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exarot

Oct. 10, 2014

Under rating threshold (show) How much Magicfind is required to find a Lost/Divine Item?

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(4)

turianmage

Oct. 10, 2014

Under rating threshold (show) dps idle im suicidal

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(0)

turianmage

Oct. 10, 2014

Under rating threshold (show) i think gold gain is too low first nerf was reducing the skill from 20 to 10% then the actual gold gain was nerfed now its like bogwater where the only income is thru selling gems :(

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(3)

iang1988

Oct. 10, 2014

Under rating threshold (show) I'm not sure if this was a change or not but for some reason today I went through a whole ascension without finding a sword with lower than 1.80 attack speed. This is really weird because finding lower attack speed swords was no problem before.

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(1)

cody3211

Oct. 10, 2014

Under rating threshold (show)

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(-11)

deathsage420

Oct. 10, 2014

Under rating threshold (show) for any new players starting the game to get really nice early damage go to the combat skill list and pick up combat damage(percent)skill this made me go from pretty much no damage to a lot lol i no longer struggled fighting mobs 5 levels above me and could actually start slaying mobs 10-13 levels higher than me =S

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(1)

deleteduser

Oct. 10, 2014

Under rating threshold (show) I think achievements should carry through retires.

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(16)

Dudleydino

Oct. 09, 2014

Under rating threshold (show) Could you add an autosell/refine for Lost items? With MF now affected lost items, my backpack is stuffed. Implementing a "Refine/Sell all" button would also be good, especially if you are going to continue to add new rarities.

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(7)

Chronova

Oct. 09, 2014

Under rating threshold (show) I love this game because the developer actually values our suggestions almost as much as his or her own ideas.

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(1)

deleteduser

Oct. 09, 2014

Under rating threshold (show) if i start hardcore mode will it delete me normal save file?

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(2)

Developer response from PowerGaming

Yes.

turianmage

Oct. 09, 2014

Under rating threshold (show) the sorcerer is still the best class due to its gold find and ability that gives gold in porportion to your damage dealt once u have infinate energy (around 650 energy regen) you gain gold extreamly fast as your damage effectively becomes gold find might use cleric next to see how many months it takes to retire

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(1)

Developer response from PowerGaming

Cleric and Warrior are fun classes if you are up for the challenge. (I prefer Cleric)

turianmage

Oct. 09, 2014

Under rating threshold (show) survival skill tree suggestion somthing that would help with the one off ledgendary monsters that 1 hit kill u while u were killing everything else with ease like say 5% less damage taken from legendary and elite monsters per level skill cap 15? seriously the current survival tree indescribably usless on my 15th retirement and ive never used it. also the necklass drops seem to be 3 times more then anything else combined :s

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(1)

Developer response from PowerGaming

Some of the survival tree and alot of the wealth tree are being reworked.

TomtiHoomit

Oct. 09, 2014

Under rating threshold (show) Once you hit a certain threshold for Magic Find(maybe 30,000) you get nothing but epic items. I stopped getting legendary let alone divine or lost items. I then unchecked common, uncommon and and rare and was still left with nothing but the epic items I was refining.

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(1)

Developer response from PowerGaming

I am aware of this issue and I will post the fix for it tonight. Stay tuned.

Steefie92

Oct. 09, 2014

Under rating threshold (show) There is already an option to only spawn monster when your hp is above certein perecentage. It would be really great if there was an option like that for energy as well.

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(2)

cody3211

Oct. 09, 2014

Under rating threshold (show) Could you make it where you could have multiple saves/characters ?

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(1)

Developer response from PowerGaming

I am currently working on getting my own server set up to host user information. This will let me do alot of things more accurately (in regards to saves and whatnot) while also allowing me to give players 2-3 save slots. Hopefully I can make this a reality soon. Thank you for playing :)

deathsage420

Oct. 09, 2014

Under rating threshold (show) Is there any way to have more than one saved game?

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(1)

Callesson

Oct. 09, 2014

Under rating threshold (show) Also, I would love to have a button to scroll my item list all the way to the top. Scrolling manually when you've just mass refined 2k items is quite tiresome.

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(1)

Developer response from PowerGaming

I will work on this. THank you.

Boothrake

Oct. 09, 2014

Under rating threshold (show) This game doesn't save on my explorer...

