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messej

Aug. 07, 2014

Under rating threshold (show) Skill points spent as follows: 7 Base Damage, 33 damage% - if you haven't retired by now, put it wherever you like... :) Just keep your max hp greater than twice what a legendary can hit you for and you'll be invulnerable... I did this build hardcore and am on my 5th veteran, and can now take mobs 50 levels higher without any risk of death. :)

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messej

Aug. 07, 2014

Under rating threshold (show) Walkthrough: Start as a cleric, set your skill to autocast at 60% (you'll raise this to 80% later). Autorefine all whites except weapon, and sell the gems for cash. Use the cash to upgrade stats, staying at level 1 until you get as close to a 1.551 weapon and upgrade it to purple (making it a 1.101 speed weapon). By now you should have lots of stat upgrades, so bump the level of monsters up and re-gear with highest damage gear you can find (for helm to boots) and maximize gold find for the rings and amulet. Energy regen is also nice, but you'll quickly find that you don't really need all that much for your skill to be permanently maintained making you invulnerable to anything that can't do more than 50% of your hp in an attack, at this point, increase the monster level until your base damage can one-shot a small creature.

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messej

Aug. 07, 2014

Under rating threshold (show) In the early/pre-veteran game, getting crit high enough to make crit power useful is not worth the base damage you could've gotten instead. In the post veteran runs, crit hits 100% (and naturally accumulates %damage increase as you accumulate several thousand just from having your heritage pieces), but is pretty useless since you'll rapidly hit mobs that either get one-shotted regardless of crit, or that block 60%-80% of your attacks, preventing crits even if you have 100% and armor-pen. Thus in either case, your highest DPS output is coming from your base DPS.

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messej

Aug. 07, 2014

Under rating threshold (show) Armor penetration does not allow for crits (so, if the enemy blocks, not only is your damage reduced to the armor penetration amount, but your crit damage is completely voided) - which by end game, makes critting almost worthless (the only creatures that don't block the vast majority of your attacks you don't need crits to one-shot anyways). As a result, any points spent in combat are much better spent in the 5% base damage increase skill, and the crit damage skill is pretty much useless...

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deleteduser

Aug. 07, 2014

Under rating threshold (show) Really need a "spend all" button (or at least a "buy 1k" ) when you can only spend 25 billion/click and win 1 trillion/second...

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TheLaw118

Aug. 07, 2014

Under rating threshold (show) I love how people say being a sorc is easy. I have done everything these people have said, yet im still sitting on a measly 35 energy regen after 4 hours :( ohh well.

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Critical_Jim

Aug. 07, 2014

Under rating threshold (show) I had a crash recently and could select a new class while keeping my old points. Can i select that as an option anywhere? where can i find it? if not can u add an option to reskill to another class? thanks

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Swizzah

Aug. 07, 2014

Under rating threshold (show) Am I supposed to reset once I hit lvl 100? I've 45hr and I'm only lvl 78, but it takes so long time now, barley get any XP from kills. I'm running on mob level 115 with instant respawn, I go up as soon as I can 1-shot most small creatures. Should I change tactic?

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deleteduser

Aug. 07, 2014

Under rating threshold (show) Veteran Items seem to drastically slow down how quickly they level around level 5000. Killing a monster, even on level 100bil, wont be enough to gain one level. If you save and reload though they seem to reset and you can quickly gain a few thousand more levels. Also, padding your level by equipping higher level gear and reloading will automatically raise the level of your veteran items to whatever level you had when you saved.

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kinretheor

Aug. 07, 2014

Under rating threshold (show) PROUDLIKECOW, Max speed is 1.101, or even more 0's even it counts. Because I had 1.25 exactly, even after equipping it. I upgraded it, and it was still 1.25. So the max speed is 1.101. :D

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Connor2011

Aug. 07, 2014

Under rating threshold (show) Good game, but if you're a sorcerer, all you have to do is build energy regen to a few thousands which is quite easy, then you can constantly set the special to do 350% damage to enemies and it never runs out as it regenerates faster than you can use it, meaning you can kill 1000+ level creatures at around level 20-30, meaning you then get a LOT of items + money really early and can then build a LOT of gold find really easy and every kill you get billions and billions, probably takes 5mins to get a trill and you can then kill level 50k+ after about 30 minutes meaning you can then retire after about an hour or so of work. Sorcerer most definitely needs to be nerfed.

