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Maybe we should be able to equip another class' weapon, but with a disadvantage to it, like having to benefit from only half or a quarter of the item's stats?
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Had a power outage and after reboot the game lost all saves and veteran ranks earned, not real happy about that, not going to bother starting from scratch.
Also once you get to applying the 100x plus in your stats at 25 billion a pop, the game lags dreadfully I went from level 2000 gear to level 22000000 gear searches and I could have gone much higher, once you get past the purple penalty reduction the game is out of control regarding levelling and becomes meaningless.
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Is there any ETA on the fix for the Magic Find bug when it gets too high? If not, can you tell us what the break point is to stop finding legendary's, Lost, Divines? I think it's somewhere around 9.5k magic find, but it would be nice to know for certain since this bug impacts a LARGE portion of how you advance in the game.
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I forgot how slow this game is until you get atleast 2 vet ranks :( Had to restart, and now im 3 hours in, only ilevel of 40 :(
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little hint, when you upgrade your energy and energy regen to a point where it only take's between 3-1 % of your energy go into the options and set it to "when fighting medium creature's and higher"most of the time when you get to that stage you can one hit small's fairly easily and medium you can most likely one hit or hit twice, this just make's it so you go threw enemies faster
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When clicking on an enchant type, it would be helpful to highlight the types of the gems from the list, that are needed for the enchant.
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been working on 'hardcore' mode.
my best luck seems to be as mage, sitting at level 1 for 30 min, while upgrading everything broadly,
then sitting at level 2 upgrading only gold find.
The 1st 7-10 skill points go into flat damage, then the rest go into gold percent. (I switch to full damage percent by mid game, when energy regen is fully sustainable for even 'smalls').
Any better suggestions for a 'hardcore' start?
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9999999999999 - is the highest lvl you can enter by keyboard, then you got to klick up every level.. better retire at this point. Got a Main Hand with 139,50Trillion DPS at 0,97AS and 9Trillion Crit.. - easy going with that archerclass.
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Back on the Critdmg% Discussion: Critdmg% does NOT affect specialattacks while Dmg% does. Bug or feature? At least this makes Critdmg% useless.
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Maybe the Diamond cost from Leg->Epic should be reduced? Its totally useless at the moment, since you need Diamonds for nearly everything, why should we spend them there?
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@akrarianP - once you know how to play, 24 hours without dying is nothing. Truth be told, I use Sorcerer and don't put any points into the survival tree - and i've played 37 hours without dying.
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Beginner's tip: go cleric, set ability use to 60% or below, build hp regen, put stat points into hp regen, get items with hp regen,use gems to add energy regen
made me unkillable for over 24 hours XD
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Hey all me again lol..... too much caffeine and not enough sleep has my mind going a million miles a second. Another thought, in the options how about using an AND/OR condition to split health and energy into two separate check boxes. That way you can custom set your comfortable levels for each so spawns don't catch you short of energy. Also it would be cool to further split them down to 25%, 50%, 75%, and 100% for the optimal range of preparedness. I don't mean to be picky because you have a great game here, just throwing out the thoughts as they come. Anyway have fun all.
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I just thought of another helpful (but very minor) possible upgrade, a scroll bar for the battle log. since it gets numbered up to 99 it would be nice if I could scroll through them all but I can't seem to scroll down past 20 or so after it gets past 70. Like I said minor issue but would be nice if you find the time.
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I have somehow gotten the achievement for finding 5k treasure chests, but not for finding 1k treasure chests or 2.5k treasure chests.
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Exarot: if you put enough skill points to make +100% crit damage, then one point in percent damage will be worth about 33% more - it is about those two stats supporting each other, rather than being competition to one another.
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@exarot: Crit damage and Combat Damage stack multiplicatively, so after putting some points in combat damage, leveling crit damage will become equally efficient.
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Question: 5% Combat Damage = 10% Critdamage? Right or wrong? If right: why does the skill that increases Critdamage just give 7,5%, it should be at least 10,1% to be worth a single point.
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I have to say that this is a very well designed and implemented game, and considering I don't really care much for idle games that's really saying something. I really like the artwork too, even though it is kind of small on my monitors and I can't get a great look at some of it. Only thing I would like to see done differently is perhaps adding something that allows us to see what we will get when deciding whether to refine or sell an item. For example if I mouse over the refine button for a legendary amulet it would bring up a text box that says it would give me 5 diamonds 8 citrine and 2 rubies (just an example as I have no idea how the breakdown actually works). This would really help to decide what to do with excess gear. Thanks for the awesome game!!
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i think gold gain is too low first nerf was reducing the skill from 20 to 10% then the actual gold gain was nerfed now its like bogwater where the only income is thru selling gems :(
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I'm not sure if this was a change or not but for some reason today I went through a whole ascension without finding a sword with lower than 1.80 attack speed. This is really weird because finding lower attack speed swords was no problem before.
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Possibly could you add some sort of PVP across other players? If you want to PVP you can press a (PVP) button and turn it on so other players could possibly find and kill you. Maybe you could drop gear/lose exp to the other player that kills you or if you kill a player.
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for any new players starting the game to get really nice early damage go to the combat skill list and pick up combat damage(percent)skill this made me go from pretty much no damage to a lot lol i no longer struggled fighting mobs 5 levels above me and could actually start slaying mobs 10-13 levels higher than me =S
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Could you add an autosell/refine for Lost items? With MF now affected lost items, my backpack is stuffed. Implementing a "Refine/Sell all" button would also be good, especially if you are going to continue to add new rarities.
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the sorcerer is still the best class due to its gold find and ability that gives gold in porportion to your damage dealt once u have infinate energy (around 650 energy regen) you gain gold extreamly fast as your damage effectively becomes gold find might use cleric next to see how many months it takes to retire
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survival skill tree suggestion somthing that would help with the one off ledgendary monsters that 1 hit kill u while u were killing everything else with ease like say 5% less damage taken from legendary and elite monsters per level skill cap 15? seriously the current survival tree indescribably usless on my 15th retirement and ive never used it. also the necklass drops seem to be 3 times more then anything else combined :s
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Once you hit a certain threshold for Magic Find(maybe 30,000) you get nothing but epic items. I stopped getting legendary let alone divine or lost items. I then unchecked common, uncommon and and rare and was still left with nothing but the epic items I was refining.