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I think there should be a scroll wheel on the items screen. It's really annoying to keep clicking the arrows in the desired direction.
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Suggestion:
1. Set a buy Max. / Max. for all button in the page of Gem shop
2. Allowing purchasing more than 15 "9" for one time
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When I load my game, my retire items spawn a second time in my inventory (while the original ones are currently equipped)
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40% of 60k is not 3k. I have block penetration of 40%, and my damage (crit and backstab) is about 60k, yet I get somewhere around 3k "block penetration damage" when I should be doing about 24k.
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i had a weapon with more attack power AND more attack speed AND it was level 7 and my starter weapon was still more powerful... PLEASE FIX!
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I like being able to sort items to sell/not sell on the pull out tab. Is it possible to add a level option? Maybe a field where I can enter a level and sell everything under that number or lower?
It would also be cool to see my health and energy levels on the monster pop up thingy.
Thanks by the way! Very entertaining game : ) It's also fun seeing the game grow and evolve based on player feedback.
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died 10 times in a row because i pressed the lvl up arrow for the monsters like 50 times while the instant box was checked
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Very fun game, lots of interesting facets that make this more than your average idle game. The biggest problem I have is that I can't even come close to spending my gold fast enough, even with numpad keys and clicking the equivalent of 30+ times a second (any faster and flash stutters). Can you increase the money spending multipliers beyond x100 to something like x100,000? Otherwise 4/5.
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instead of having us pick a creature level, how about an offset based on our item level.
It would remove the constant babysitting needed once you get veterans items.
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in the inventory screen, how about a search for function, like search for weapons with less than [2.00][attack speed] and more than [2000][damage] and it will hide the rest of your items in the inventory
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if you wanna cruise through this real easy, make a sorcerer and concentrate on getting your energy regen to 1k and damage as high as you can. then fight low level monsters on instant with your special set to hit everything. i was getting 200k a kill til i retired
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Could someone explain me the levelling system? i was fighting lvl 750 monsters and getting like 1%xp per kill, then i switch to 780 and begin getting 4-5% for a level and then back to 1% (was still level 30-35). Shouldnt i be getting more xp if im level 30-35 fighting lvl 750 mosnters?
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Tip for hardcore mode:
You can save your progress opening a second window in the browser with the game, if you die, you can continue with the second window since the last time you refreshed the game.
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If you have one lvl of desintegrate (spell of the rogue that instant kills enemies) and u set the lvl to 9999999999999, then after some deaths you will kill a monster of that lvl which gives u infinite money. The items u get from those monsters are also super overpowered.
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the health regen/energy regen gold upgrades don't scale well enough compared to the other upgrades, like you get 500 health for 500mil gold and only 2 health regen for the same cost.
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You can retire really quickly by choosing the warrior class and setting its special for every monster and setting monster level to 99999999 you will eventually kill one of the monsters and have trillions of gold and be able to rank up and retire
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I am hooked. I am playing the game at my workplace, but weekend is comming and i want to transfer my save to the home pc. I've read the comments but i didn't found the answer to my question. Is there any way i can transfer the save ?
Someone, about a week ago, posted a link in which you can back-up your saves, but I am not sure where that post is. However, I've seen some desire for a manual / transfer save, so I am trying to get it in with this patch or the one after that.
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Funny game, but could we get an automatic encounter scaling? So that my encounter eevel is automatically adjustet to item level +x?
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We need a times an infinity button! can't... click... fast... enough... I've played a lot of "idle" games that require a lot of clicking but none have ever been clicking like a maniac just to attempt (and fail) to keep up with the money coming in!
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Hey, I've been playing for a few days and I;m hooked. One thing I'd like to see implemented would be a mining skill that would give random gem drops at different rates depending on mining level. It would also be cool if you could add in a mining anti-idle feature. Great game so far, can't wait to see where it goes!
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We should be able to see what the upgrade is going to be before we confirm it. Only reason not to do this is if upgrading had a randomness to it, but it doesn't. They're set.
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Made a HUGE mistake.......Loaded the game up and had to run out to the store and forgot to set it to auto-refine...Came home and had 53k items....I now have 9k...
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Suggestion: Show the total price for the x10 and x100 stat purchases. Question: Is it supposed to take forever to hit 100 the first time? :D
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I keep having to reload the game due to not being able to adjust the monster level. It seems to be a problem with treasure boxes and I'm not able to adjust it even after the box popup disappears.
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Just saying guys if your at lvl 50-70 and your able to get billion of currency easily for each monster kill then I would invest in gold find and gold find percentage cuz if really adds up.
I spent alot of it and then the game started really fast allowing to get trillion then quadrillion and sextillion currency cuz of gold find and with gold find make sure to upgrde damage percent too and then your good and dammage too.