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kinretheor

Aug. 07, 2014

Under rating threshold (show) "I haven't seen one since" My bad. ^^'

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kinretheor

Aug. 07, 2014

Under rating threshold (show) Stats: Small 668/668. Medium 267/267. Large 199/199. Elite 46/46. Legendary 0/1. Ok, The legendary popped up on me when I was level 2, near the beginning. But I have seen one since, and I went through 44 more elites since then. Legendary's must be more rare then Tonkin Snub Nosed Monkey's!

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messej

Aug. 07, 2014

Under rating threshold (show) Pro-tip: Cleric+heirloom = Immortal (The energy recovery FAR exceeds the rate you can heal at, and you can essentially completely heal any time you take damage)

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akevin178

Aug. 07, 2014

Under rating threshold (show) Day 1. Character has leveled beyond 2 million.

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messej

Aug. 07, 2014

Under rating threshold (show) Ohhp, one more thing to make it truly idle: An "Auto Upgrade" button next to each stat that purchases a point in toggled stats the moment there's enough money.

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messej

Aug. 07, 2014

Under rating threshold (show) You know you've been playing too long when... You look up at your level and you IMMEDIATELY know what that number +19 is... You know you've been playing WAAAAY too long when... You immediately know what you level+19 is, but have to doublecheck the math in your head 2 or 3 times to convince yourself it's right...

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messej

Aug. 07, 2014

Under rating threshold (show) Hmm, with the relative level & auto scrap if worse, all you need now is an "autoequip if better" and you're really off to the idle races... :)

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Kyuu122

Aug. 07, 2014

Under rating threshold (show) I could use more info about stats. What exactly does it mean if I have say 100 gold find? Do I get 100% more gold or what exactly? Same for magic find. Do I get 1% higher chance to find magic armor with every point in that stat, or is there some other way to interpret that value?

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messej

Aug. 07, 2014

Under rating threshold (show) A "Relative Level" slider & toggle would be nice -- especially for those early veteran levels (example, set the slider to +9, and the game will keep the monster level set 9 levels above your current level).

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DarkSaber1985

Aug. 07, 2014

Under rating threshold (show) Since with Veteran items your upper left level increases automatically, it would be nice to have an option which automatically increases the monster's level as well. For example: "Your Upper left level" plus 10 - 25 -50 and so on. That way it can continue to increase without manually adding levels to the monsters. What do you think?

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deleteduser

Aug. 07, 2014

Under rating threshold (show) Oh I feel dumb. I thought that Attack Speed on equipment was Attacks per Second, but it's Seconds per Attack.

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Alcasea

Aug. 07, 2014

Under rating threshold (show) bug: exp bar, spawn settings and auto special resets when 1) going back to main menu 2) refreshing browser 3) exiting the game to come back next time.

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messej

Aug. 07, 2014

Under rating threshold (show) TheLoverBoy: DPS takes into account ALL your stats (except critical chance/multiplier), not just the weapon's stats. So if you have some combat skills and/or damage stat increases, then the faster sword with (36+10,000)/1.15 will do much higher dps than the (246+10,000)/1.86 sword.

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messej

Aug. 07, 2014

Under rating threshold (show) Example: Currently equipped helmet has damage 400 as the only stat. Any helmet (of any rarity, except orange maybe, since upgrading comes into play) that doesn't have damage, is sold/refined. Any helmet that has damage, but has it at less than 400, is sold/refined. A helmet with 400 damage and 20 health regen, would be kept. As would a helmet with 420 damage and nothing else. Etc. Basically what this would do is allow you to do is find a piece with the right "mix" of stats, then instantly remove any items that don't have the right "mix" of stats, and keep only those with the same (or similar) mix, but with better numbers.

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messej

Aug. 07, 2014

Under rating threshold (show) Oh, even better than auto sell/refine by level, "Auto sell/auto refine if worse" Basically, the piece being looted mu have the same TYPES of stats as the piece being worn (it can have extras, but is autosold/refined if it is missing any) and must have an equal or greater value for those stats. (Also, a "sell dupes" would be nice, where exact duplicates of the equipped piece can be auto sold/refined, this would be especially useful for off-hand items like the ankh, where you only need to find one of any given level, and the rest are just garbage...

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skitszo

Aug. 06, 2014

Under rating threshold (show) humm....level billion gear is negative value....lol

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deleteduser

Aug. 06, 2014

Under rating threshold (show) Is there a bug with the attack per second? How can a sword with 246 damge and 1.86 APS be WAYYYYYYYYYYYYYYY weaker than a 36 damage 1.15 APS sword?

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Goyoya

Aug. 06, 2014

Under rating threshold (show) Best game I've ever played on Kong since i'm back. Need just a better interface,its a bit messy.

