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Pro-tip: Cleric+heirloom = Immortal
(The energy recovery FAR exceeds the rate you can heal at, and you can essentially completely heal any time you take damage)
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Ohhp, one more thing to make it truly idle: An "Auto Upgrade" button next to each stat that purchases a point in toggled stats the moment there's enough money.
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You know you've been playing too long when...
You look up at your level and you IMMEDIATELY know what that number +19 is...
You know you've been playing WAAAAY too long when...
You immediately know what you level+19 is, but have to doublecheck the math in your head 2 or 3 times to convince yourself it's right...
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Hmm, with the relative level & auto scrap if worse, all you need now is an "autoequip if better" and you're really off to the idle races... :)
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I could use more info about stats. What exactly does it mean if I have say 100 gold find? Do I get 100% more gold or what exactly? Same for magic find. Do I get 1% higher chance to find magic armor with every point in that stat, or is there some other way to interpret that value?
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A "Relative Level" slider & toggle would be nice -- especially for those early veteran levels (example, set the slider to +9, and the game will keep the monster level set 9 levels above your current level).
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Since with Veteran items your upper left level increases automatically, it would be nice to have an option which automatically increases the monster's level as well. For example: "Your Upper left level" plus 10 - 25 -50 and so on. That way it can continue to increase without manually adding levels to the monsters. What do you think?
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bug: exp bar, spawn settings and auto special resets when 1) going back to main menu 2) refreshing browser 3) exiting the game to come back next time.
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TheLoverBoy:
DPS takes into account ALL your stats (except critical chance/multiplier), not just the weapon's stats. So if you have some combat skills and/or damage stat increases, then the faster sword with (36+10,000)/1.15 will do much higher dps than the (246+10,000)/1.86 sword.
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Example: Currently equipped helmet has damage 400 as the only stat.
Any helmet (of any rarity, except orange maybe, since upgrading comes into play) that doesn't have damage, is sold/refined. Any helmet that has damage, but has it at less than 400, is sold/refined. A helmet with 400 damage and 20 health regen, would be kept. As would a helmet with 420 damage and nothing else. Etc.
Basically what this would do is allow you to do is find a piece with the right "mix" of stats, then instantly remove any items that don't have the right "mix" of stats, and keep only those with the same (or similar) mix, but with better numbers.
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Oh, even better than auto sell/refine by level, "Auto sell/auto refine if worse" Basically, the piece being looted mu have the same TYPES of stats as the piece being worn (it can have extras, but is autosold/refined if it is missing any) and must have an equal or greater value for those stats. (Also, a "sell dupes" would be nice, where exact duplicates of the equipped piece can be auto sold/refined, this would be especially useful for off-hand items like the ankh, where you only need to find one of any given level, and the rest are just garbage...
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Is there a bug with the attack per second? How can a sword with 246 damge and 1.86 APS be WAYYYYYYYYYYYYYYY weaker than a 36 damage 1.15 APS
sword?
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An AutoSell/Autorefine based on item level would be extremely helpful for when we have a few veteran items (and they're leveling you so fast you're just increasing the level and not really looking through your items... being able to instantly refine/sell all items below a given level would be extremely helpful.)
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There is also a bug with vet levels! If you save your game and reload your current level required to vet again is decreased but it only works on the first time you do it!
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I think something to do with gems after you have a lot of retired geared would be nice! They just sit there and selling them is an option to make your person better but something else to do with them would be awesome! And a class that has energy regen as it's passive would be cool! Like a druid or something like that!
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would be nice if there was a setting to auto sell/refine all items of which you already have a veterans version of. Also late game veteran items seems to fall off around lvl 1000... am leveling at a much faster pace than the veteran items want to. That could be intentional though. btw 6/5
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@skitszo every time you retire after you get all the gear the game will replace the weakest of your items with a stronger version.each item(if you retire withe maximum bonus) is 5% better than the last so with 8 items the new item will be 40% better than the one it replaces
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so...vet 15 and i have all the gear....i see no perks to keep going other then achievements i can't tell how to complete....
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Level 59 hardcore one hitting level 80 monsters......the key to using the rouge or whatever it is, is energy regen, max energy, damage. then put your skill on medium or higher, never run out of mana, and constantly doing huge damage. currently doing 28k damage to monsters 20+ levels above me *including legendaries*
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Whenever you upgrade a weapon, it halves your attack speed until you refresh. And when you refresh, your exp bar goes back to 0 at that level, and all of your items in your inventory vanish.
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I was level 49 in hardcore.
Browser closed because of a powerout. I pressed manual save a few times as well..
I have no save file...
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And upgrading Orange items (1, 2, or 3 stars) should improve an items level as well. Otherwise, you get stuck waiting to advance until you get a new orange item, because the purples aren't 1/3 as good as that 20 level old orange item you've got, and it costs MASSIVE diamonds to upgrade just one item from purple to orange. For reference, my "work around" is to only use orange damage items (helm, chest, gloves, weapon, dagger - if rogue) and use only purple for items without a damage stat (rings, necklace, spell book, etc), this way I can maximize my damage, but still progress by replacing the purples with new ones that I find as I advance in level. I end up replacing the oranges every 40-50 levels only this way, and just replace the purples every time I find a higher level replacement with appropriate stats.
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A weapon that is EXACTLY 1.25 will not improve to 1.10, BUT... a weapon with a speed of 1.251 WILL improve to 1.101. To see the third decimal place of a weapon, equip it and look in the Attack Speed line to the right of your equipped gear.
Also, keyboard shortcuts for refine and lock (with a separate shortcut for unlock) would be boss!
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Hi Dev, Little bugg thingy. When i buy gems, I can not buy over 2000000000 or else it will bugg out with the prices and I will not get the amount that wanted to buy... Hope to hear that you will look in to this.
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how I know I'm ready to fight new monster levels. Set attackes on instant and see if I last 5 mins without turning it off
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Increase the money spent per point past 25 bill. 25 bill is nothing late game. I make money faster than I can possibly spend it.
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What is the max dmg reduction you can get? I gemmed a 100k acc which should theoretically mean 100% dmg reduction meaning I should take no damage at all. But I still get hit for quite a bit.
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I am getting only Treasure Chests as enemies. I can't get anything better because the max level of enemies I can put is 99999999999 and I have all vet items lv 1215752191 and that's the max lv of items that the "enemy" drops at the moment. I really hope the end-game content or the nerft of vet system cause I don't see what else I can do.