

Under rating threshold (show) Post 2.5 update, game at least seems to not load. I only have 3 resets. Anyone else?

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(1)

Maitixmikado

Oct. 03, 2014

Under rating threshold (show) When I checked my inventory page all the gear was level 1 and white. No special unique gear.

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(-1)

Kevaaa

Oct. 03, 2014

Under rating threshold (show) In Rpg's i think about the gold and the damge only XD

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(0)

Nscamp123

Oct. 03, 2014

Under rating threshold (show) So I thought the best item you could get was legendary (orange) but I've recently earned red items...just wanted to know what those are.

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(1)

Neonninja2070

Oct. 03, 2014

Under rating threshold (show) When I Play an idle game, I want to be able to give it my attention and power lvl But with this game you can't do much for that you have to wait for the auto attack. So maybe add the ability to click on the mobs to do damage Just a tip :)

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(1)

Maitixmikado

Oct. 01, 2014

Under rating threshold (show)

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(-5)

Developer response from PowerGaming

You did get a reward. :) Check your "Inventory" page.

SteliosS10

Oct. 01, 2014

Under rating threshold (show)

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(-3)

kangli

Oct. 01, 2014

Under rating threshold (show) OHHH!!!! AND!!! pls add some confirmation to reset game button, i just reset my 5000 lvl game again)))

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(0)

Developer response from PowerGaming

Confirmation has been added. I am just testing out the last bit of my new content before I post. This is going up later tonight :)

kangli

Oct. 01, 2014

Under rating threshold (show) Well the game became much better without veteran items, because of several reasons: 1. after you get first vet item you did not need any other items to progress to the next vet lvl ... so all these lovely items you collect were useless, and now it is much more fun to farm for items when vet lvl gives you only % increase to your item. 2. these vet items were so much over powered. Heirloom item is a good idea, just dont make it too much overpowered ))) Also - when I play on higher levels like over 5-7000 level i have to change items so often as i usually jump 500 or 1000 levels up each time and most legendary items become not as strong as normal items on the level i jump to. Some way to further upgrades legendary items will be really nice. For example just increasing a level of the item for gems or gold so we can keep same items a bit longer, or something like this. I play this game for a long time and still think it has great potential. Thank you so much for it.

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(1)

Developer response from PowerGaming

Well thank you. I am still working on it while my graphics artists get ready for DPS Idle 2. :)

Jonafriend

Sep. 30, 2014

Under rating threshold (show) Reminds me of PoE for some reason. Can you add a passive skill tree for builds?

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(1)

ProspectorSam

Sep. 30, 2014

Under rating threshold (show) irox1: see my answer in a previous comment from sometime in the past 2 weeks.

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(-1)

davidgoad

Sep. 30, 2014

Under rating threshold (show) @snapsorama: it's pretty broken, actually. that's not all that surprising

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(1)

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