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LEVEL: 50007703 66.73bil dps 1.7bil hp. without vetern reset and its actually holding me back. my gear is far better than the stuff i got from resetting. i can craft better. i think the crafting system is way too op. and i'm not fond of how many gems there are. and how u can only type 999999 after that you need to use arrows to go higher.
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and I don't know who agrees with me, but in my opinion (!) the vet items still level way too fast. gettin the 2nd vet rank is so much faster than gettin the 1st one, gettin the 3rd one even faster, and so on... until u reach the lvl 9999999 mobs and can't challenge harder mobs when u don't want to click a million times on the arrow..
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Rename tl "level" to "Item level". Add info that lower line is "character level" or "progress to next skill". Make "Save game" also save auto-refining settings. Specify what is the needed level for retiring: character level or item level?
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I retired @ hardcore mode, now I need 2,63 mil skilllvl xp for lvl 1??
can u please fix that I don't believe thats normal?
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Is it only me or the Diamond requiered to upgrade a purple to orange is really overpriced ? and Diamond seems to be used really too much often for how much u can get. At least if we could transmute gems (Ruby to Diamond) with a 1/1 ratio it would be a bit more easy to gather diamond. I havent retired tho so i cant tell for the endgame, but for the begining, i can't affort to get my stuff to Orange and hardly get my orange to 3 starts since the price seems to be 5x more than before
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MelissaN20, the time bar is a spawn timer. You can make monsters spawn every 20 seconds if you wish unless instantly. Lowest time is 5 seconds, this is to give your character time to regenerate HP and Energy at low lvl, but later on Instant spawn is what you'll be wanting...
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The chests spawned by veteran rank should be able to give something more powerful than the rewards for veteran rank, even if the chance is very, very low :&. Right now the Chests are basically useless if you got your veteran gear high enough
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Too many chests, seriously. What's the point of the money anyways? The items gotten from the retirement are way too overpowered so there's no need to get your fingers exhausted with adding points
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High-level problems (v2.2.0.1):
1) You can't buy more than "2 147 483 647" (unsinged int 32) gems of same type at once.
2) Maybe it's better not to remove amount of gems you wish to buy, but add button "clear".
3) I can't input enemy level more than 99999999, only with arrows. And farming 100000329 (example) is "outdated" so I can say goodbye to perks\skills T_T
4) Maybe it's only me, but after Retirement I can't switch class and left with my equiped gear (second statement may be intended), inventory and gems clean up all right.
5) Energy quite early became Hard-capped (increasing it won't benefit at all) - should be way to improve it's power and energy consumation. (True only to Assassin, cause I can't switch class during Retirement)
6) Magic Find Capped at 20k, I see no warkaround to keep it usefull afterwards, unless the higher iLvl of drop, the more MF needed to ensure EPIC DROP!!!
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Your game is nice but balancing need some atention. After I retired I'm playing for more than an hour and still didn't get one single Skill Point. If you're gonna make it that harder, at least let us keep the points earned prior to the retirement.
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@PowerGaming : Could you guys modifiy the logic between the attack speed on upgrade ? The if > 1.25 then lower is a mess to check and find a good weapon for the 1.11 epic speed. I think you could do if speed > 1.10 then speed = speed - 0.15 if speed < 1.11 then speed = 1.11 that way we dont have to cake about the weapon having 1.26 +15 speed for best speed.
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I still lose progress even after a save with this patch. If I were to stay on MAIN Menu bar while fighting monster, if I quit my progress is lost.
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Thanx for all the fixes :-) - just one thing: the level number shown is not updating for me still - butas long as I get skill points now it's not a big deal anymore :-).
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The game has gotten a lot better. I would like to suggest an item sub-filter that also filters for stats that we want in general, for example damage or health regen. Another suggestion would be for the current items in the inventory to not out of order if new items are looted until it is "sorted" again.
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can we get an option for our monster lvl to match our item lvl? so that way as it lvls up i dont have to click literally a thousand times when i retire
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In this new patch the block penetration in the combat tree works drastically different, with 100% leaving me only doing about a 40th of full damage. I must say I liked it the old way.
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Hello. For those of you having issues with your Gold being NaN, you will need to re-set your game. I'm sorry for this. It is the best solution.