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For "Refine All" and "Sell All", those buttons are bugged, if you refine item on first slot, the algorythm is checking the 2nd slot, but when 1st slot item is sold/refined, next item becomes new 1st slot item in inventory not 2nd, so the moment when you increase the number of slot to check is when the item doesn't meet the requirements of being refined/sold, otherwise the item slot shouldn't be even touched, then those buttons will work properly :)
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wow, there has to be Genx. That is unusually high even for a lvl 1 item that is a magic find... what conspiracy is this POWERGAMING?
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After legendary there's Divine item (Teal) and Lost item (Red), i think lost item can only be obtain by achievement (treasure found)
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Is there a 6th, hidden rarity? I got a teal weapon. Its different that the rare blue. At level 1 it does 562 DPS, with a speed of 1.11, crit 18.3, and blow 17.73.
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Suggestion: what about giving players a small info on achievents (while holding mouse on an achievent icon) in text box not only what is needed to unlock certain achievements but as well progress in getting it f.eg. Kill 25k large monsters. (5000, 25% done) or something like that
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Why "refine all" button refining like half items instead of all? As well as i think that player should be able to see his item level at any window, at least on inventory window, just for getting infos faster. Aren't those Veteran Rank items a little bit over-powered? If I'll have more suggestions will gonna stack them and give a omment/reply with those.
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When enchanting items, the cost isn't entirely linear. The price seems to jump every 50 levels: 99 Block is only little more than 98, but 100 is a lot more than 99.
So, if you arbitrarily pick a nice round level of something, you might be LITERALLY flushing precious gems down the drain.
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FYI - I was fighting level 82s and killing Mediums in 2 hits...51% damage on the first hit then finishing them off on the second. I watched it do this for many minutes so it wasn't on Crit hits. (That would one kill.)
Then I spent 2 Skill pts on Combat Damage to get 5% Increase in damage twice.
After spending those 2 skill points, I was doing LESS damage, Not more.
Now vs level 82 Mediums it takes four hits, not two, and it take two hits to kill smalls, not one like before.
Seems like there is something wrong with the math somewhere.
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cont. it's pointless keeping anything to the right of ring2 except your own particular special, so they can be highlighted for all levels, clear everything else for now. I suggest refining everything, as this gives gems which are useful. Now it's just a matter of spending money on training and managing inventory. Anything you don't use, refine. Use your own judgement as to when to advance through the difficulty levels - personally, I play conservatively, i need to be able to kill a small creature with 1 blow, a medium with 2 and a large with 4 without using the special to be comfortable.
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espear, pretty simple really. choose a character, then start the game. Click the spawn enemy button and defeat it. You should win some gold, so spend it on training. Now go into settings, and set the "only spawn monster" bar to at least 90%. Toggle you special to fire at an appropriate time. Leave settings, and click the auto spawn box. Open the inventory box and expand the options at the side of the check boxes. anything highlighted here will be sold or refined, depending on which check-box you select.
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Your game losses all balance after about 50k magic just fix your scaling on the monsters change the level scaling of the stats from flat to ratio.
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So light blue items are Holy, and rarer than Legendary. Dark Red seem to be even rarer than Holy (I'm seeing a ~20 to 1 ratio) but are weaker, and are worth less. Am I missing something?
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Another comment: I'm seeing many more magic ankhs than any of the other magic class-specific items. I'm playing as a sorcerer.
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I win in this game!
my stats:
247 non. hp
2 quint. mana
247 oct. hp regen
443 quad. en regen
Dmg. 4.93 dec.
block 445 quad.
Gold Find 20.dec
Magic Found 687 quad.
Crit 5.41 quint
lvl i killing - 99999999999999999
my lvl(ilvl) 100 quad. full max divine items.
In Main hand attack speed 0.81
my gold - i don't see amount :)
Skill lvl 426
Drops only Divine items
How i did it? Role Mage, use skill points till u get 4 lifesteal and all points in gold bonus. Its stucks with achivement and ur class bonus, just buy all the time gold and get profit :)
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Hello, dev, and thanks for the fun game. I have a possible error, and a request: The "Sell All" and "Refine All" buttons don't affect all items -- it takes multiple clicks usually to get everything. It's maybe doing half at a time. Related to this, it'd be nice to have an option with those buttons to affect only the "seen" items, to clear out the items you've looked at, and avoid getting rid of items that appear as you click.
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This game was more fun like 6 months back when it was a semi-idle DPS game and it was rather easier. I enjoyed playing it then even when it wasn't for the idle aspect. Now, even when I'm afk, I just can't be bothered.
It's so slow to do anything and gold/gem/upgrade ratio is just too high. I'd like a DPS Idle 0.5 or something with the old, fun and easier game.
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((continue)) like the class it is for and yes I know the only dif in each classes equipment is one thing but it would make it harder. Or you could just add the Class Idea Rarity and make it even more rare then what Lost? Idk I have yet to get one and those seem to have to be gotten by finding 1k treasure chests and the ones following that one so idk. But It would be cool and maybe the area thing will be a nice add to put in backgrounds and views that could change and when facing a Legendary it turns Hellish.
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I think there should be not just a level for the monsters but add areas that split what kind of monsters and add like a kill amount quest for it and then Legendary Kill quest and yeah I know its an idle game but It would be cool because then you can add a whole new Equipment Rarity as "Class Set" That will have either a way to obtain a random piece of it at what ever Level they have the Monster Spawn Level on when they face the Legendary for that Quest in that area. Or have it at the retirement Level you need for your total Item level. so it would be like a lvl 50 Sword for beating the quest without a vet rank. Also You should make those ones have random stats but it should have a name..
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I would love it if you could mark new items as green with a full stat upgrade, red as a stat downgrade, or blue with both. As fast as you get items in this game, it would be great to quickly see just what is an upgrade, and what is gold or refinable.
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really fun to retire u need the upper left corner to be 100 not the bottom. after you retire you get two new classes treasure hunter is the coolest.
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Nice game... looks like you made end game level 100Q... might as well make achievements up to it?
A few things to note:
Autorefine sometimes takes awhile... perhaps have more efficient code to do this? gets slow when u come back after awhile with game running.
Refine All simply breaks if there's too many items (game crashes).
No autorefine for Lost/Legendary items = issues late game especially with the above issues.... (if u leave game on, you can't autorefine and if there's too many, the game will crash when you try to refine all)
End game content makes the player scale faster than the content - went from 50k to 100Q in 15 minutes or so.
Perhaps make a definite end before the game goes splat? :)
With that said, great game :) Thanks for the diversion.
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I come back months later, start my old save. Still OP. Now my Ilvl is 100quad. dps is 80 quad + my 100% crit chance. What rarity is the gear now? A teal? WHAT IS THAT
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m4g3st1c, you're missing the better part of half the game if you don't rebirth - 2 extra classes, treasure chests, and the bonuses to stats granted by the rebirths
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After playing for about 104 hours, I've hit the point where I have yet to rebirth, yet find it pointless. I'm at the highest level you can possibly reach, 1 hitting everything, and earning more than I spend.
How I got there was by investing in gold, which later gave me more than I needed to easily max everything else.
End game stats seem to be the issue. It's 123 mode now.
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an auto sell anything you pick up except for whatever's best for your class would be very helpful, either ongoing on its own or when clicked.
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correction: 1.1 is the maximum attack speed that a weapon can be upgraded to (if it is not already below 1.25 when you first get it)