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After 4th veteran item it gets so easy I have full vet now 10. time I play this got 1364506075 (not random number) level and I am getting 25 level per second while i am writing this it changed to 1364507101
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To Posto: Upgrading an ite from purple to orange costs diamonds AND money, you have to have enough of BOTH diamonds and cash to upgrade.
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so, I keep trying to upgrade weapons and equipment. eventually it says "Cost $$$, Diamonds $$$" i have a ton of diamonds, and even if I buy way more, it wont let me upgrade. is this a bug?
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This game is great conceptually, and I like the art... However, it gets really easy eventually as in your can level relatively quickly into the multi-millions, and at that point the veteran items are orders of magnitude worse than the items you find. The sorceror is also much more powerful than the other classes, assassin isn't bad, but the warrior and cleric are many times slower to develop compared to their more offensive counterparts.
Nice game, but needs some serious balancing.
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Just a suggestion,
I started playing, skipped through the tooltips mostly like a derp, for the first couple pages, and then started reading on like the 4th when I realized there was so much info. So make it so that you can check the tooltips and information that you give at the beginning of the game throughout the game, just in case you need a refresher.
BTW, some information as to what the little thing that you can set to any number right below your 'SPECIAL' thing does, I've played with it, and it seems to be monster difficulty/level?
But besides that, maybe add dungeons that you can dive that you can set the monster difficulty/what your item target is, (like sword or dagger) before you even go into the place. I only because I'd end up with like daggers and necklaces that are still common when I have like Legendary of all the other items.... at least until I upgrade them. =P
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For Vet rank: you can earn vet rank by meeting retirement requirement (item level need), the first requirement is item lvl 100 (on normal mode). Get 10k health, 1k health regen and 10k damage, u can kill lvl 200 monster safely.
Tips for earning high item lvl (>1000):
- After lvl 1000, vet item will lvl up very slow, so don't base on them ! Earn money and when u have enough money to get 100 mil health (2,38 tril), 50 mil damage (12,5 tril), 100k block or more (100% damage reduced but maybe not true, i make 100 mil block for sure !!!), u can kill lvl 100k monster and the item they drop will make your item lvl over 30k in no time.
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lol - my lvl 1 hardcore (very veteran) cleric just successfully fought off a lvl 501 large creature (sphynx) for his FIRST KILL! (no skill, lvl 1 heirlooms, no stat upgrades) - bet you can't do that with a sorcerer. :)
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@ PowerGaming . You should try to add a way to input digit number choice for stats upgrade (scaling the price aswell) and preset buy for enchants that there is missing somes gems. (exemple i wanna add 10000 dmg , i have 0 gems, the option in the enchant feature would make a package deal for the gems required for the enchant and the cost displayed near it.
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@CazyBob and @karinsblade: in order to get the first Vet rank, you need to be lv 100 (that is, item level average of 100). Then Vet button, and click RETIRE.
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lol - retirement requirement: lvl 9350, max vet item level: 72... Assuming NO difficulty, vet ranks or skill points, you'd max that item at level 7200... so basically, I can't retire without a maxed out vet item... <>
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Lol - retired that character, and the first monster to spawn for my new character was a lvl 1 treasure chest.... this is going to take alot longer to kill than the last one I encountered... rofl!
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Lol, so today I one-shotted a lvl 10,000 chest with my lvl 1741 cleric.... /flex... Really funny thing was, it gave me enough skill points to unlock the disintegrate skill for the first time ever (I usually retired long before getting that many skill points...) Disintegrate: "Each level gives a 1% chance to automatically destroy small, medium, large, and elite creatures"... Umm, I can already auto kill small, medium, large, elite, legendary and chests... 100% of the time.... But nifty, a new skill... (dumps points into damage percentage...)
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cant say this is an idle game as we keep updating monster lvl to our ilvl.
how about some option that allow to automaticaly adapt monster lvl to our ilvl (like +9, +19, +29 for exemple)
thank you, and keep up the good work :)
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Could you make it possible to increase the level of the monsters by, say, 1k each time you click? After you get to 99999999999 it gets tedious to click, as you can't enter a higher number..
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I earn more money than I can use, please get some feature to waste money (if not just raising the max cost for stats from 25B), like buy 10/100/1000 etc with one click
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To developer (about orange stagnation):
Real example of +5 not being enough: Both items are Ring 2... Lvl 380 Orange***: 235 Ht Regen, 78 En Regen, 246 Gold Find, 123 Mag Find. Lvl 1500 Purple (yeah 1120 levels higher): 152 Ht Regen, 152 En Regen, 307 Gold Find, 77 Mag Find... Would YOU swap out that orange for the purple? Stagnation, hoooo!
