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A few suggestions: Upgrading gear should have a different cost than stats. Considering the frequency with which gear is replaced - it's a constant and expensive cost on both fronts. And would still be a constant expensive choice to make even when divided into two cost types. Enchantments need a little work. The effect of enchantments is unlimited, and each level requires more and more gems. So exactly when do we replace them? Especially considering disenchanting gives nothing. Raise it by 5? Well soon I'll want to replace it again, hold out a little and I can make it plus 6. Oh but now I'm close to plus 7. I would suggest either putting in limits, or allowing the same enchantment to stack without needing disenchanted (only for the same enchantment). Either limit both what gets added and the maximum added, or endless range with stacking effect.
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Add the thousand, million, billion, trillion and above ... button to store the click of added amount of one thousand, million, billion, trillion by manually impossible
On the MainMenu, click "reset game" and than click "Reset Vet Data" under the "hardcore game" button and that will completely reset everything. (If your Achiev's don't reset, go ahead and his the "reset" button on the Achiev screen.
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like some people have said already, the monster stats have disappeared entirely...would it be too hard to add in a custom place to save? my browser history keeps getting cleared by family and I keep losing my saves.
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He dude, love your game!! it's a small thing but i like to plan my skill ahead of time but you can't see what % you get if you haven't unlocked the skill yet. maybe next to current:0 - Next: x%
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I think also an average gold + exp/second would be nice to know what level you should be on to get the most from your resources
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please add a x1,000 and x10,000 button for buying stats, im already making gold faster than i can spend even with an autoclicker at 50ms per click
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Is it possible to ass a feature to Upgrade your Enchantment? Also it would be nice if you could pay Gold to transfer an Enchantment from one item to another, just a thought :)
It is a matter of chance. I have updated the item sell value so that it more accurately matches the sell value of the gems that item would give. However, if you by chance get MAX gems out of a bunch of items, the gems will likely be worth more.
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A very good Idle game with an active dev, congratulations. Now for a suggestio: add hotkeys to the inventory. Once an item is selected, E equips, S sells, etc.
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level progress bar resets to 0 and all inventory items are lost after restarting the game (exit game, restart the next day). Is this normal?
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It would be much more useful to have a "Instantly spawn if Health above x% and Energy above y%" feature. This is an idle game after all, and since not all opponents are the same difficulty, it's incredibly difficult to estimate how well you'll do with 2-3 elites all 10 seconds apart.
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every 10 levels out of your range you start to do less and less damage. the colour of the monster stats box is an indicator. @fabio
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so as of the latest update a few minutes ago: the monsters stats are no longer visible, i believe skill points carried over after vet(wasnt watching very close but fighting level 10 for under 5 min i noticed i had 55 skill points, roughly the amount i had before vet) and the game is still able to be refreshed on hardcore death to avoid save wipe (thankfully! :P) a nice feature i think is only fair would be enough digits to actually buy the required gems for max enchant level. if i have the cash to buy that many gems, it would still require copying and pasting 999999999999999 over 2 trillion times just to get the diamonds required for max enchant level of damage on a sword :/
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After the update the you can't hover over items to see the stats. The window that had the monster stats is gone and a lot of the buttons dont highlight when you hover over them.
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Really confused with blocks and armor - the skill Block penetration says it give 5% armor penetration, and i have spotted that the higher level of monster is, the less damage they take, but when i upgrade the Block penetration skill, nothing really changes - monsters take same amount of damage ... can someone explain? Is that a bug or block penetration skill gives 5% penetration if enemy blocks and not armor?
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It would be nice if the menu buttons were available from every page, so we could change directly from inventory to enchanting and back (as an example), without having to exit each screen.
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Oh, btw, I noticed a glitch... When you load a game with a veteran item, all veteran items are "duped" so you have a set equipped and a set in your inv. Not a huge deal, just figured I'd point it out.
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The monster stat pane in version 2.3.2.0 is broken. To view the HP of monsters you are battling, you will need to enter a different screen and look at the mini infopane in the upper left. Hopefully this is helpful until the problem is fixed.
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Tips:
Attack SPEED is all that matters on your weapon. Always upgrade from white (I have yet to come across a non-white weapon that upgraded as well as a white one) and aim for 1.6 or lower. By purple it should be 1.10-1.15 (1.10 is rare, but I can confirm it does happen). Attack speed is MUCH more important than damage, since you'll get damage from other items/skills/enchantments and really just need to hit as often as possible.
Once you can retire, do so immediately. DO NOT wait & max your first vet item. Your vet items accumulate, until you have one for each slot. They level with you and are extremely powerful, so even a fully upgraded legendary from the level of monster your fighting doesn't compare. Once you have one for each slot, if you continue retiring then they'll get stronger (Random items replaced with stronger ones based on the vet item power) and it takes less time to get from 1 item to a whole set than to get your first item even past 5/10.
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I'm not sure if this is a bug but when you refresh the page and load up your save you have two sets of Vet items is this supposed to happen?
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@bloodless2010 magic find is your chance to find magic items (i.e. green colored or higher) - the higher the stat, the better the chance you have at finding those items. Your item level, or ilevel, is the average level of all of your equipment
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So... something i just noticed, my damage is 1.47k and my dps is 1.22k, I'm fighting creatures with roughly 2k health, why am I only dealing around 200 damage per second? as in 0.20k per second? I'm guessing it's normal since i'm fighting creatures 40 levels above me, but i'd like to understand it.