Under rating threshold (hideshow)
It is confusing that the enchanthing icon is a gem (my suggestion: an anvil) and the gems icon is a money bag. (my suggestion: a gem)
Under rating threshold (hideshow)
alittle problem im having is that with to many vet ranks and items too many chests appear and i dont need the loot from them and they slow the leveling and profit by way to much
Under rating threshold (hideshow)
I find this funnier to play without the VET Items and going in Hardcore Mode...
It would be great to have leaderboards for that...VET Items make the game really easy and boring...i mean "Oh look i have 3 VETS, lets go to lvl 500.000 and one hit everything" without even having to care about the rest of your equipment and stats...
Under rating threshold (hideshow)
Save your Money, Save your Gems at some point, Enchant Gold Find, HP, Energy regen and Damage. Spend your Skillpoints ONLY in Gold find % until u got like 800% and the rest will come by itself.. After that Spend your skills in Combat Dmg flat until u get Combat Dmg percent and keep spending them there... if u got Lifesteal get lifesteal asap. If u got enough HP and u cant get to 100% its really helpful... and the best way to play is as a Sorcerer :p
Under rating threshold (hideshow)
It would have been a much more attractive game if the combats where animated in a arcade fasion or even wizardry like style with a few options to take(for example select path, try dodge enemy...).
If you are lazy to animate your chars well look at kongai - the images are still just effects are simply drawn and the effect is just superb.
Under rating threshold (hideshow)
Gryphon is a bird with a beak and a lions back side. A sphinx is a lion with bird bits. likes riddles. might want to check the names of your monsters.
Under rating threshold (hideshow)
1. add +10,+100 +AllMoney buttons for stats 2. more endgame content (I´ve played for 5 days and onehit monsters on 99999999999) 3. disenchant 4. quests or dungeons would be cool
Under rating threshold (hideshow)
A spend all button would be much appreciated for stats (perhaps once every stat is 25B in cost?) even with an autoclicker its impossible to spend all of the cash after 7-8 resets
Under rating threshold (hideshow)
JewelryBonney: Retirement restarts your game but gives you a new item that levels with you
Robbie13: Chests pop up randomly and are just a pain in the A. Only benefit is a lot of goldand it doesn't attack you but when you're rushing vet lvls it slows you down alot.
BrianFlexa: If you cant wear it...it's useless. Simple
Under rating threshold (hideshow)
why do you make a damage penalty based on the difference between player gear level (ilvl?) and monster levels?
I am 1 hitting level 39 mobs, but my item level is 30. When I go for level 40 mobs, my damage is cut by ~33%.
Under rating threshold (hideshow)
Umm, just noticing, but I recognize most of the monster art from D&D Monster Manuals. You should be really careful with that.
Under rating threshold (hideshow)
Please, someone explain to me the way Chests work, I just went to VET rank 1. BTW I just got back on the game after my internet went out and I have an extra RED sword(lvl 72). Any reason why?
Under rating threshold (hideshow)
Right you can't follow up a previous comment. Only thing Xd is common. Everything else unchecked. Just a really bad rng I guess. Only have it at monster lvl23 (Im only 11 and 1h34m played, am I doing something wrong?).
Under rating threshold (hideshow)
I think that a gear shop would be immensely helpful ( take a risk of it being good or bad like gambling ) It would give good use of the extra money you get when your a higher level and can't pay for stats.
Under rating threshold (hideshow)
The game requires something to click more than once on the upgrades. I'm killing things at 6,555,555 and not dying, but if i go to 16mil, elites can kill me. it takes a long time to get my damage from 100mil base up to 200mil base. 6k crit isn't even easy to move up on. Even starting to think I'd be better served by switching from the veterans gear. Please add a way to gain more stats at once. I has the money, but don't really want to waste my time clicking 300 times just to get crit up to 10k
Under rating threshold (hideshow)
The game is great, but gets ruined after you reach lvl 100. Your power starts to grow exponentially killing the fun (also the game stops being 'idle').
Under rating threshold (hideshow)
Get a shield class, save your diamonds and zircons. Sell all the other gems. When you'll get your full legendary set, enchant 70 critical in each item. Nothing can beat a critical paladin.
Under rating threshold (hideshow)
get a shield class, save your diamonds and zircons. Sell all the others. When you'll get your full legendary set, enchant 70 critical in each item. Game over.
Under rating threshold (hideshow)
Pro-tip: Very high level monsters frequently block attacks (some block 75% of all attacks). Block Penetration even at 100% does nothing to help. When you penetrate their block, you will only do 'normal' damage to them, not Critical Damage. So if you're hitting for trillions of damage because you have enchanted something with 99999999+ Critical Chance, when you penetrate their block, you will only do normal damage, which at extremely high levels, is essentially just tickling them.
Under rating threshold (hideshow)
@Mnjiman Not true, a alot of items sell for more than $1000 (Maximum refinement value) and a lot of items refine for only $100 (Minimum refinement value) you don't always make a profit.
Under rating threshold (hideshow)
Mid-game enchanting: I generally start with trying to get my Energy Regen up to 500+ if Assassin or Sorcerer, otherwise I try to get Gold Find up. This works especially well if you have been dumping skill points into Gold Find. A level 40 character with 700-900% Gold Find and a few items equipped with 10,000+ Gold Find will net you millions and millions of gold a second, allowing you purpose many, many gems and start enchanting all your other equipment with ridiculously high values.
Under rating threshold (hideshow)
Also, any weapon with an EXACT value of 1.25, 1.40, 1.55, 1.70, etc, (WHEN EQUIPED!!!) will NOT REDUCE to 1.1. When you equip it, it's Attack Speed must be slighter higher than 1.25, 1.40, 1.55, etc. Like 1.55003 or something. Otherwise, it WILL NOT reduce to 1.1.
Under rating threshold (hideshow)
Also, for getting the fastest possible weapon, EQUIP IT to MAKE SURE it is being ROUNDED properly. If you have two swords both with 1.55 Attack Speed, and when you equip them, one is 1.54999 (being rounded up to 1.55) and the other is 1.55003 (being rounded DOWN to 1.55), only the 1.55003 can have its Attack Speed reduced to 1.10. It will be rounded to 1.10003. The other will only go down to 1.24999.
Under rating threshold (hideshow)
I see the stat in the bottom right corner for skills telling how many points we spent on each tree. It would be nice though to have each skill with a level. You spend 1 skill point on damage, and it goes up a level that you can see. It would allow people to work with their skill points a little better with out thinking "Ok, this goes up in increments of 2, or was it 4. I think it has this many points in it."
Under rating threshold (hideshow)
The Assassin and the Sorcerer are the only good classes, except possibly when you're setting the monster levels around 999999999 or so (then the only way to kill them is to enchant an item with 999999999 or so Critical Chance).
Beginning is all about item management. Mid game (if Sorcerer or Assassin) is all about getting your Energy Recharge high enough to constantly use your Special. Late game is all about proper item enchantment (don't see how the game programmer is gonna "balance" this without making the late-game impossible). Super-late-game is all about having high enough Max HP to survive a hit from an enemy. Enemies at level 999999999 or so hit for billions of damage (though you hit for trillions). It's all about who hits first, and Special is useless at this stage (as even the Assassin's special doesn't truly benefit from enchanting items with very high Critical Chance).
Under rating threshold (hideshow)
Playing a mage the game gets weird after a certain point, infinite damage, infinite money and loot doesnt fit the level of the monsters anymore.