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Found a bug where my Ilevel keep leveling up since around 1000 , and now i'm 92 000, since 23k i've stopped the instant spawn just to watch the level up
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The vet items are leveling once more too fast IMO, Yesterday after ur last patch it was taking about 2 hours to get up to level 120, now in 10 sec i get up to 1500 and far beyond
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The vet item is defo better now not op like at first and not awful like recently i think youve hit the balance there and the 90% increase is far better than 200 :D
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I would like to make some suggestions to improve the game (cant say all I want due to character restraint.)
1) Simplify redundancies. The meaningfulness of having 9 gems types dissipates after a single day of play. Diamonds are noticeable because they do multiple things.
The other gems do the same thing and cost the same amount.
You could get away with cutting away 3 gems, people will actually start caring a little more about the different gems they have. This is one example.
2) Make clear distinctions. I did notice that there was medium, large, legendary monsters a bit. Is there a reason for this? Do I have any way of controlling this? Maybe allow me as a player to use other gems to control how monsters spawn.
3) Hurdles are your friend, its allows players look forward to something to get over. Hurdles can be as hard as remembering to be on in a certain amount of time to click a button. They give meaning to players who feel they care.
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Vet items enchanting does not work. Green gem appears over the "enchanted" item but there is no up in item stats or character stats.
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I think something else that would be nice is a number next to your stats on the upgrade menu-thing that shows how many times you've upgraded that, I think knowing that would help players keep their stats balanced and know where to buy upgrades and stuff.
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Could you make the upgrades actually useful after retirement? I've noticed that except for the damage upgrade, all other upgrades scale linearly. Health and energy, both max and regen are useless because retirement items give more than enough to recover over the amount I can use if I special constantly, and all monsters deal more damage than my health by a factor of thousands. Granted, I'm fighting monsters something like a million over my level, but it seems that because damage scales nonlinearly, I can actually get my damage upgrade to be significant compared to the amount that I get from vet items. I'd like to be able to upgrade health so I can actually survive getting hit by a mob that I can one shot. Right now, I'm fighting level 1000000 monsters, with 4204 vet gear, and the only reason I can is because I can kill them before they hit me. The only stat worth upgrading is damage.
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I think there should be two mute buttons, one for "Battle Sounds" and one for "Menu Sounds" so you could have the clicking-on-a-button-sounds while not having to hear the slice-n-dice-y noises from battle.
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Buying gems is still too slow, 15 digits is not enough, maybe 31 would do the trick. Loot item levels are random and sometimes they give minus values. currently smashing at level 69876543210, getting level 1157066476 items with poor stats :/
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It seems that vet items are now leveling up even faster than they were before the nerf update, im getting about 5 levels from killing level 1 monsters. Althgouth when I was at a lower level it wasn't going that fast.. Not sure what formula you have now. Im at level 22.000
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Upgrading the damage stat is much much cheaper than enchanting
500.000 damage is about:
10 x 25 bil upgrading
1 qt with gems, at the item level that i did it at.
So it is about 5000 times cheaper, and much more if you consider that you can click upgrade as many times as you want, whereas you cannot enchant again
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Vet 9, leveling vet items seems very out of whack now, killing lvl 1000 mobs my vet items leveled to 2759. On 3000 items stopped leveling at 6648. Basically items are leveling too fast and I have to adjust the monster level every few minutes.
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Is it just me or did this get suddenly get much more difficult? green difficulty monsters are killing me in like 2 hits, i might be only vet 4 but still elite and legendary are dealing like 15k damage to me now.
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noobiehere :[], so i was trying to decide on what level enchantment i should put on my gloves and noticed the big jump in cost from 99 to 100, it seems max health isnt affected by this jump (atleast not for 99->100) anyone else notice this?
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vet rank 47 , upgrades should get more then 1 per upgrade or for max health energy more then 500 per upgrade , lvling to slow also ( vet 47 should go faster then this xD)
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With 8 vet ranks and fighting level 50 monsters they have 50% block.
They are very hard to fight against.. Maybe block should scale less, if at all
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Monsters getting 200% stronger on each retire doesn't sound right, especially considering the power of the vet items now. I doubt that you get 200% stronger on each retirement. With all but one items being vet items and having done quite a lot of upgrades to damage fighting level 50 monsters is a challenge, so I doubt I can reach a point where I can retire again.
Although the whole vet item idea seems a bit counter productive to me, considering that you are supposed to hunt for new items, but as you get more and more vet items you dont have to any more...
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Ok.... The update ruined the game, and now I have a sword that does -28T attack. Yes, minus. Their health goes above 100%. I even got one to 252% before it killed me. Developer, stop screwing around and fix your game properly. Otherwise me (And most likely many others) will just leave, no need to play a buggy game with extreme unbalancing.
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Doesn't seem like enchanting veteran items works, i enchanted 241 energy on my vet gloves and they still say 90, the item has the enchanted icon.
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On the note of making enemies 'harder' each vet mode, possibly make it 100% more hp, 2% more dmg/block/crit on enemies for each retire.
More HP isn't as much of an issue for changing things up, but at higher vet levels the starting enemies become lethal with the current bonuses.
I actually just experienced this for myself. Got rocked by some smalls at beginning of vet 4. Lol. I will be adjusting appropriately in about an hour or so.