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btw on those who r stuck on the battleship and want to get off, i havent tried this but goto skills and check mardeks skills. if he has it then use wrap to teleport back to somewhere
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llanso, have you checked the options page? if not then check it as it can disable most of the affects to reduce lag by alot
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Actually, Gemini 123, that bit of foreshadowing is entirely logical. In fact, if the story continues to be as intruiging as these other two chapters, then I'd expect a plot twist where Deugan soul transfers... but the problem is, there were no intact bodies in the area... I predict that he'll possess the Dracleon, just becasue that'd really extraordinary.
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i sont know if its my cp or what but everytime i get to the gem mine the game screws up and i like get moved off the screen into the walls
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No, banakeg. Sorry, but if you *read* the text, the man says it's a one-way trip. In other words, the point of no return. So... good luck tediously leveling up against seemingly impossible enemies!
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*Sigh* I got all the best items in the game, but NEVER would i expected Deugan to die just like that... perhaps he is still alive? He will re-appear in Chapter 3 or will he die a wrongful death AND PERHAPS soul-transffered by Moric who had not gone FoReVeR....
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i agree with shinykecleon. This game should be released in the ds. It would be way better with the ds than the psp not only becuase i have a ds but also ds games emphasize more on how fun it is to play than graphics. It would be great on the ds because it looks like one of them classic rpgs that can be 'remade' like dragon quest 4, ff4, soon chrono trigger. I hope pseudo makes this a handheld game once the other chapters are out. Just refine some of the things to leave the 'flash game' standards and reach 'console/handheld' standards. i'm sure with a game this awesome it would be easy. Also, i hope wouldn't take out the save anywhere thing in Mardek 3
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Didn't want to double post, but.... 'twas inevitable.
I may have already made this suggestion somewhere else, in any way shape, or form, but the only way this series could be bettered is if it were released as a DS title. Yes, I know it's not the *easiest* of ideas, given the task of finding a good developer, the budget needed, the time consumed... etc, but since good RPGs have been at a dry spell for a while (save a select few oasi in this desert), Mardek on the DS, or any handheld, would be wonderful. It's a shame that the general public doesn't get to see this game directly, and it would sell like a madhouse...
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Catpaw, I agree that Pseudolonewolf's opinion will prevail over mine on his own game, and will so back down (possibly posting a long comment myself... eventually), but I don't _get_ your response to me. Maybe I'm reading the sentences the wrong way. Explanation, por favor?
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I'm not going to respond in detail to comments at the moment, but I just want to say this: LONG COMMENTS ARE GOOD! I read every comment here and take everything into consideration, and I'm more of a fan of detail than brevity. As, uh, the dialogue in this game perhaps sort of hints at.
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Is there a non-boss killing way off the spaceship? I acidentally overrided my save game when I got on... and I have rubish items. I don't care if I have to start the entire ship again, but now I have lost my entire game progress because I can't get off.
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shinykecleon, OMG a page on the comment *stolen*, where otherwise a set of messagae would say "jeez too much text..." Come'on get seriouos, how "annoying" is it really, just dont read it if you don't want to *people seriously*
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Yes, we know it's constructive critizism, but something of that magnitude should be taken elsewhere, like the forums. OR, if you want to reach the developer directly, leave a shout on his profile. Taking up pages on the Comments board is just annoying.
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klakkat , I agree, and I like the plot too, and once you are in the game, you should really read the text. My only suggestion like in this chapter is to get into the game faster and offer more plot later. One might not mind when replaying, but for the very first experiences, when hardly knowing what to expect it really is a little much text until you get to any game play. Like I said, good books as well start within some prelimary action fast, they dont start with long explanation introdcutions.
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silverstoner, contrary to you I was being constructive. If I hate a game it isn't worth my time to hit post, or write more than "u s*ck". Its your right to disagree with my opinions but then say which and why, look at klakkat posts to see how this can be done in a mature way.Bbut your post on the other hand is 100% hate speech only and a kneejerk reaction. According to your own logic let me tell you: when you don't like my review and ideas how to make something better DONT READ IT. And one can always improve.
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well klakkat,the ones who mind the dialogue amount are those who aren't gonna read it and are playing this just for the easy badges. >:D
and you should say what you want as long as it has a point.
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been killing zombies for 2hrs now and lvled up like twice in all my characters and i still havent got the key for number 2 man im not having alot of luck with only 10% chance of finding it..
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Last one, I promise. I read a few more comments and a lot of people complained about too much dialog. This may be personal taste, but I liked the amount Mardek had; it gave the characters more time to develop as people, and explained things clearer. Frankly, that's the best thing about the series, it looks and plays kinda like a SNES RPG, but without all the limitations on those games (such as short text and item descriptions, lack of abilities, etc) that kept them from being really good. So far, Mardek seems to be making good use of the medium and is fairly well written.
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Didn't originally intend to double post, but I also have to disagree with Catpaw on the combat. Turn-based may not be the best combat system, but it is appropriate for 2D RPGs, which is about all you can do with Flash games. Also, I was not a fan of the talesworth arena system. So, I don't think Id recommend changing it much, it fits the game.
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Uh, he was trying to offer constructive criticism, not say it was shit. Anyway, pretty good RPG; well done characters and humor portion. I agree that the switching between mouse and keyboard is a bit awkward, but that's my only real complaint.
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First this is a wonderful game... Props to the developing team I can't wait for the next chapter.... Second Catpaw you talk too much... you took up a whole page of comments and frankly the rest of us don't give a damn what you think the game is great the way it is and doesn't need to be changed.... If you have so many problems with the game here is an idea: STOP PLAYING IT... or better yet develop your own game... stop critizing the people that work hard on these games....
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I have to say, I like what catpaw said (except about the combat, this kind of combat is what makes RPGs fun) but, c'mon, you took up a whole page of comments? Next time, post that kind of lengthy review in the forums, please.
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Sandstorm, this is more like FF than Pokemon... Pokemon uses a 1 on 1 (or 2 on 2) system with a behind-the-character view and more customability with attacks and items... FF uses, well, the exact same system as Mardek...