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oh how about an enter button for my battle level, so when I type in 1000 by mistake instead of 100 I don't lose 10 million gold instantly
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Just wondering if Backstab is working correctly. It's currently only hitting for 1.19 Trillion on level 9.9 Trillion mobs. While my normal swings when not blocked deal 946.17 Quadrillion or higher, since it doesn't say what. Just curious. Some more numbers to help you, my damage is currently 2.02 Trillion, with 47.39 Billion crit. Just wondering if it's breaking with these end game stats. Seeing as how it's supposed to deal 300% damage and can critically hit. It should be dealing at least triple the damage of my standard swings. When it clearly is dealing far, far less. Just curious. Thanks in advance!
Are you sure that it isn't the other way around? It seems your Backstab would be doing 'quads' of damage while your normal attack does "trils". Test this out and let me know. In the meantime, I will make sure my equations are working correctly. :)
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There is something that disturb me, i try to enchant a legendary glove with some Health Regen, when i want a bonus of 99, 3.55K Ruby, 3.55K sapphire and 3.55K Tanzanite are necessary, when i went a 100 bonus everything go up to 6.27k, is that normal? i mean, everytime you want to add a hundred the necessary jewel go up of 3K :/
I made it this way to attempt to balance enchanting a little bit. I've had some time to test it now and get feedback from our little community here and I will be adjusting this slightly to make it a little less expensive and the jump in price will be gradual instead of very steep.
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I only have my loot set for legendary and sell/refine everything then sell the gems until i get a new piece. I'm 65 with item lvl 65 and slaughtering monters lvl 104 (assuming that is their lvl).
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You can solve the item saving problem by introducing some "save"slots on the equipment screen and a save option (near equip/refine/upgrade menu) . Some slots 2-3-4 are free, other can be extended by kreds (to follow the kongregate policy).Can be done?
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Hey if possible could you add the ability to see how much you improve the stats of an item by enchanting it, on the enchanting screen.
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Uhm, I know you wanted the players to get the information they needed to understand the game with the new text box displays but i find that kind of annoying, you took a smart approach with the "i" button that was there to explain a few of the features if you needed info on it. I don't necessarily need to always be reminded that the monster stats box is the stats of the current monster I am slaying
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I don't usually leave comments, but I keep coming back to this game to see what the latest patch has brought, and I look forward to more :) Some constructive comments:
Item levels and associated item stats still wrap around after level 2^31 - 1, and give negative stats and item level. Also, on the death screen the monster stats don't display properly due to overflow, although this part doesn't affect gameplay at all.
Otherwise, the current patch kind of caps out due to the user interface on normal difficulty. Even at max enemy level, my assassin's critical backstab instakills any enemy, and even the weakest enemy attack instakills me, so it's just a race to see who attacks first. If I could, I'd be fighting higher difficulty monsters just to give them a chance :)
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would be nice to have: buttons to invert selection/select all/unselect all for each row in the sorting table, also a better explanation how exactly what affects the bonuses on the veteran items (what lvls of skill and char level)
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How does Gold Find work? Is there an unlabeled percentage that you will find more gold? Or is it an unlabeled percentage of gold increase per kill.
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Level 84 epic sword, damage 1
Wut? Not so epic... is that a bug or is it supposed to be possible for that to spawn? I hate to think how crap it would've been if it spawned as a common item, swing it and it hurts you and heals the enemy x.x
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we need a faster way to just buy OCTILLIONS OF DIAMONDS (for enchanting ) and maybe buy X10MILLION or something like that
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Just a small thing, making the amount of gold you have more obvious on the inventory page... took me 9 hours of playing to work out it even showed there, I am notoriously unobservant though >.>
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i noticed after halfway through my third run that i'm getting hardcore achievements despite the fact im not playing hardcore at all
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For those confused about the attack speed on weapons, think of it as how long it will take you to attack - the higher the stat the SLOWER your attacks become
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no i was wrong its not slow, but maybe i find that the levels you earn update very slow?
you increase levels but they wont show up after a while
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found a dagger with damage of 23 and Attk Speed of 2.64, brought my total Dmg to 476 and Atk Speed to 2.643 and a DPS of 178.96. But my other weapon with Dmg 13 and Atk Speed 1.97 only gives Total Dmg of 452 and Atk Speed 1.966 Yet my DPS is 229.91. My Crit does change from 70.3 (with first item stated) and 72 (with second item stated). Crit maybe a high factor than I know, but I feel like that is a huge disparity. Any reason why?
