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would be nice if we get an all sell button for Gems :) maybe with an option to choose which one are selling if we hit the all sell button.
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why i begin lvl 1 with my old gear if i reload wtf is this shit totaly useless for what is this option why i cant play my high lvl char if i have to reload
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On inventory you should place a button like "Refine All" and "Sell All", when the user is sure nothing of his inventory is worthy (after the refining sorting above), he should have a fast-click sell-all/refine all.
Also, because of comments i could see, but "attack speed" misleads users like me, i thought it was like "3,25 attacks per second" when it's 1 attack every 3,25 seconds. It should at least tell you on the "information" at inventory it's "Attack cool-down" or something like that.
3rd thing, i still doesn't understant how i can get a vet rank (I have to achieve level 100 to retire).
4th thing, on the tutorial screens, letters are difficult to read, change fonts and colours.
Last thing is leveling, it is VERY SLOW (i like it though) there should be some kind of Skill point or something to get 1-5% more exp per skill point spent.
Just wanted to give u some feedback and tips to make the game more user-friendly.
Good game! 4,9/5 :P
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I really like the artwork of the enemies. An in-game gallery would be cool since I kill them too fast to really get a good look at them.
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Suggestions:
1. If we're not in the main window, let the game inform us about spawning Legendary mob and treasure chest.
2. Add "sell all except diamonds" or/and "sell all" button in gem shop.
3. Add small info about how much skill points we spent in each tier.
4. Add some kind of pop-up window in Workstation which informs that enchant is one time only, and maybe change that we can still enchant item, but only with the first selected statistic.
Sorry for my english. :)
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I just encountered a bug. Refreshed the browser and started my game, and the exp bar went crazy. Recieved lots of skill points which i shouldn't have.
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game guide: 1) chose sorcerer for income bonus. 2) refine everything except weapons(look for 1.56 speed and upgrade to 3 stars) 3) use refined gems as cash and sell them to upgrade your stats. 4) spend all your level points on Wealth- Gold find.(use the cash to level and buy gems end game). 5) upgrade level 1 gear to 3 star epic(it only uses 150 diamonds to get epic to legendary) 6) enchant energy regen first and auto hit elite setting till you can set it to large and have the regen so you have energy when a legendary pops(end game you can set it to small and it will always be running special attacks) 7) buy gems to enchant with as endgame dps is all about enchanted gear. 8) keep setting your monster levels to 2 hit medium till you can have perpetual energy specials running then its all about surviving legendary's with hitpoints and health regen.
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what is the color around the monster stats supposed to mean....? there should be a bonus for fighting monsters at or above your own level and a penalty for fighting monsters too far below your level.
The color around the monster is just that. If you fight monsters above your level, they are much tougher, but you get more XP for them. This is reversed for mobs below your level.
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I think later in the game the treasure chests are supposed to be a reward...However they are my biggest dislike in the game. I have been battling a treasure chest for the last Hour and I have it down to 62%...I don't even care about the reward I wish I could just skip it
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Hmmm, I know you're saying that the save game is working, but here is my issue: I made a hardcore game, went to the main menu to check out which stat the Cleric's special works off of since I forgot, and went to reload the game. My save game is shown on the left, but when I click "load game" it just goes back to the new game screen where you pick your name and class.
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I think the wealth and survival skill trees need to be improved. Its just far more efficient to invest your skill points into the combat line and beef up your overall dps to kill higher level monsters and find better loot to sell/salvage.
The survival tree is redundant since we can just enchant our equipment with regen, and the money tree doesnt improve income enough to warrant giving up such a huge damage output from combat tree. This is a DPS game so that makes sense, the harder you hit a monster, the future hits needed to kill it and get rewards, thus making combat the most optimal choice in the game and the rest is novelty/fluff.
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A suggestion to entertain. I began a new character now that saves work, but a different character type for kicks, but I forgot what his special does. I noticed that the class symbol has no hover text and that could be a place to put something such as this - or anything else pertinent?
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okay disregard the last comment, though I think it's a bit absurd that monster difficulty doesn't appear to play into skill level gain.
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also why on earth do skill levels take forever to generate after you retire, you're starting at 0 again, shouldn't they be earned pretty reasonably quickly, like, say, the same rate as you got them the first time?
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The Veteran's chest gives... too much gold. My gold rolled over to negative numbers after I grabbed it. Need to either add a few bits where you are storing gold or prevent it from rolling over.
Reload your web page until the game says 2.1.5.5 in the version. Your Vet Rank should be saved, and it will use my new version that fixed this problem.
Correct. Also, I have just made a patch to update the vet items so that you get a "spare" item if you saved with your vet item equipped. I will call this patch 2.1.5.5
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Your level increases when you equip higher level items..regardless of the item's stats. So the real objective is to level up enough so that you can retire and get a veteran item. These items are amazing. Each time you level up and retire you get a new item..Veteran items level up on their own and have incredible stats.
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Assassin actually has the highest dps over all..by a significant amount. It's special does 300%...vs the sorcs 350...but the assassin gets a natural 25% increase in base damage first. 300% of 125...is larger then 350% of 100....and you get the 25% bonus all the time. Also at least early on the specials are not nearly as important as your base damage and attack speed. The assassin kills the fastest by far through the early game.
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ok, took me around 15 hours of playing, but i figured out that attack speed isnt attacks per second, but how many seconds it takes to attack, a good thing to keep in mind when trying to increase dps!
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Haha, I created a new character since the saving is working now. In under 1 minute I had an elite that killed me. Hardcore mode enabled!
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For all who don't know how to upgrade/get 1.10 Atk Speed: when you click on an item in your inventar, you will get 5 options in the middle of your inventar. equip, sell, refine, upgrade and lock/unlock. If you select a weapon and click upgrade (costs some gold/diamonds) it gets better stats and a better atk speed (see information to atk speed in the stats list ingame). after some upgrades your weapon will get 1.10 atk speed. but you need a startweapon with 1.55 or 1.70 atk speed, so your last upgrade will be from 1.25 (limit) to 1.10 atk speed.
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Currently fast weapons are best, because bonus damage is flat per hit.
You might want to chance that to dps unless slow weapons have another purpose.
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would be nice to see a leave/flee button for chests accidently got caught with a lvl 20k chest its gonna take all day lol
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i honestly think that this is one of the best game ive played 5 stars well done i can see that you've put alot of work into this