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Lifesteal seems to be broken currently. Resetting skills seems to make lifesteal work randomly. http://puu.sh/aHjCh/164e0b46a0.jpg http://puu.sh/aHjDd/8977e16af6.jpg
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So...to run this game you cannot just have it run in the background? You have to have the screen on "up front" all the time am I right? It seems I do not progress unless it is the main screen and selected.
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Great game I am loving it and having problems letting it be an 'idle' game. Two suggestions that I would like to see to the game are; 1: have the menu screens be a little smaller so we can click on each menu item without having to first hit Exit, It would be nice to have the tool tip compare item you are looking at and the item equiped (also sometimes while looking at an item it will change spots with another of the same kind)
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Every time I refresh all of the items in my backpack are gone, including the locked ones. I'm tired of losing all the stuff I am about to upgrade when Malwarebytes decides that I need to restart my computer.
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After getting to over 150k gold find with high energy regen using the sorcerer i have started generating more money than it is possible for me to spend on upgrades. i am now sat here clicking as fast as i can on damage attempting to get it as high as possible.
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so; i see that the vet gear gets to a point and doesn't seem to scale its buffs with the monster gear levels. so those that say vet gear is OP it now only seems to be good for early level starts.
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Daily bug report: if you save and reload, your vet items in bag recieve your average item level equipped while saving, making them way too easy to level just by reloading. The items cant go above 2,2 bil level. The backstab special doesnt recieve some of the dmg bonuses and deals fraction of your normal attack dmg. Gems/enchanting needs revamp, or its A: too strong until your vet items go over billion in stats B: useless after.
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@Allergy2, I find that energy regen is much MORE powerful then damage for Sorcs/assassins, just because you can set it to always use special with enough regen. And for sorcs, thats alot of gold comming in as well.
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Well now, now this game is borring since last patch. It said i had no saved game, so I had to start over. Not really worth a 2nd time to complete. 2/5 stars
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Do enemies have raw damage reduction? Because that doesn't show up in their stats, and I seem to be hitting less damage than what is stated in my stats.
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l8 game is silly with enchanting, if you just enchant 2 items 1 with hp 2nd with dmg u can go to crazy lvl mobs in few mins(vet items only serves as gold bonus at that point) only thing that will slow you down are chests that are to hard to kill even with crazy dmg from enchanting
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After about Level 50, the experience starts coming VERY slowly. I know it's an idle, but even after leaving it on for a whole night I come back to see I've only leveled....3 times? Is there any way we could...I dunno buy an upgrade for experience?
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how difficult would it be to have ALL the numbers able to be truncated like damage an money are. one the numbers get high it is hard to tell for instance how many gems you have
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Legendary monsters can be dealt with, but you need some kind of combat advantage. I beat as a priest by having a large amount of health regen. With rouges, they should hit enough damage to kill one before they die. Mages... I don't know.
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Please line the text for the numbers of gems we have in black, or make them not colored. I'm having a bit of trouble seeing the values.
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The game becomes a bit silly with enchanting, maybe make the cost for enchantments grow exponentially as a function of the power of the enchant (like: enchant amount = whatever current cost formula^2)? Also, could we have an option to flee from an encounter (even if it cost gold, I wouldn't mind). Level 25 billion treasure chests are quite unkillable, and hardcore seems to be a game of Russian Roulette with legendary monsters, only you get to watch the bullet hit you in slow(ish?) motion.
That aside, this is a pretty awesome game, and must be a real challenge trying to keep everything balanced.
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ok so, just one more thing, we NEED a better way to buy upgrades for stats rather than clicking one by one. someting like a +10 button would be nice
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*edit* When you go to your inventory it shows all of your stats but doesn't show any percentages. Where you can buy stat upgrades is where your crit chance is shown and that takes into account your gear. (which is incredibly confusing)*edit*
What is my crit chance though? If I have 50 crit is that 50% chance to crit? It doesn't say my crit chance just my crit stat I'm assuming because there is no "%" after the number. So just what is the calculation for crit chance?
