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Oh nice idea, developer. At "MARDEK RPG: Chapter 1" and "MARDEK RPG: Chapter 3", the heroes are more big. Anyway your RPG games are awesome.
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The only things that piss me off are when you press the X button for physical reactions and nothing happen :( (and also Deugan always misses xD)
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@Pseudolonewolf I must say that this is the greatest Flash game I have ever played, complete with amazing dialogue and humor, great RPG mechanics, a wonderful plot, and several hours of gameplay in which I can enjoy all of the aforementioned factors.
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If your in the second part of the sewers (when moric takes over Goznor) use the map to look for secret passages, the secret passages look like walls, but are walkthrough. On the map, it looks like a normal path though
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Just a heads up to the poor, poor people who have yet to play this game; it's like a lost final fantasy game that fits RIGHT in between FF 6 and FF7.
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Great game 5/5 and for those of you who are wondering whether you should use Vehrn or Zach, I would use Vehrn because his smite evil and undead skills can devestate dark elemental creatures and there are a lot of them in this game. Plus he can get an earth elemental attack too from the Yalortian amulet
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To those wondering what weapons go to what character (weapons you can find in this chapter): Sword = Mardek & Verhn, Greatsword = Deugan, Rod = Emela, Double-blade = Zach, Staff = Gloria (next chapter). To get Zach, go into the Canonia Inn BEFORE you finish the catacombs, and you must pay 1000 generic gold coins to get him. Hope this helped a little. I saw people asking who could use a certain weapon, so...
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To everybody who can't seem to find the hidden chests and hidden walkways... I guess we must be your "cooler friends". So please, Come to Bob's Mappe Shoppe! *hint, hint*
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Just a tip to everybody: When you complete a dungeon, go back to the person who gave you that quest, and also go back to the dungeon itself (especially in the room with the boss; chances are there's a chest or a secret chest or a secret behind where the boss once stood). After defeating the shaman, the skull behind where she was contains GeoJacket, behind the first battle with Moric, you can find Social Fox's tomb, a Trilobite key, and the Zombie Dragon. After defeating Muricance, you can go down the tunnels the other people took to get sweet prizes, and also go down a path (where Muriance fled after you defeat him) that leads to items like Bandit Armor. Basically, go to a dungeon after you complete it.
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This game (and every other one in the series) is hilarious (hilarious besides everything else in this game that makes it simply amazing). From messing with cliches to oaths (such as "He thinks he's YALORT's Gift to Women!" and referring to EVERY ONE of the innumerable deities in this game "Gods, you deserve to be in prison!"), this game deserves 5/5 just for epic laughs that I got while playing. It also deserves 5/5 for storyline and the perfect amount of twists and unexpected turns, 5/5 for the character developments, 5/5 for the music and sounds, and 5/5 for anything I managed to miss! Love it!
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@iamthemasta, i thought exactly the same thing, but no, you arent given the option to jump in the gem mines lake even if you are aqua lunged.
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In Chapter 3, it says I can jump in to the river in the gem mines (in this chapter from what I have found, it just tells you "this is where Muriance got away") but does anybody know if I can jump in the water in the gem mines in this chapter? I know there will probably other characters with aqualung in chapters 4 and beyond, but...
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@madscientist13 The reason is because Deugan's Spiritblade attack is an ETHER TYPE attack, and the Specters are an ETHER TYPE creature. Generally speaking (there are some cases where this won't apply, you just have to test it for yourself and check the bestiary), if you use an attack on a creature of the same element (i.e. a fire attack on a fire type enemy), the enemy will USUALLY absorb damage and heal instead of take damage. Some enemies take damage of the same type, though, so just check your bestiary (in the encyclopedia) to find out each monster's resistances (if it is over 100%, they absorb damage (i.e. if it is at 110%, they absorb 10% of your attack and take no damage, etc)). I hope this clears that up. It is not a glitch.
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this game is really well thought out! I only have one complaint though. The menu interface is extremely clumsy: I have to keep jumping between using my mouse and keys from both ends of my keyboard. I'd fix this by either making everything in the menus able to be done with only a mouse, or allow us to customize the keys.
But complaining aside, this is a wonderful series!
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I dont know if you people knew this, but if you want a great start, after killing muriance and being in castle Goznor, go back to the gem mines past where muriance was for some nice armour for this point in the game (bandit leather) and around 500g, as well as a fire pendant to let you learn resist fire really early.
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To anybody wondering where the catacombs are: Go to the sewers (north end of Gonzor), and after you get the key from Gallovar (The Yalortian priest in the temple in the center of Gonzor) and the door is in the sewers -- the sewers are small; just find them yourself ;P.
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After beating the game, go to Lake Qur to the place where you jump in. It will say "No, Mardek! I know things have been harsh lately, but you've still got so much to live for!!" Lawlz
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Yes I will sound stupid for this but. I beat the Zombie Shaman and collected the reward. Now I dont know where the catacombs are? =/
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I've already beaten the zombie dragon,but I can't get the badge- =111
Great game,but there's something wrong with it now...
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For some reason, when I get Deugan to use Spiritblade on spectres, it registers flashes up 100ish damage but the spectre's health stays the same... Just thought I'd mention it.