(In all fairness, I don't even look at the stats any more, I just use my vet set and stat upgrades to get me to fighting whatever level of monsters max my next vet piece, turn off auto sell - because I got tired of selling gems all the time - and collect a full set, then go to lvl 1, equip all the picked up gear and retire, next char, repeat....)
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Oh, further not about sorcerer and full vet gear: The major money expenditure (enchanting and upgrading) doesn't apply to veteran gear, so the extra cash doesn't help that much -- though in fairness, you could take off one piece of vet gear to equip something like a +10k dmg enchanted ring or whatever, so I suppose it could be made useful.
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Another suggestion from my... more hours with this game on than i care to admit (it's over 100 now) >.>. I recommend adding formula coding to the gem buying page if you can. For example buying 9e99999 of a gem. It gets to a point where you literally can't spend as fast as you get
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@mnjiman: Yes, you can have a weapon with 1.101-1.104 speed - which is listed as 1.10 on the weapon (but, because of rounding half the 1.55 weapons won't go to 1.10 - as they're actually 1.545-1.549 and those will stop at 1.245-1.249 - or 1.25 as listed on the weapon itself)
@redbullet Your vet rank raises by 1 each time you retire a character. (Vet rank is per mode, so retired hardcore chars increase your hardcore vet rank, and normal chars increase normal vet rank)
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Once you make money faster than you can spend it you can use the Tab key to highlight the upgrade button you are abusing, then hold space bar to autobuy.
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Anyone know if there is any sort of bonus for taking on overleveled enemies? Like, enemies 10+ levels higher, that have the orange borders?
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Warrior: A fine class, but as a fully vet geared hardcore character, I find my block is quickly maxed... Meaning I block 1/2 the attacks, the warrior ability is only reflecting 1/4 attacks - for almost no meaningful damage, and the remaining 1/4 of the damage has to be dealt with via my health regen - but that only happens every 5 seconds, so even if I'm keeping my max hp at twice the legendary's damage, 1/16 times I'll get hit twice in a row and die before I can get a regen proc (unless I invent in survival, but them I'm doing diddly for damage, or I invest in life leach, but in my experience, damage lost investing points into life leach again reduces the damage too far, so I don't heal enough between legendary attacks to survive...)
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Sorcerer: Money's not a problem in any way after a couple of vet items, and in hardcore, the only way to be safe with a sorcerer is to advance to the point where you're one-shotting everything, which works plenty well, don't get me wrong. However, in my experience with sorcerer vs cleric: my sorcerer's monster level was limited to whatever level I could one-shot a legendary at, whereas my cleric was limitted to whatever level legendaries couldn't one shot him at - which I find is a much higher level - doesn't matter to me if I hae to 10 shot the legendary, just as long as my max hitpoints are double what they're hitting me for (which when you include the 75% damage reduction from high block is INSANELY high)... And I can't spend money faster than it's coming in anyways, so bringing it in 50% faster doesn't really appeal to me any more.
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When I load a game after saving after giving myself a massive dps boost, messing with the "specials" option resets my dps somehow.
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Cleric: I find this class to be the best (again, for hardcore). By not having to put anything into survival or life drain, I can dump all my skill points into Damage% (I get soo much crit damage increase from my vet items raising my crit score that, when combined with the high block rate higher level mobs seem to have, my skills usually end up something like 7 base damage, 10 block pen, 33 damage % - that's a 165% damage increase, eat your heart out assassin... Oh, and I don't have too much trouble with treasure chests btw, they usually die within a minute or two - since they don't block and I get to crit with every hit - usually for 3 times that insane base damage, and all it takes - for me - is one chest to have soo much money I can't spend it fast enough anyways - so sorry sorcerer. And I find the cleric heal to be more reliable protection than warrior block and special, so cleric is my class of choice...
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On classes (My experiences, others may differ of course. And please note, I moved to Hardcore long ago, so lemming options aren't allowed :)
Assassin: The damage is impressive of course, but I find it nearly impossible to keep health regen high enough to reliably protect my hardcore character from death by legendary unless I put tons of points in survival, instead of combat.
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@Konilon Playing Hardcore, but yes, in normal mode that works just fine. What I've found works best (now that I have a full set of veteran items) is that I simply use my complete vet set until I get so high they don't level fast enough, then I replace pieces one at a time with found gear as needed to keep my level rising (usually with purples, since I get soo many purples it's crazy now, but it seems only possible to get oranges from legedaries, which you can't make spawn any faster, so they aren't reliable enough for my rapid level gains).
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The RESET button works only in the COMBAT sub-menu and can not be triggered from either SURVIVAL or WEALTH ones. Great game guys, I love it!
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uhm i just went up against a gryphon and im sorry to say but thats not a gryphon.... that was a sphinx. a gryphon has an eagle head and the sphinx the lion head