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all of them were pretty eeasy hard badges. Great game though. 1 thing: the highscores on kong are all 1 so they're pretty pointless, why not make one for final score?
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the zombie dragon is in social fox's tomb (after killing Moric the 1st time,go back to the catacombs where you have fought Moric then go up until you see a door)
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Does anyone have a real clue as to when the net chapter comes out? I've read so many different things about it. I'm frustrated...bah!!
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I got to wave 15 of the arena after spending 2 hours on it and I got the 0hp bug. This happens every 20 or so battles. Fix it. It makes the arena near impossible.
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To fix the save bug download the LATEST version of Flash Player. For some odd reason of the earlier versions would not properly save games. It was not Psuedolonewolf's fault.
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"Whenever you walk in a direction, you move one 'tile', and only ever stop in the middle of tiles. Which is why just tapping a direction button will move you a considerable distance. However, apparently you can open the menu before you complete a move between tiles, and if you save like that, your location will get stored as a fraction value, which buggers up the rest of the map when loading.
...Anyway, to prevent this, just wait until your party has stopped moving instead of being impatient and opening the menu in the middle of walking!
I'll fix the bug so it CAN'T happen in an update sometime."
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Whenever you walk in a direction, you move one 'tile', and only ever stop in the middle of tiles. Which is why just tapping a direction button will move you a considerable distance. However, apparently you can open the menu before you complete a move between tiles, and if you save like that, your location will get stored as a fraction value, which buggers up the rest of the map when loading.
...Anyway, to prevent this, just wait until your party has stopped moving instead of being impatient and opening the menu in the middle of walking!
I'll fix the bug so it CAN'T happen in an update sometime.
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"Many people have reported a bizarre save-related bug where, if they load their game, they appear to be in a green/black 'void', where the sprites are visible but the background tiles aren't.
For ages I just assumed this to be specific to peoples' computers or something, since I'd never encountered it myself, but just recently I found out what causes it!
It happens when you save while standing between tiles. "
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ok. I went on newgrounds to play this game and in the updates section pseudolonewolf writes this about the save bug (I'm going to do it in a bunch of posts so they aren't too long):
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anybody who's dealing with the save glich there's a item that has no stats it is causing the glich when i find it destory it
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I have all 4 badges is easy you get the 3th cambrian key in social fox and the second on the pool when will battle the saviors see the map u will se the box on the pool of slime and when you go to social fox tomb make sure yo are with so much phoenix down because this make extremely damage against undead or zombie... but i prefer kill him normal
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one of my favorite moments. "ok let me get this straight... we need this key to get through the locked door in the sewers... cause we cannot get in... so how are the zombies getting out!?!?!?" Priest "Doesn't matter just do it!"
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wow, did ANYONE else notice this is EXACTLY like pokemon for the gameboy? LMFAO.... its like ummm the one where the yellow fella follows you.
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Amazing game. Definitely nice to play an old style RPG and not have been the 10th time I've already played it.
Personally, the humor kind of takes away from how great the game is. Maybe it's the fact that everyone makes humor RPGs that are not good so I've just naturally come to hate them all even if they are good since it's rare. I always felt the seriousness of the old RPGs is what made them easy to connect to. Just my opinion though, I'm sure plenty of people like it.
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To leave the menus press Z. Not very intuitive; I had to read through the comments to find it because I didn't pay much attention to the ingame instructions.
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I just finished playing the first one, and came to play this one. About five minutes in, I stop, open the menu, and can't get back out of the menu, so I refresh the page and suddenly my save is gone, as well as the save from the first one :/
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The abruptness of one character's decision near the end of the game was unsatisfying, as others have said, and I would have liked to see some more/any characterization worked in for Zach (but maybe that will happen in future chapters). Aside from these small points, I greatly enjoyed this and am looking forward to Chapter 3.
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SPOILER ALERT!!!
1st key: from bandit you shouldn't have killed in the caves in the inn in goznor
2nd key: it is in the 2nd floor of the weird cave place it is a treasure chest hidden in goo, look on map to find it
3rd key: after you kill moric go back to place where he was and go past there will be a door and it is in one of the chests
4th key: found randomly when killing zombies in canonia
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There's a bunch of chest at the beginning of the catacomb B3 area (on the left) that's seems to be in a room of its own. Anyone know how to get to them?
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This game might as well be one of the best Flash RPGs one may see on the Internet. The mix of old, SNES-like graphics and refined, tasteful artwork at the battle scenes is great; the gameplay very straightforward and gives a slight twist to the RPG genre; the inter-chapter save feature amazing (I've never seen such a feature before, and I think only the developer/s of this game have done it!) and innovative, and the dialogue and story just plain fun, and very amusing at times. Very fun game, engaging and very much worth your time! 5/5