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I like how it tells me how long I've been playing for.... So, I can know how much of my life I've wasted playing this addictive game
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After the first veteran item, game gets too easy, i wonder if it is a bug that iff you kill a too high lvl mnster, your itens never stops upping
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It'd be great if next to each gem there was an "i" that, when you hover over it, says the sell/buy price for gems. I can never tell if I should sell my gems for a high price or keep them for enchanting. Players would probably benefit from knowing how much they can sell their gems for.
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@POWERGAMER i have an idea how about scrapping the retire idea and have the vet items purchasable with vet ranks/points? :D
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After 1 hour of killing some 2k monsters I'm level 29 skill and ONLY level 1? I think there is a serious bug going on.
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I'm not sure if it's intended or not but there's a rather substantial increase of the gems you need for level 99 - 100 enchantments. About a 1.5k - 3k Gem difference at that, comparing that to the amount needed for anything lower only being about a 100 gem increase.
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don't understand how to increase attack speed, i have a weapon of 1.46 att speed, but i don(t find the way to increase it. I already enchant it with damage but it does nothing. If someone could help me thx.
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Beating lvl100k monsters get me more money than i can spend. Also, the increase HP/MP stat its pretty useless, i have 3m HP and it increases only by 50 per upgrade, meaning 20,000 clicks just to get 1m HP which is a lot of time. An option to buy max upgrades or a field to imput the number of upgrades or 10x 100x upgrade is required
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I absolutely love the format and theme of this game, my only issue with it are balancing ones. It's very vague on how to retire atm, and if it's to hit level 100 like I think it is, it takes WAY too long to hit level 100. I've currently put in 53 hours in this game and am only level 68. Adding in a exp modifier for purchase with either gems, gold, or skill points would be nice, along with just a base boost to EXP gain in general.
You can retire when you hit "Item Level" 100, which is the level in the top-left of your screen. The bottom with the XP bar is just your skill level, which determines how fast you gain skill points.
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A few things I dont like about the game is the way energy works, because after 600-800 energy regeneration, the stat becomes useless, just like max energy after reaching the needed regeneration. The Formula for the stat increases bought from gold are also a bit too steep I think. Critical hit and Block also become dead stats after getting max, which could also use some work. The attackspeed of weapons is too important, could also undergo some change.
Maybe crit and block could also depend on the mob(level) you're fighting against, like in many other games?
The Special could cost procentual energy and increase its effect based on max energy, so we have one stat for increasing the effect of the special and one stat for increasing the usage.
A re-work of energy, energy regen, block and crit are all on my list already. A few players have given me some great insight into some options to fix these, which will be visible in the next patch.
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For everyone saying the nerf was too much, before the game was just broken as hell (while being an idle game). With just a few Vet Ranks, you could speedreset every few minutes, gaining another full Vet Rank.
The scalings were so enormous, you could easily slay Monsters hundred-thousands of levels above you, with just a day playtime (total). Not what you would expect from an idle game. It then evolves into a reset rage that doesnt earn the title (as dumb as it may sound to some) "idle".
I actually quit the game before the Patch came out, because I got too strong too quickly. Now I reset the game to enjoy the much more idle process of getting tiny bits of strength every now and then.
I do really appreciate the game as it is now and can only support the maker for creating an idle game with such a different concept than that of the usual ones.
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so, this game has 2 problems :
1. the items' stats are not balanced at all
2. the stats .. the percentage stats should add less at higher levels when u got max block and crit ... it's game over, no fun in that ....
requests:
can u ad a booton or a field so the player could upgrade the stats faster .. ( less clicks ) after u spent 1000 tril of gold on stats u'll need to buy a new mouse ...
or u could add a button to auto upgrade stats ...
I have had my head in my books looking into good ways to re-balance these issues. I am close to a resolution I believe. As far as the button that you have requested, it is already on the way.
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@powergaming , i looked at something : The way the exp goes in and level up is way too slower for the exp Income and exemple i have the time to kill 100 times a level 2500 mob which gives me enough exp to level up to 12500 but i kept getting the exp while in was in the exp range and i doN,t get a malus about this huge income of exp. (Sorry for the errors , english is not my main language)
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Do treasure chests even exist in the game? I've got just about 5 hours play time and have yet to see one. Just wondering if they are that rare or messed up.
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do treasure chests even exist in the game? I've got just about 5 hours play time and have yet to see one. Just wondering if they are that rare or messed up.
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@ Developer: Maybe make enchantments affect the itemlevel of the enchanted item based on the value of the enchantments? Otherwise using level 1 gear to get skill points will probably always be the fastest way of levelling (alternate with vet items to farm currency to do larger enchantments)
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I currently only deal about 100million damage. I also have 100% block penetration. When they block I only deal a little less then 2million damage. Is this supposed to be happening?
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@ 0078killer2: whether or not your skill level goes up much depends on the difference between your itemlevel and the monster level. After you get several quadrillion gold, get a set of level 1 items and then enchant them (1K energy regen on one, 1 mil max life on a couple of them, at least enough crit to reach 100% crit chance, and then damage on the rest). Equip them and go smash some level 10K monsters with your level 1 gear equipped. It's faster than killing 100K monsters with your vet items equipped.
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I've killed 5 monsters on my current character and my vet items are level 2500. I know the update says they are meant to feel a little OP but at this point you just have to kill 1 monster every 60 seconds to keep them levelling at warp speed. Killing monsters faster doesn't actually help at all since it takes them so long to actually level up 1000X, after you've already got the requisite (exp?) for them to level up.
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1) Level 2147483648 monster gives you an item of negative level without any stats (level . Probably because item level is a signed 32bit integer.
2) "Every 1000 in crit gives you 10% increased critical damage". This bonus works only with main attack, it does not change rogue's backstab's critical damage.
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It would be good to see detailed stats for skills. For example:
Gold find: 6.27k:
(+124 from necklace
+xy from z...)
*625 from...
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It is impossible to get 999999999 . tried with level 2 vet item and max level vet item which is 2147483647. cost is same.
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Could something be added so that I can spend more of my money at a time? I have in the quadrillions and I can't spend enough of it to make it go away. I want to be able to buy more upgrades at a time.
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beginner's tip: when starting your first play selecting mage as class gives you the fastest upgrades ( after your a veteran, mages its passive is not needed anymore)
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Protip: Do not sell or refine common items at first, always wear them if they are above your level and then increase the level you fight with, wear them increase level, repeat.
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What exactly am i doing wrong? Im in my "first playthrough" for roughly 7 hours and only skill lvl 44. i aim for moblvl where i can oneshot small/medium and 2 hit large ones.