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I love the game. it's awesome. i do have a few ideas: a button to enchant an object to its highest capacity for a certain characteristic? if i can enchant an object to lvl 40 for damage, pushing a button 40 times and checking each gems' capacity 40 times doesn't make things fast. also, i know you have something that tells you whether an item has been enchanted already (great) but enchanted with what? and is that previous enchanted added to or replaced? thanks!
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The art in the game is very attractive. I don't suppose there is a way to see full pics of the monsters? I would be interested in that.
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A few tips I guess.
1. The maximum for block is 50% which needs 500 points in it. Meaning 10 points grants 1% block. Which means if you max it at 50%, enemies will miss half the time, which is nice.
2. Also 10 points in crit grants 1% crit. So 1000 points is 100% crit chance. Good for those who wants to maximize damage to kill enemies before they can hit you.
3. To get to points above, Enchant gems on your gear. If you followed the comment of PROUDLIKECOW, you can get the needed gems in I guess 10-12 hours of play time. I recommend using them on your highest level legendary gear as you'll take time to replace them so not to waste gems.
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Bug: if you get the cap of a skill, save and load, you can spend another skill point, so you can get 100% damage reduction or 0.01 health regen speed
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Hey developer, could you please set the monster/enchanting level typing to more than 9.999.999.999? PLEASE!, i wanna kill 999.999.999.999.999 level monsters
Btw sorry 4 bad english
Bug: if you have lvl 1.000 red items, you can get lvl 10.000 purple items, equip them, save, load, and you have lvl 10.000 red items
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not sure if I play this correctly. So whats a fast way to lvl? I am 9 hours in and am lvl 41. I use instant monster encounter and upgrade my legendary stuff. Still seems to go slow. Is if faster if I go for higher lvl monsters?
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For the love of god, cut down the hit points of chests and make them less common at very high veterancy levels. They're completely useless once you get a complete set of veteran items, but here they are spawning like salmon and wasting my time because they take a century to kill.
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I would like some consistent attack rates for the enemies. It just doesn't make sense for it to stand there for 15 seconds without attacking, to attacking 3 times in less then 2 seconds. (Which is faster then the speed cap you limit us by) You should at the very least not let them attack faster then our maximum. (1.101) Because once they start on there attack sprees, and if you're fighting something very strong (Legendary), the fight will be very one sided.
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Just noticed something, saving seems to do nothing for anything in your inventory. Had an epic sword I had locked until I had the diamonds needed to make it legendary. After saving, I logged out to do something, and when I came back, the inventory was empty.
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game crashed, and i lost all settings but also (and more importantly) i lost all the xp in the lvl. would be nice to save that too :p
beside this, i love your game and the fact you constantly making it better
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kk just curious.. the auto refine/sell button.. whenever you sell something you get money, whenever you refine something you do not.. when auto is on you always get money, which makes me wonder if it refines anything or just auto sells.. if so is there a way to auto refine only?
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MartinG171... same here, have been playing since day one and still never made lev 100... can't figure out what iam doing wrong, ah well... onward!
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Killer tip before developer increases cost of upgrading equipment:
Once I was able to kill lv 60 monsters (although this could be done earlier), I realized that I could gather high lv equipment by fighting the highest lv small monsters I could find. Then go back to low lv monsters to get some gold and upgrade your OP gear. Rinse and repeat. Works best for assassins and sorcerers. Only spend skill pts on %dmg or %crit dmg when you cap crit.
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I think I am doing something wrong.. 5h played and I am lvl 29.. some people talk like they earn millions in a few hours..
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So if the 100k block is capped at 75%, doe the stoneskin skill contribute to the cap (ie, %reduction from high block + %reduction from stoneskin capped at 75%) or are they applied multiplicatively (ie, 75% reduction from block, and 75% stoneskin = taking only 1/16th normal damage?)
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After I saved and left I came back and everything in the stats screen (and only there) was reset... doesn't really matter just annoying :/ but amazing game and a :D/5 from me
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Well, maxed out all possible items at 29.9bil hp, and 74bil damage.
All the rest are maxed, energy never goes under 99%, 100% crit and 50% block etc =/
Hitting level 1 mobs for 57,000,000,000,000 damage with sorc special. Unfortunately I used a clicking macro (set to 726 clicks) and accidentally hit the reset skill button. Not I have -9.97309677686790e+132 gold...
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going to be making vet items LESS powerful? the first few that you get are pretty OP but once you play with them a little longer they are already less powerful than what drops because they hit a wall after 1200-ish.
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for those who struggle with gold ( no vet rank ) try sorcerer and constantly upgrade gold find and other upgrades as needed. When gold find gets to 50k-100k you start racking up billions and eventually trillions. of course chests help if your'e a vet but besides that it shouldn't matter.
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Now when I think about it, I think its set on a percentage. Like if the monster is 50% higher level then you, your attack to it decreases. Then again at 100%, 150% and so on. Maybe, but I think that's how it works. Because it would be dumb to do very little damage to something 50 levels higher then you, when you're in the hundred thousands. ;)
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John, I believe that if the monster is 10 levels higher then you, it takes reduced damage. This affect happens again if it is 20-25 levels higher. (Level 23, fighting a level 50, only able to do 30-50 damage) Further decreases might happen the higher you go. Like 50, 100, 1000, and so on. I hope it helps.
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Some of your % calculations look a bit weird. When you barely 3 shot large monsters, it will go 100, 67, 34. I'm assuming this is because of rounding. Maybe make the number for % hp go to 2 decimal places or something?