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What is my crit chance though? If I have 50 crit is that 50% chance to crit? It doesn't say my crit chance just my crit stat I'm assuming because there is no "%" after the number. So just what is the calculation for crit chance?
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The Stats page is broken... I let the game run overnight and it didn't keep track of any of the stats... it says I've found 1-2K of each gem when have have 100K+ of each on hand.
This is because I only currently save data for game essential items. The save for stats, auto-sell / refine options, and auto-use special options will be in the next patch.
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Also, a "sell all" button in the gem shop would be helpful, rather than hitting all of the plus buttons individually.
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I would like it if you could have more than one save, like have one saved game on normal and a second on hardcore. Just a small thought.
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I like this game a lot. One suggestion I have though is I wish the enemies had more variety to them. Right now all of the small enemies have the same stats, all the medium enemies have the same stats, etc. I wish each enemy was a little different than the others. For instance, the stone giant enemy (large) should have higher health and block, but less damage than the hydra enemy (large) which would have higher attack. Other than this, I love the game
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Legendary gear seems to only come from Legendary mobs and maby the chests. Unless you get the "Epic to Legendary skill"
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weapon attack speed upgrade guide: 1.10-1.25-1.40-1.55-1.70-1.85: Its a hit and miss whether they will upgrade at 1.25 but all you can do is try or just look for one speed over and get a 1.11 speed. if you level a higher level gear item just know you have less room for upgrades to the attack speed.
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appears to be some rounding bug with items that show "1.25" attack speed; they should beable to be upgraded to 1.10 attack speed but many times they don't....sometimes they do....sometimes they don't.....
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Veteran level guide: install your vet gear: skill points into combat till you have all level 1 gear upgraded to legendary, by then you you should have enough skill points to reset and put them into wealth.: first enchant should be "find Gold" and few pieces of gear to farm buying Gem money. : upgrade your skills till they seem to expensive to be reasonable: enchant "max health" then make health regen the amount of your HP, then enchant "damage" on a few pieces.: ratchet up the monster level keeping a buffer of being able to not be killed within 10 to 15 hits from the monster; i try to keep the monster damage within 10 hits of my health regen stat.: once your income exceeds your ability to logistically spend your money you can just keep ratchetting up enchants to monster levels(just be super careful with monster levels on hardcore) keep track of which one has your health max gem enchant- you will die if you accidently replace this out....lol:
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Add gallery or bestiary with posibility to explore new species :P I killed so many legendarys but saw only 2 of them.
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At approx. 400 max energy and 40 energy regen, the warrior can use the shield skill indefinitely, even on the small mob setting.
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I've died too many times too mistyping the monster levels. My suggestion would be to make it so you need to hit enter before it takes the number into effect. This makes it so the 1 not getting deleted isn't a big deal, and mistyping is solely on you.
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Can someone explain how chests appear and what do oyu have to do? I'm about to reset for the first time and I don't want to miss it in case I lose all of the items inside or whatever there is. I keep this game in the background so...
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After loading a save game I have my 4 vet items equipped and 4 more vet item in inventory.. that's what I call a dupe hack.
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The game actually is easy....first things first...mage... easy gold for start- (dmg upgrades,hp,mp,mp regen,hp regen)...at skills you have to focus at the dmg and dmg%, and since we have have low hp,some hp steal(if plausible).The main thing is to live till the first reset(150 average gear lvl),after that things get much easier-to do that we mainly focus on the gear ,you may want to skip a few monster lvls here and there...
(b,the 15,000th lvl guardian,who beats the shit out of 900000 lvl mobs)
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Load button is just above the reset button, and the reset button has no confirmation dialog. I just deleted all my progress with an 5px miss click.
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Hit a bug where I was quickly upgrading gear as the iLvL increased. At around 875 iLvL, my gold suddenly went to a very large negative number, if that makes sense. Gold is no longer usable. Now, it is returning to zero as I earn gold, but currently sitting at -31275900243 so ... heheh