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rare spawns, like treasure dropping items/gold wich give a better boost to money would be nice. Maybe make it only for active players so it doesnt affect it to much. I would love to see that!
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#YukiYukiYuki When viewing the veteran level screen, the bottom right will say something like '100: Retirement level'. This is the item level you have to have (average level of equipped gear) before you can click this button to reset and get your shiney red gear (the vet items are red)
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Simple correction to my previous post, I hadn't pushed my potential as far as it can go. In level 2041 gear (2 vet pieces, the rest unenchanted 1015 legendaries) at skill level 50 I can kill level 200,000 creatures with ease, is this the intended scaling as it seems this was handed to me like a casual game on facebook with free paid currency...
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Is it just me or does the Vet gear trivialize the entire game? I realize it's supposed to be powerful equipment but I used my retire at level 100 and within about half the time it took me to reach that, I now have 2 level 5000+ pieces of gear that level faster than I can click the button to fight higher creatures. I have only gear level 1938 (as all non-vet pieces are only 1015) but I can kill level 10000 creatures without taking damage and this number can likely go much higher.
I realize idle games tend to focus on ridiculously climbing numbers but I feel like these items are like a blank cheque and I'm not seeing how they fit into anything even slightly resembling a balance curve.
Otherwise awesome game, I enjoyed my first 15 hours or so immensely, sat in confused wonder at the second 15 hours though as my level 100 turned into a god with little effort...
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also, leveling is just dreadfully slow, fighting "max level" monsters (9999999999999), past level 315 ish, it takes forever to level up still, but at that point the leveling up doesnt really do anything but still :/
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backstab seems to be broken? 376.36 billion damage per normal hit when they block it, and 1.24 quintillion damage when they dont block, meanwhile backstab which is said to do 350% damage only deals 2.28 trillion?
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@POWERGAMING the hp/energy increase is normal at first for example just i put my hp up before it reads Max health 677 (548) 3.22ml gp after it reads Max health 706 (577) 5.63 mil gp
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So... here's a good way to upgrade your equipment to legendary sooner if it's taking you a long time to get enough diamonds, reset your skill and put as much points as you can in upgrade cost reduction, upgrade your equipment then reset your skills and put 'em back as you want them. Had a weapon costing me 14k diamonds to upgrade, after doing this it only cost me about 4k diamonds and i managed to upgrade all my equipment to legendary thanks to this. Beware though, the cost to reset increases each time you use it.
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I suggest you drastically revamp your energy and special system. It's pretty quickly where you can reach a max energy/ energy regen where you can special at all times, even ignoring the warrior's 20 second long special. I suggest you change the special so it costs more depending on level, or perhaps a percentage of the max, and is more powerful depending on how much energy was consumed. This makes it meaningful to actually get energy beyond the previous amount. Also, I've found that backstab does significantly less than normally attacking at high damages.
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Your new update has messed with things slightly. I am now spending billions and really did understand how the 'special' button worked after my first click. However, when I hover over special and wait to click on an enemy that is not pre-selected by my auto-special selection I get a message that frankly a noob would ignore which hides the size of creature I am facing. Please move the position if this/these messages so it doesnt mess with gameplay.
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updgraded my hp ment to increase it by 50 or more but only did 30 it would seem the cost incresement is working the opposite way for hp and energy amount.
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Tutorial claims the max price/upgrade is 25mil yet i got prices far above 25 mil... Is this due to a newer patch rendering the old price cap ireelevant or what exactly am I missing? (PM me or notify me about a reply please)
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Best stat in the game is Magic find and Damage. Make sure you Gem your gear to get around 200 or so Magic find. Then set the Filter to common/uncommon, and you will be set.
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Now, stats give you "Over power" skill - 1 rule = GOLD.
Now i have 3,5K Weapon lvl, and i set monster lvl 1 mil... !!! 21 lvl Vet.
before updating fought max 10000 now 100x more. We need balance between statistics and binusami they give, and I say that in the statistics now worth investing.