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Anyone got any tips for the second trilobite key? I don't want to complete the zombie quest until I get the drop but I've killed around 200 zombies with no key? It's the zombies on the surface of Groznor isn't it? Not the ones underneath?
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wow. not a bad game. the game style is like the pokemon games I used to play on game boy. but the actual storyline is quite imaginative.
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you need to be at least around level six make sure you look at the enemys stats by clicking their picture and kill them in this order 1st the healer then the mage then the theif and finaly the warrior make sure you have an iron great sword for deugan so he can use barrier break. you can just use phonix downs on the next boss theshamen but thats just cheap
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A very good game, in my opinion, i am now on moric for the last time, the game has been perfect, till now. Moric feel to hit zach and emela for each 150. on 2 rounds. the first 2 rounds in the fight. I only got 1 who can handle a 150 hit. imo Moric hits a little bit to hard
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Anyway I had an extended evening full of fun Thanks! (other comments please read from bottom to top due to kongregates limited posting capability)
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So I'd advice to more quickly throw the player into some actoin and to develop also the introduction to the plot as the game progresses. Its like a good book, they often enough also right into some action, instead of having a hugh introdcution makeup description of its world.I know its difficult if you are in chapter 2 already, but take a look at star wars as good inspiration. It has some introduction text, but its short and informative. Just as much as star wars uses should be just right.
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4th: Text. I like the highly original plot. And I love how you have made a convinceable and understandable villians, especially for example Rufus is made a bit understanble how he came to be what he is. (How many stupid other people plots only base on the mere fact that somebody is just evil "by nature"?) Also I'm my current situation I'm used to read a lot of text. And I like original text. However beside all the stupid action-kids here whining, I do think the game should in the introduction be a bit more light on text. Even I (sorry when this sounds arrogant :-) skipped the introduction text and introduction dialoges. I wanted to see the game itself first, to see if it something I really want to play, before reading a lot of plot stuff.
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3rd: random encounters. I for one don't like them. Imagine you walk around a happy clearance, nothing but flowers in all directions. Suddendly screen flickers, some monsters (the same you killed already 100oo.. times) pop up, "encounter!" messagge, and you have to make them flat, screen goes green again, you walk happily around until flicker again. After some time each screen flicker will only do frustration, and you hope to finish this part fast enough to get on with the plot. Honestly who ever didn't consider them nerve-racking at some point? Solution: Make the monsters visible on the main screen, they can respawn as well when out of view of the heros, encounter happens as soon you touch one. If you are too close (viewrange depends on monster) they will run towards to you. Its sooooo much better than random encounters happening out of nowhere.
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2nd: Combat, okay I played quite some games with this pokemon style combat, its okay. It isn't great however and it IMHO gets very tedious and unimaginative fast... One good idea is Talesworth arena just here on kongegrate. I for one have not yet seen it with traditional RPG style, and I think it would make a very nice combat system. An There is enough place you can make the few actions each character can do a seperate button seen all the time, when clicking "use item" another menu pops up to select the item. In this case everything is (and IMHO must be to work well) mouse controlled. Only additional challenge is how to make target selection, also here could be 4 or 8 with own team seperate little boxes you can designate as target, before designation the action to take. I know it would be quite a complete different system, but IMHO it would be worthwhile and making combat a more interesting part of the game, than a time expanding buffer between plot development.
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Also the inventory menu for example. Holding a keyboard button while rushing around with the mouse, not nice. Make for example the inventory smaller (or 2 pages if must) and add the description things permanent to the screen. There are so many things to do here on many screens when just making a bit of focus there.
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My feedback for developers: 1) Work on the human controller interface. I know it might be inspired by NES, and I know you can learn anything by adapting the human brait, but IMHO its quite quirky. Pressing Enter for menu, then X, Y, to navigate, Enter to get out again. Its feels somehow nasty and unnatural. Also switching between keyboard and mouse. This may be different to a console, but on the PC make at least one medium capable to do all actions. Currently the game is most time keyboard based, but sometimes you *must* use the mouse (inventory) for example. But yoo hardly can do much with the mouse eitherway. So either make everything controllabler at least with keyboard or mouse. The other medium should only add extra comfort. I know as developer you hardly see this issues, because you are so used to things you designed yourself, but for user, things can really be improved here.
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Moshi, Mardek NATURALLY is a healer, the game would be too boring if everyone had straightfoward attack-and-kill skills. Besides, it was his IMMAGINATION (sorry, no italics) in chapter 1, and we all know that a child's playtime fun usually doesn't become reality.
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Great game, faved.
But... is really a-n-n-o-y-i-n-g when an enemy can AoE poison / blind /curse / etc you 1.000 times and you only can heal ONE target at time... just an UNENDING sequence if we think that each character has a different inventory and u can't use always determinate things althrough having loads of them.
(Plus, why the hell can't I use things like a simple "remedy" while I'm out of combat? O_o bug? ).
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Can Mardek have some attack skill next chapter? Why he become a healer? Magic sword skill = healer?.....In the opening of chapter 1, he is a fighter to kill dragon.
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People, stop complaining about the dialouge. It's an RPG, which equals= A: Leveling up and a lot of party customization, and B: An epic story with a lot of dialouge. Personally, the humor was very entertaining, and I feel bad for the people who don't take the time to read it and just give the game a low score for the 1 point. Please PLAY before rating.
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I don't know if this game is good or not.
After 5 minutes of reading and not moving I got bored and closed it.
Cut out 90% of the BS in the next chapter perhaps
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Hello! I'm still working on MARDEK 3... I've already talked about it on my userpage here and my own website, but I'm posting this here anyway for some reason.
It's been taking so long because I've been working on other projects AND recoding the engine (it works the same, but the code is neater for me to work with and less buggy). The delay between chapters won't always be this long.
I don't know when it'll be done, but I'm aiming for before Christmas...
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wow im pissed.... i was at end of game and i decided to play mardek chapter 1 and when i went to finish game that chapter one save overwited or w/e that save file 8 hours for nothing...
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Got into a random fight as a conversation started, I fought the enemy during the convo, but when they attacked he glitched into he fight, with 0 life, not a target, ansd his weapon and shield constantly changing
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My game is saved at a point where whenever I load it the game just ends again. I can't get the last two badges now without playing the whole game again.
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wtf.. i lost from that 4 adventures, clicked new game, and after that i started right i n front of that 4 @ssholes, and i was able to simply walk by them...
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Argh! What the hell happened? I defeat Moric, the day after that I go to Canonia, and suddenly all my items are gone! Ftw!
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What sucks is that when i got to the trib cave after finishing the game, i couldn't beat two Crysophages... 'Cos they absorb light damage... So here i am stuck in a battle i can't flee, with no damage going either way (i get hit 0s)...
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*sigh* You'd think by now, Mardek 3 would be out... I'm getting tired of waiting. I LOVE this game, and waiting is just making me insane. Argh! This is harsh... c'mon, Pseudolonewolf, get Mardek 3 done soon!