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i think gold gain is too low first nerf was reducing the skill from 20 to 10% then the actual gold gain was nerfed now its like bogwater where the only income is thru selling gems :(
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I'm not sure if this was a change or not but for some reason today I went through a whole ascension without finding a sword with lower than 1.80 attack speed. This is really weird because finding lower attack speed swords was no problem before.
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Possibly could you add some sort of PVP across other players? If you want to PVP you can press a (PVP) button and turn it on so other players could possibly find and kill you. Maybe you could drop gear/lose exp to the other player that kills you or if you kill a player.
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for any new players starting the game to get really nice early damage go to the combat skill list and pick up combat damage(percent)skill this made me go from pretty much no damage to a lot lol i no longer struggled fighting mobs 5 levels above me and could actually start slaying mobs 10-13 levels higher than me =S
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Could you add an autosell/refine for Lost items? With MF now affected lost items, my backpack is stuffed. Implementing a "Refine/Sell all" button would also be good, especially if you are going to continue to add new rarities.
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the sorcerer is still the best class due to its gold find and ability that gives gold in porportion to your damage dealt once u have infinate energy (around 650 energy regen) you gain gold extreamly fast as your damage effectively becomes gold find might use cleric next to see how many months it takes to retire
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survival skill tree suggestion somthing that would help with the one off ledgendary monsters that 1 hit kill u while u were killing everything else with ease like say 5% less damage taken from legendary and elite monsters per level skill cap 15? seriously the current survival tree indescribably usless on my 15th retirement and ive never used it. also the necklass drops seem to be 3 times more then anything else combined :s
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Once you hit a certain threshold for Magic Find(maybe 30,000) you get nothing but epic items. I stopped getting legendary let alone divine or lost items. I then unchecked common, uncommon and and rare and was still left with nothing but the epic items I was refining.
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There is already an option to only spawn monster when your hp is above certein perecentage. It would be really great if there was an option like that for energy as well.
I am currently working on getting my own server set up to host user information. This will let me do alot of things more accurately (in regards to saves and whatnot) while also allowing me to give players 2-3 save slots. Hopefully I can make this a reality soon. Thank you for playing :)
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Also, I would love to have a button to scroll my item list all the way to the top. Scrolling manually when you've just mass refined 2k items is quite tiresome.
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how hard is it to find a divine item, im on 10000000002003 level and have like 100 lost items literally just trying to find a divine item still no luck
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There should be some incentive to play a different class while retiring. Something like an achievement bonus for retiring a class which stays with you after you retire. Maybe then people would play Priest and Warrior a little bit more (now they're nearly useless).
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Thank you for changing the achievements to be worth while! Think you could make ones for reaching like x number in a stat or total stats(Hp,HP regen, dmg, etc is what I mean by stat)
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yea defo i just used a 10K upgrade amount on damage at the 25 bil cap and my damage went from 4.99 trillion to 4.99 trillion im on level 10 trillion dont see any point going past there :s its all the same after a while
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(a) The % of health at which to spawn next monster should be a slider instead of radio buttons preset to 50 and 100. (b) Why not add skills to the stats line at the bottom of the window on the right, next to items? (c) How about a little death sound? A short "knell" would do. :-D
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if the price for skills is capped at 25 bil, you can probably cap the total gold at 999 quad, as anything higher is nearly impossible to fully spend... as far as I have tried to anyway.
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the active development is my favorite part of games like this. i do believe that seeing a game evolve is one of the most entertaining parts of an "idle game". I might be idling, but the developer is certainly not. Keep up the good work!
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Great game!! I'm wondering if you could have the prices changed so that if you're buying a multiple amount (ie. upgrading damage with the 10* option). The price will show the exact amount you need to upgrade that many times.
5 out of 5 otherwise :)
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Think some of the achievements may be broken. At the very least i haven't gotten any of the rewards for the gem related ones
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So once your E-Regen reaches a certain point there is no reason to invest in Energy and skill usage and ends up becoming about as standard as normal attacks, I feel like there should be a way to level up the skills to make them more compatible for the later levels or grant them special bonuses maybe on a small upgrade tree that can allow for the skills to be specialized to a few different play styles. Now I know this might make taking down monsters a little easy but give some of the monsters abilities that would make them more deadly and add a little more difficulty to compensate for the upgraded skills some like giving the Orc Witcher the ability to cast a debilitating curse on you. I feel like this would spice up the combat and make it a little more interesting. I have tons more ability and skill suggestions but i still want to work em out a little more before presentation.
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So once your E-Regen reaches a certain point there is no reason to invest in Energy and skill usage and ends up becoming about as standard as normal attacks, I feel like there should be a way to level up the skills to make them more compatible for the later levels or grant them special bonuses maybe on a small upgrade tree that can allow for the skills to be specialized to few a few different play styles now i know this might make taking down monsters a little easy but give some of the monsters abilities that would make them more deadly and add a little more difficulty to compensate for the upgraded skills some like giving the Orc Witcher the ability to cast a debilitating curse on you. I feel like this would spice up the combat and make it a little more interesting. I have tons more ability and skill suggestions but i still want to work em out a little more before presentation.
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Magic Find seems broken above some level. Once I got my monster and "item" (top left) levels into the thousands, I couldn't find any more legendary items at all. I did find a dark red (lost?) item, but no legendaries. This was using a dark red 0.92 attack speed weapon, too, so I was getting a *LOT* of items...
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Looking pretty good. Please move the treasure box announcement window though. It really does cover up all the most useful info where it is. It's a terrible location. The "X" in the top right is inactive, too, but please don't just activate it. I don't want to have to click it.
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Might it be possible to add more advanced salvage options/filter?
If you look for an specific stat-combination, this would help a lot (best example is weapon speed).
(and it's a nice game btw :) )
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Need to do something about the ridiculous gap in progression rate between normal and hardcore. Currently hardcore looks like either: A) Set the level so you're facerolling through epic mobs... come back to find that a legendary mob has killed you... B) Grind at a rate around 0.1% of normal mode... Easy fix is to make legendary mobs more frequent (0.5-1.0%) so being conservative actually pays off.
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May I suggest a counter on the home tab, maybe like next to the gold counter that gives count of how many items are in the inventory? Switching every 5 minutes to the inventory tab hoping for a legendary or lost item for my next ilvl upgrade is disappointing when nothing is there ;)
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I will have to test it out but I think on paper Treasure Hunter will be the new top class. Between having an infinite stun (Assuming there is no CD/Diminishing return/Etc.) and the huge chest boost it looks pretty clear. Must test further.
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Scratch that. There might be a bug where retiring and starting a new game, then immediately saving and closing causes the game not to load. The solution was to reset the saved game (not the vet ranks) and just start a new one. It may have been the old save file going to 2.5
There was an issue with the save file switching to the new Achievements page. I believe that I have fixed it. Hopefully this problem no longer persists.