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(0)

deleteduser

Oct. 08, 2014

Under rating threshold (show) how hard is it to find a divine item, im on 10000000002003 level and have like 100 lost items literally just trying to find a divine item still no luck

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(1)

Developer response from PowerGaming

There is currently an issue with the magic find. I will have an updated version posted tonight to fix this issue.

irox1

Oct. 08, 2014

Under rating threshold (show) Are there new items above the legendary now ? I found a cyan coloured item..

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(0)

Developer response from PowerGaming

Yes. It goes like this: "Common" "Uncommon" "Rare" "Epic" "Legendary" "Lost" "Divine" in order.

Callesson

Oct. 08, 2014

Under rating threshold (show) There should be some incentive to play a different class while retiring. Something like an achievement bonus for retiring a class which stays with you after you retire. Maybe then people would play Priest and Warrior a little bit more (now they're nearly useless).

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(6)

Developer response from PowerGaming

This will be included when I release the "Vet Achievements".

Xenoce

Oct. 07, 2014

Under rating threshold (show) Need a way to sell the lost items now. My inventory is filled with hundreds of them!

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(16)

Developer response from PowerGaming

I will have this included tonight.

Chronova

Oct. 07, 2014

Under rating threshold (show) Thank you for changing the achievements to be worth while! Think you could make ones for reaching like x number in a stat or total stats(Hp,HP regen, dmg, etc is what I mean by stat)

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(3)

Developer response from PowerGaming

I am working on more defined achievements based on stats atm :)

ProspectorSam

Oct. 07, 2014

Under rating threshold (show) Nathan: huh?

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(0)

Nathancoach

Oct. 07, 2014

Under rating threshold (show) how can i get sell the maps or axes

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(2)

turianmage

Oct. 07, 2014

Under rating threshold (show) yea defo i just used a 10K upgrade amount on damage at the 25 bil cap and my damage went from 4.99 trillion to 4.99 trillion im on level 10 trillion dont see any point going past there :s its all the same after a while

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(0)

Developer response from PowerGaming

This is being fixed. :)

SalsaRoja

Oct. 07, 2014

Under rating threshold (show) This is amazing; your game came a long way in the past 2-3 months. Keep it up; I'm having fun again!

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(1)

exarot

Oct. 07, 2014

Under rating threshold (show) Is it just me or are there tons of necklaces..?

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(2)

ProspectorSam

Oct. 06, 2014

Under rating threshold (show) Oh, and by skills I mean the tally of how many unspent skill points there are on the skills screen.

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(0)

Developer response from PowerGaming

Easy peasy. I'll throw this in the next update.

ProspectorSam

Oct. 06, 2014

Under rating threshold (show) (a) The % of health at which to spawn next monster should be a slider instead of radio buttons preset to 50 and 100. (b) Why not add skills to the stats line at the bottom of the window on the right, next to items? (c) How about a little death sound? A short "knell" would do. :-D

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(3)

Developer response from PowerGaming

I will make the health% a slider. A death sound should be easy enough too :)

ukorin

Oct. 06, 2014

Under rating threshold (show) if the price for skills is capped at 25 bil, you can probably cap the total gold at 999 quad, as anything higher is nearly impossible to fully spend... as far as I have tried to anyway.

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(0)

Developer response from PowerGaming

The 25 bil cap is being removed.

ukorin

Oct. 06, 2014

Under rating threshold (show) the active development is my favorite part of games like this. i do believe that seeing a game evolve is one of the most entertaining parts of an "idle game". I might be idling, but the developer is certainly not. Keep up the good work!

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(2)

Developer response from PowerGaming

Thank you sir. I do appreciate the communities feedback. It has helped a lot in keeping me on my toes.

blanerocker

Oct. 06, 2014

Under rating threshold (show) Great game!! I'm wondering if you could have the prices changed so that if you're buying a multiple amount (ie. upgrading damage with the 10* option). The price will show the exact amount you need to upgrade that many times. 5 out of 5 otherwise :)

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(0)

DarkEchoes

Oct. 06, 2014

Under rating threshold (show) Think some of the achievements may be broken. At the very least i haven't gotten any of the rewards for the gem related ones

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(0)

Bazurith

Oct. 06, 2014

Under rating threshold (show) So once your E-Regen reaches a certain point there is no reason to invest in Energy and skill usage and ends up becoming about as standard as normal attacks, I feel like there should be a way to level up the skills to make them more compatible for the later levels or grant them special bonuses maybe on a small upgrade tree that can allow for the skills to be specialized to a few different play styles. Now I know this might make taking down monsters a little easy but give some of the monsters abilities that would make them more deadly and add a little more difficulty to compensate for the upgraded skills some like giving the Orc Witcher the ability to cast a debilitating curse on you. I feel like this would spice up the combat and make it a little more interesting. I have tons more ability and skill suggestions but i still want to work em out a little more before presentation.