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messej

Aug. 06, 2014

Under rating threshold (show) An AutoSell/Autorefine based on item level would be extremely helpful for when we have a few veteran items (and they're leveling you so fast you're just increasing the level and not really looking through your items... being able to instantly refine/sell all items below a given level would be extremely helpful.)

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Flinchy

Aug. 06, 2014

Under rating threshold (show) confirmed: 1.10 is the limit for weapon speed, from 1.25.. so good!

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kaiwoklaw

Aug. 06, 2014

Under rating threshold (show) That moment when you choose an item with worse stats because it is higher level.

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Syeda

Aug. 06, 2014

Under rating threshold (show) There is also a bug with vet levels! If you save your game and reload your current level required to vet again is decreased but it only works on the first time you do it!

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tenri3

Aug. 06, 2014

Under rating threshold (show) mhhh i died in hardcore mode because i typed 58 as monster lvl, but it was 581... :p

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Syeda

Aug. 06, 2014

Under rating threshold (show) I think something to do with gems after you have a lot of retired geared would be nice! They just sit there and selling them is an option to make your person better but something else to do with them would be awesome! And a class that has energy regen as it's passive would be cool! Like a druid or something like that!

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combisekt

Aug. 06, 2014

Under rating threshold (show) Great game!

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staticcheese

Aug. 06, 2014

Under rating threshold (show) would be nice if there was a setting to auto sell/refine all items of which you already have a veterans version of. Also late game veteran items seems to fall off around lvl 1000... am leveling at a much faster pace than the veteran items want to. That could be intentional though. btw 6/5

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deleteduser

Aug. 06, 2014

Under rating threshold (show) Seems to be a pretty bad memory leak after leaving the game up for a bit. May want to check that out.

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mhyr1104

Aug. 06, 2014

Under rating threshold (show) how exactly do you get treasure chests?

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silencekvala

Aug. 06, 2014

Under rating threshold (show) nvm i see it

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silencekvala

Aug. 06, 2014

Under rating threshold (show) put a gold counter in your inventory/upgrad tab so we know when we have enough cash to upgrade an itm

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krabcat

Aug. 06, 2014

Under rating threshold (show) @skitszo every time you retire after you get all the gear the game will replace the weakest of your items with a stronger version.each item(if you retire withe maximum bonus) is 5% better than the last so with 8 items the new item will be 40% better than the one it replaces

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skitszo

Aug. 06, 2014

Under rating threshold (show) so...vet 15 and i have all the gear....i see no perks to keep going other then achievements i can't tell how to complete....

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Developer response from PowerGaming

More end-game soon to come. :)

InVasNox

Aug. 06, 2014

Under rating threshold (show) Level 59 hardcore one hitting level 80 monsters......the key to using the rouge or whatever it is, is energy regen, max energy, damage. then put your skill on medium or higher, never run out of mana, and constantly doing huge damage. currently doing 28k damage to monsters 20+ levels above me *including legendaries*

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GhoullyX

Aug. 06, 2014

Under rating threshold (show) Whenever you upgrade a weapon, it halves your attack speed until you refresh. And when you refresh, your exp bar goes back to 0 at that level, and all of your items in your inventory vanish.

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xenetric

Aug. 06, 2014

Under rating threshold (show) The chests are still a pain to kill because of their massive amount of health

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Developer response from PowerGaming

Chests are being completely re-vamped. Stay tuned to the updates for the next patch that will fix them.

UpbeatMelon

Aug. 06, 2014

Under rating threshold (show) I was level 49 in hardcore. Browser closed because of a powerout. I pressed manual save a few times as well.. I have no save file...

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lihai1111

Aug. 06, 2014

Under rating threshold (show) Upgrading at 1.25 speed will not subtract another .15

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messej

Aug. 06, 2014

Under rating threshold (show) And upgrading Orange items (1, 2, or 3 stars) should improve an items level as well. Otherwise, you get stuck waiting to advance until you get a new orange item, because the purples aren't 1/3 as good as that 20 level old orange item you've got, and it costs MASSIVE diamonds to upgrade just one item from purple to orange. For reference, my "work around" is to only use orange damage items (helm, chest, gloves, weapon, dagger - if rogue) and use only purple for items without a damage stat (rings, necklace, spell book, etc), this way I can maximize my damage, but still progress by replacing the purples with new ones that I find as I advance in level. I end up replacing the oranges every 40-50 levels only this way, and just replace the purples every time I find a higher level replacement with appropriate stats.

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Developer response from PowerGaming

Upgrading oranges does improve the item level. It increases the item level by 5 each time.

messej

Aug. 06, 2014

Under rating threshold (show) Also, it gets REALLY hard to read the purple on black item levels.

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