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@Levgre actually in this game it works like this: the lower your attack speed, the better.
if u have high level items, just enhance it to epic and it will be strong for some small amounts of chump change.
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Wizard + energy steal= very major jump in power when you can spam special on every hit getting money for it and spending all that money on damage therefore increasing the gold gained Ad, infinitum.
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Also the experience bar in the bottom will be cleared after save/load. eg. I had 40% exp on level 45, I will be 0% exp on level 45 after save/load.
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I think legendary enemies should spawn more often. If you aren't playing hardcore, it seems the best strategy is ignoring the stats which predominantly help vs legendaries, like max health. Because their impact is basically non-existant, when they occur less than 1 in 1500. Or maybe another difficulty could be added, between elite and legendary? Boss type?
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What do you do after you start 1 shotting everything? Is there a way to change areas, or is there an option to and I'm half-blind and don't see it? Still though it's a fun game!
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Monsters are not dying from reflect attacks. They go into negative hp if a reflect attack lands and die after you hit them again
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when i try to look at an item while auto selling/refining common items etc will pop up and shove the item i want to look at to the right and away from my mouse. could you make it that once you click on an item the stats stay visible until the item is no longer in the backpack or i click on another one. otherwise love the concept!
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Welp, just found it. Too bad I already reset my level where I was fighting 99999999 guys.... *sigh* Is it even worth it?
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An auto-buy gem button would be nice, where you buy a specified gem whenever you have enough gold. I'm still on my 1st play through, but have found I am spending lots of money on diamonds. Refining doesn't get them as efficiently.
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this new idle games suck. im not talking about this one only, but the new ones in general. this new idle-era should stop, because cookie clicker is fun, but 100 copies of it doesnt. sorry :P
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could we hav the original stat shows bside upgraded stat on equipment? coz sometimes its really hard to compare. for example,
attack speed: 1.36 (1.51) , jus my opinion, thk you.
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The new formula for enchantment is too costly for high lvl items. Basically the number of precious stones is proportional to the square of the enchantment level. It's almost impossible to get very high enchantment levels of the order of 10k or 100k now.
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upgrades to stats dont scale well enough late late game, once you start making trillions and weapons have 90 million damage theres no point in upgrading any stats
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Tip to get Vet Rank fast: Get decent items level, 50-60 may be required for this to work, change the monsters level to 200-400, preferably 300, use every special you've got to kill those monsters, as they will drop loots that is level 200-400, you only need two of those loots to get 100+ item level, allowing you to retire quicker and get vet items.
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veterans are way over powered right now, I need to use an autoclicker to have the difficulty keep up with their strength. The mobs need a serious buff after veteran.
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I seem to have lost all my progress overnight. Had the first vet item (ring 2) at vet power 5, and now it's all gone :(((
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To help everyone, the fastest leveling class is the Assassin and once you get vet, it takes about 30 minutes or less to be able to get another vet rank. The Veteran Item Power is how strong that vet item will be when you retire so keep going until its maxed!
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You might want to tweak the warrior ability abit. At first I thought it was pretty worthless. Then I realized after you retire once or otherwise max your block you can just set the game to max level when your guy is lvl 1 and just let the monster kill itself. Might take a few tries to get enough block in without dying but all you need is one kill. After that max out disintegrate and its gg
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I have some questions.
1. I have 100% Block but sometimes the enemys block my attacks, how?
2. i have over 500.000 block that means 50% block and 500% dam reduction. how is it possible some mobs deal damage to me?
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There's issue with monster's block and assassin's special.
1. Mobs have block rating of ~500(50%), but when block happens my dmg goes from 4t (crit) to 0. With block penetration of 100% hits go through block but without a crit, which has 100% chance. Is this intentional?
2. Assassin's special crits, according to dmg log. But it seems that it only takes chance from crit rating and not the dmg. So regular attack crits for 4t while special crits for 6b in my case.
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8 hours of gameplay to reach level 100... an hour later I have all vet items and get to lvl 5000 in 3 minutes. sigh...
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Is this a bug, or should the level rise very fast after you take a vet character? It sure feels like its bugged, since now it takes only about an hour of gameplay to get another veteran and the items level up really, really fast.
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Why are red/orange/etc. mobs determined by item level? This forces me to use much weaker, higher level items if I want to fight higher level mobs (since it seems you get a huge damage penalty verse reds, and a lesser one vs orange).