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I'd like to see a 'Buy max' button with the upgrades; would be nice for the endgame (when you have, say, 1 quintillion+ gold). Great game!
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This game throws so much at you at the start that it is hard to get interested. I'd prefer it if things unlocked over time rather than having several screens to manage from the start before really learning what the game is about.
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Can somebody tell me what am I doing wrong? I try to find the highest enemy level my character can kill without dying and even if I come back after 7-8 hrs.. I have only gained 4-5 levels.
I have spent 70 hrs at the game and I am at level 70 only and can only beat enemies of level 200.
All my items are max upgraded and have upto 299+ gem modifiers and all are legendary.
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It's kind of a pain to sell items. You get your filters setup and then come back to the game a few hours later have you have a ton of stuff to click, then click sell. I suggest adding ctrl+click=sell item and alt+click=refine item as a short cut.
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1. In the shop, may it possible to buy more than 999999999999999 gems at a time because once you have like 1 sept gold it's very annoying.
2. Can you also add a 1000x and more button to buy upgrades because of the same reason (even my autoclicker is too slow @ x100).
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Another problem with what Rakoras said, there's a problem with the players block stat. "Every 1000 block, you will gain 1% damage reduction.". This should me that at 100,000 block stat you shold block 100% damage and be completely invulnerable. I have 13.04 million block stat and i still take damage ._.
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Hmm, you might have to make buy x1000 and buy x10000 buttons... I can't spend my money fast enough while fighting level 100million creatures, lol. Or make the buy X button like the enemy level box, so we can fill it with whatever quantity we want to buy.
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Is it just me sucking or is this game incredibly slow paced? Been on it for 4 hours and I'm only level 38 (Skill Points)
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Great game, I wish all developers responding as well to user feedback as you. One thing I find rather annoying is the inventory auto refine/sell/sort system, there's a split second delay in between items appearing in the inventory and them getting sorted/sold/refined, the problem is that when you're going through hundreds of items to find the one with the best stats, when a new item comes in your mouse is displaced because the whole inventory "shifts" for a second, and then you have to scroll through hundreds of swords again to find the one you were looking at before. Another thing that would be nice to fix would be damage vs. attack speed balance, for example, a level 370 sword that does 2,350 damage at 1.34 attack speed is worse than a level 28 sword that does (I'm just guessing here, because I can't remember how much damage it did) a couple hundred damage at 1.14 attack speed, it took me 400 levels to find a sword that I could upgrade to do more dps.
Thank you! In regards to your inventory problem, if you turn "SORT" off while you are looking through your gear, than it will not shift like that. What I do is if I have like 500 items in there. I hit "SORT" for 2 seconds, and than I turn it off. That way it sorts it for you but won't shuffle them as you are looking through :) Any new items you get will just be thrown down at the bottom of the stack. :) As far as the attack speed vs. damage issue, I will try to re-imagine some ways to make this slightly better.
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Game stopped working for me. Monsters stopped spawning so I refreshed but nothing changed. I reset my game to start over and now the class selection screen lags like hell and then the game freezes when the flash prompt to allow saves comes up.
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Rather annoying bug found: When you try to increase the dungeon level and a chest pops up and you click where the arrow would have been to increase the dungeon level, then you sometimes can no longer click the dungeon level increase or decrease until another chests pops up and you click it. Also just glancing up at the previous comments I know for sure that increasing critical once your capped at 100% is useful... it still applies to the critical multiplier.
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I Keep losing all my items everytime i refresh when shockwave crashes
and dissapointing because i save up about 50,000 100,000 items and use refine to 300% to get more gems but all gone huge waste
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The fatest way to come up all veterans' items:
1. You have to fnished the 1st veteran
2. Except the veterans items, don't wear any item more than level 1
3. You need to maximize your mana regen and attack
4. go for monster level 10 times of your level or even higher, while switch on the special attack for small monsters
5. You can end up one veterans for every 15 mins
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When i restart the game all my itels that are not equipted get lost ... what sould i do * i saved the game before i restart my game and now i lost them *
Is his a bug ?
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i can confirm what necro is saying, i tried the same tests (i assume), and normal swings hit for 1.43 quintillion when not blocked, backstab hits for 2.64 trillion all the time
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Hey, PowerGaming. So doing some tests. My character does 213.11 Billion when blocked. And then when not blocked deals 1.01 Quintillion damage. My backstabs deal 1.29 Trillion. Just did these tests now as I type this, on level 9999999999999 or 9.9 Trillion mobs.
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Would it be possible to expand weapons? Like if you are a warrior you could loot a halberd or something pertaining to that class, so we could have a little more variety?
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oh how about an enter button for my battle level, so when I type in 1000 by mistake instead of 100 I don't lose 10 million gold instantly
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Just wondering if Backstab is working correctly. It's currently only hitting for 1.19 Trillion on level 9.9 Trillion mobs. While my normal swings when not blocked deal 946.17 Quadrillion or higher, since it doesn't say what. Just curious. Some more numbers to help you, my damage is currently 2.02 Trillion, with 47.39 Billion crit. Just wondering if it's breaking with these end game stats. Seeing as how it's supposed to deal 300% damage and can critically hit. It should be dealing at least triple the damage of my standard swings. When it clearly is dealing far, far less. Just curious. Thanks in advance!
Are you sure that it isn't the other way around? It seems your Backstab would be doing 'quads' of damage while your normal attack does "trils". Test this out and let me know. In the meantime, I will make sure my equations are working correctly. :)
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There is something that disturb me, i try to enchant a legendary glove with some Health Regen, when i want a bonus of 99, 3.55K Ruby, 3.55K sapphire and 3.55K Tanzanite are necessary, when i went a 100 bonus everything go up to 6.27k, is that normal? i mean, everytime you want to add a hundred the necessary jewel go up of 3K :/
I made it this way to attempt to balance enchanting a little bit. I've had some time to test it now and get feedback from our little community here and I will be adjusting this slightly to make it a little less expensive and the jump in price will be gradual instead of very steep.
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I only have my loot set for legendary and sell/refine everything then sell the gems until i get a new piece. I'm 65 with item lvl 65 and slaughtering monters lvl 104 (assuming that is their lvl).
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You can solve the item saving problem by introducing some "save"slots on the equipment screen and a save option (near equip/refine/upgrade menu) . Some slots 2-3-4 are free, other can be extended by kreds (to follow the kongregate policy).Can be done?
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Hey if possible could you add the ability to see how much you improve the stats of an item by enchanting it, on the enchanting screen.