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Enchantment is so underpowered. I think you should change it into (For healt) 2 x skill level. And our enchantments should be permanent and we should be able to upgrade it to higher plusses. If Its not possible please let gems come back when we disenchant the item. Thanks
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When you load a game you saved, it gets rid of all the stuff you had in your inventory, including the locked stuff. Not a huge problem, but I did lose a few items I was going to save til later.
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Would it be possible to move the Treasure Chest popup? At the moment it pops up right in front of your current Energy, Health and Special button. Not very helpful! Could it perfaps be off-set to appear over the Current (Upgraded) stats section?
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D&D open source clause states that he can use the #$%& out anything they have, as long as he isn't making money off it, or changed it in some way. Free game, free to use. Just like Pathfinder stealing all the 3.5 rules when 4.0 bombed.
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There should be a fix for this game. When you choose to upgrade an item and you got auto sell/refine on, it should not do that to the selected item. Wasted loads of gold and diamonds on upgrades. Not that easy to remember everytime to turn it off.
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My level 754, my vet items 854 skill tab 18... 5 vet items and i have to stay behind 100s of levels from monsters or i get 1 shotted which seems odd because the gear is really over powered perhaps you need to scale the monsters down and the base line exp from lower level monsters to your item gear level, seriously wondering what that is 100bs in stats -100 lvls and still something will 1 shot me randomly. Is it a reflect skill or what? seems a bit ridic
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Question: At 304k block, does that mean I have 304% damage reduction? If so, wouldn't that mean I wouldn't be taking any damage? Alternatively, is it set so that instead of 1% per 1000, I can 1% of whatever I didn't have? ie, if I have 50% damage reduction already, gaining another 1k block would effectively give me half a percent of damage reduction? I don't quite know how to describe it, but that would make a lot more sense then the way it's worded now.
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The gryphon is a sphinx, the ugly pirate is an oni mage and the minion is a quickling, the flame archon is word for word the same, you stole all your artwork from the forth edition monster manual from dungeons and dragons
Like your not even subtle. You need to at least put it in the credits
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I think that one thing that makes me like this game more than other Idles is that it, for the most part, does not feel like an Idle game.
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Wow, everyone that has a save game issue gets their comment blocked. Why not just address this issue instead of making us look like trolls?
Mr. Developer?
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so, 2 things i notice
1st, it seems to me when playing the assassin class on hardcore there is 1 piece of equipment you almost never find, I've done 4 times now on hardcore and in order of plays; helmet, armor, helmet and boots are what hadn't shown up more than once or twice during separate plays, which kind of brings me to
(2nd) One thing i would like to see is an additional auto sell/refine for class items, IE auto sell shields, ankhs, books when playing assassin, i like the game, i let it go all night and woke up i was dead, tells me that i do have to look at it once in a while, very nice =)
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A confirm button when disenchanting would be nice... Just lost a fair few gems with a stupid accident. My fault entirely, but removing my stupidity from the equation would be nice.
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Not sure but after a moment seems my damage get so high it turns into a negative number so the monster doesn't die and kills me
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The increment for health regen, energy regen, magic find, block, and crit don't seem to increase with cost. At least, they don't visibly show it. Crit and block seem to increase a bit (going by the .01k increase instead of two) but don't show it in the parenthesis. Health and energy regen, on the other hand, don't seem to increase enough to be worth it to upgrade at all when one has even a single veteran item, since that seems to increase those two in 10 levels more than even a hundred upgrades through gold would.
The increments start to rise as the cost hits certain points. Also, the numbers by crit / block in the parenthesis are the % cap values for each. However, if you continue to gain skill in crit / block, you gain the additional benefits mentioned (damage reduction & crit damage bonus). :)
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Yeah, block penetration might as well not be there at levels above 1000, even at 100%, since it doesn't do as the name would suggest. Considering block penetration is usually the only really effective way to deal damage to elite and legendary monsters that have at least a 75% block chance, well, it's a pain in the buttocks to do anything, and the only class that has a chance at survival against them at higher levels would be the Cleric. The other classes would have to rely on life steal in the combat skill tree, and I'm not sure if life steal does less healing when most of the damage is blocked...and I'm not sure I want to even test such a thing.
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Could you add something such as ''Sort by Quality'' so it lists Legendary->Epic->Rare->Uncommon->Common. I'd love that. Since now It just completly random. Then when u have it checked, if you also have Sort checked it will list that piece of item. Example head legend->...->common (shortened) and then you get to chest and it shows legend->...->common. But if you dont have the List box checked it, it will show legendaries first no matter what item type, then epic, then rare etc. I'd love for such an inventory feature. Would make it so much smoother for me personally ^^
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Just saying, you should remove the "A" in the monsters names, because it doesn't make sense when it says "You hit the A barbarian" and it's not like it is vital or anything.
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one thing I have noticed is that when my game crashes, though my level stays the same, the items i have in my inventory disappear. Not too big a deal but it does get annoying when I come back expecting to sort through some new upgrades just to crash in the middle and lose them.
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I had to try what volibear2g suggested and though I was already over level 200, it does seem to work (Granted eventually kill is a relative word) but relatively speaking that one kill is much faster than multiple lower lvl kills. I don't think this was intentional and the only thing I can think of is looking into how block is programmed. Either way, very fun - retired items just make the game even more amazing (should've retired my first guy way earlier if I had known the items were this good!).
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Well thx for everyone that downvoted my previous comment. I was nice to get to lvl 60 just to have the game wiped out due to the fail save game feature. Go ahead and downvote this comment to, no need in helping.
This is a great Idle game, too bad you have to leave the browser open continuously to play it. Please address the save game failure.