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Please make it so that when you refresh, your "settings" (like which level of monster you're fighting, what's auto-refined, etc) stay intact.
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I feel like there should be more enhancements available depending on the level/value of the item. Like for example you'd be able to put more different enhancements on a legendary than an epic. Or even just once you get to legendary, each star level gives you another enhancement slot. Also, as someone else mentioned, if you could add to the existing value of a specific enhancement :)
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For some reason, my attack speed randomly drops to half as fast as it usually is and stays that way until I refresh the page.
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I think this is my favorite idle game, the artwork is wonderful and the veteran system is very good. I just wish there were a way to buy more than 1 increase at a time.
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I have discovered a bug - I cant reset my skill points, It costs me 90,000. Button "Reset" doesn't work anymore even tho I have over 7mil. I hope it gets fixed soon :)
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I don't know if it's regular/normal, but sometimes i can't upgrade somestuff... Is it a bug or a subtility that i didn't get! ty
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So. It's at the point where to go from 274 skill points to 275 I need 2481.03 Sextillion experience, I'm gaining a steady 2'ish Sextillion per level 100000016173 monster I kill while I'm only a level 1215757500. I'm at Vet Rank 11 as well and could easily vet rank another dozen or so times. The gear I have is the best I can find, the mobs only drop up to just under my level in gear. However, my gold has yet to go NaN on me, and my gems as well. So thats good, and I guess experience is working correctly. Albeit, it takes about 20 minutes to gain a skill point. (For those curious I have Gold: 7861681.04 sext) I don't want to talk about the gems.
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I find this game very entertaining even when I'm idling lol. I came back to 10 million gold. I think disenchanting would be nice. so then you can enchant it to be more better than the last time
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I thought the money cap for skills was at 25 million? You should name your game DPS Idle Beta if you're going to keep changing the rules on a near daily basis...
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pretty good so far, only complaints so far is it Would be nice if the three off-hands that we can't equip were auto-sold, a save slot for both difficulty's, and knowledge on WHAT one has to do for the trophy's.
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Dear Developer,
Once we have fully upgraded critical hit and/or block, can you not allow future purchases on those? Seems kinda silly when it will not actually upgrade, thanks!
Block and Crit are still useful after they hit their 50%/100% marks. Every 1000 block gives you damage reduction, every 1000 crit gives you 1% crit damage.
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Just got my Assassin to the point where his energy fills to 100% while constantly using his special skill on Small Creatures and Larger. Seems like a good way to go for speedy levels. One thing I would like to suggest is an Upgrade for Exp earned because earning levels slows down tremendously around level 50.
Tip for increasing skill levels quickly: Fighting creatures 100-200 levels above yours. This will give you MASSIVE xp boosts. :) (But if you are playing Hardcore mode, be careful)
Depends on what level you are and the level of the chest. I will be changing chests in the future. They will be a much different thing and way more fun for the players.
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What I do, most of the time, is that I sell all my gems except my diamonds. It would be nice if there were an option like "adding all gems" instead of having to click on each + in the shop :)
And maybe a minus sign ? But that's less mandatory according to me :)
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We need a run button or something. I got a treasure chest and will take me 2 hours to kill it at 13k a hit and it has 12mil health left
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Very well. I have climbed out from the pit of destitution of losing my skill points. I've now acquired 100% DR from Stoneskin, due to a bug. When you save and quit to main menu and return. Your skill point allocations are saved, but you can still click and put points into anything, only once mind you if it's already maxed out. But you do it enough times, and voila, you have a desired effect. If I had hundreds of more points I would do that with Legendary Find and Disintegrate as well. But 100% DR will do for now.
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Isomic makes a good point but he takes it too far. Vet items should be a rare and difficult to obtain thing. And they should be enchantable. And enchantments should be able to overwrite previous enchantments. Then even once you got a full set, IF you got a full set, you could still do things with them. Vet items are awesome and should exist. But they shouldn't be nearly as easy to obtain.
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Could you make this to keep settings when loading game? moster level is always reseted to 1 and I always forget to check skill to attack large and elite mobs
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i am at 6 hours gameplay and still half way to get to i level 100 how about you guys how many hours did it take you to get to i level 100? any enchant tips?
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An option to spawn another enemy immediately if Energy/Life is equal to or greater than a settable number. An auto-spawn setting like the auto-special settings.
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so......those working on hardmode vet levels....getting into survival skils helps with health cap and the next to last skill heal speed......
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The buy gem cap should really be adjusted...... its just gonna take a gob of time just to macro buy gems or to sit and spin and go on vacation to wait to level. lol
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Ive got no skill points, and its 1.4billion for a skill level...Whats going on? It would take weeks just to get 100 skill points
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Bigger max limits for stats are needed. With all vet gear and around 200k level monsters I couldn't spend my gold fast enough even with an autoclicking script.