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(4)

Developer response from PowerGaming

Hey. Shoot them over to me and I will think of adding this into the game.

Bazurith

Oct. 06, 2014

Under rating threshold (show) So once your E-Regen reaches a certain point there is no reason to invest in Energy and skill usage and ends up becoming about as standard as normal attacks, I feel like there should be a way to level up the skills to make them more compatible for the later levels or grant them special bonuses maybe on a small upgrade tree that can allow for the skills to be specialized to few a few different play styles now i know this might make taking down monsters a little easy but give some of the monsters abilities that would make them more deadly and add a little more difficulty to compensate for the upgraded skills some like giving the Orc Witcher the ability to cast a debilitating curse on you. I feel like this would spice up the combat and make it a little more interesting. I have tons more ability and skill suggestions but i still want to work em out a little more before presentation.

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(1)

jamft

Oct. 06, 2014

Under rating threshold (show) Nettes Spiel

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(1)

ProspectorSam

Oct. 06, 2014

Under rating threshold (show) Magic Find seems broken above some level. Once I got my monster and "item" (top left) levels into the thousands, I couldn't find any more legendary items at all. I did find a dark red (lost?) item, but no legendaries. This was using a dark red 0.92 attack speed weapon, too, so I was getting a *LOT* of items...

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(0)

ProspectorSam

Oct. 06, 2014

Under rating threshold (show) Looking pretty good. Please move the treasure box announcement window though. It really does cover up all the most useful info where it is. It's a terrible location. The "X" in the top right is inactive, too, but please don't just activate it. I don't want to have to click it.

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(1)

LalaMith

Oct. 06, 2014

Under rating threshold (show) Might it be possible to add more advanced salvage options/filter? If you look for an specific stat-combination, this would help a lot (best example is weapon speed). (and it's a nice game btw :) )

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(-1)

devilhands00

Oct. 06, 2014

Under rating threshold (show) the game doesn't start since the last update... any reason why?

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(0)

Bazurith

Oct. 05, 2014

Under rating threshold (show) Nice dude i like this update!

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(4)

jay_man_93

Oct. 05, 2014

Under rating threshold (show)

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(-3)

Aidiko

Oct. 05, 2014

Under rating threshold (show)

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(-3)

vts6482

Oct. 05, 2014

Under rating threshold (show) Need to do something about the ridiculous gap in progression rate between normal and hardcore. Currently hardcore looks like either: A) Set the level so you're facerolling through epic mobs... come back to find that a legendary mob has killed you... B) Grind at a rate around 0.1% of normal mode... Easy fix is to make legendary mobs more frequent (0.5-1.0%) so being conservative actually pays off.

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(2)

Developer response from PowerGaming

If Hardcore is too 'hardcore' you can stick to Normal. This is how I wanted it. Additional rewards for playing "Hardcore" will be implemented soon.

deleteduser

Oct. 04, 2014

Under rating threshold (show) May I suggest a counter on the home tab, maybe like next to the gold counter that gives count of how many items are in the inventory? Switching every 5 minutes to the inventory tab hoping for a legendary or lost item for my next ilvl upgrade is disappointing when nothing is there ;)

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(3)

Developer response from PowerGaming

You got it. :)

mickj69

Oct. 04, 2014

Under rating threshold (show) Autosell doesn't seem to work on maps and axes.

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(1)

ProspectorSam

Oct. 04, 2014

Under rating threshold (show) vet bonuses are now unreadable, at least on my screen. otherwise, pretty cool update :)

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(1)

Developer response from PowerGaming

I made them a little bit smaller to add the % sign in there. I will fix this. :)

Artemis0Entreri

Oct. 04, 2014

Under rating threshold (show) I will have to test it out but I think on paper Treasure Hunter will be the new top class. Between having an infinite stun (Assuming there is no CD/Diminishing return/Etc.) and the huge chest boost it looks pretty clear. Must test further.

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(2)

deleteduser

Oct. 04, 2014

Under rating threshold (show) nice update, like the achievements provide bonus, look forward to trying the new classes, ty :)

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(1)

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