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I wish you wouldn't artificially lengthen the game with all these annoyingly long corridors, why not just have encounters at chests instead?
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good game but the controls need to be fixed. I can't control Mardek for some reason and sometimes I can't get out of the save log. Not sure if it's just because of my computer or if anyone else is experiencing this issue.
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pseudolonewolf now i can say whats in my mind for a long time since mardek appeared i loved it the muzic the npcs the items i cant wait more for chapter 4 that i think will be awesome like all of your games.
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Well... deleted the cookies on my computer without thinking >.< got up to the first battle with Moric.
Oh well, at least i get to play it all again ^^ love the little humour slipped in here and there, reminds me of alot of Final Fantasy games, specially the early ones such as 3,4 and 6, probably my favourites.
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I've lost the hand thing in the game that allows you to switch the equipment and use items. I would like to please ask if anyone knows how to get the hand thing back.
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Amazing game! I loved the skill system, it made it very unique. I enjoyed the grind and I loved taking my time to explore the whole world for secrets. This could be a boxed game that I would pay money for! 5/5
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Since the top comment has a good list of all of the skill tasks, thought I should add the one it doesn't: a passive skill, the ones that give things like immunity to sleep/poison, bonus to hp/mp etc. They improve at 1 point per battle, and are typically around 40 points to master. They are the hardest to master, although arguably the best. They, as far as memory serves, are only found on accessories. And every battle counts as a point, regardless of how hard. So, if you're stuck, have a piece of equipment with a good skill, but another with better stats, go to the woods and grind easy enemies until you master the skill.
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Sign 1: TO WHERE THE BANDIT CHIEF PROBABLY IS
Sign 2: TO PROBABLY ALSO WHERE THE BANDIT CHIEF MAYBE COULD POSSIBLY BE PERHAPS.
Sign 3: POSSIBLY WHERE THE MINERS ARE BEING HELD PRISONER
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Brother Beardbert:These zombies are really annoying.They're offensive to all of my senses.Even taste.And believe me,i know.Mainly because i licked one of them for a laugh.It wasn't as amusing as i thought it might be.I probably caught something.Like a disease.Maybe i'll die.
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Great game, hilarious dialogue. The only thing that pisses me off is that a skill can only be used with another weapon once you master it with the old weapon. Its a real pain.
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Loved the way you joked around with FF6's Shadow story th
e first time you meet Zach in the pub. "He would slit his own throat for half cooper" Ah, priceless :D
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Grashopa99,if the enemy absorbs the element of the wand then you lose mp if you attack it,if that's not the case i can't help you.
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loving it! was abit sceptic due the name of the game (MARDEK) first thought was "mardek - lol must be a stupid game" until a friend recommnded it to me afterwards so thought to try it out ^^ nice game looking forward to playing chapter 3 =D
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everything before the catacombs is easy enough to have a large win margin while missing all the "reactions" you get to the catacombs and it's suddenly 3 hours to the next save point with every fight causing status effects that do not go away and 2 boss fights that 1 hit kill any character in the party THROUGH the shield spell and every available defense reaction [not sure how reductions stack but at worst that's still (D-30)*0.36)...most likely D*0.36-30], then you finally get to a boss that merits a save point and it does maby 120 damage a turn if you just magic the adds and attack, the hell?
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Children, haven't you heard of the terrible Mardek that heals his enemies only to practice his reactions and skills on them?
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The issues with the hit-the-slider timer for the reactions seem to be an execution priority thing...like it has to finish what it's doing before it notices the command: IE pressing the button on the same frame always stops it in the same place (or doesn't stop at all in some casses) but the place it stops is almost never where you tell it to. The only reliable frame I've found for stopping it when you actually enter the command is a couple pixels before the slider actually gets to the target area, double tapping the key stops it right on the 2nd tap too but you have to get both taps in the target area.
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Not sure if it's said in-game but, if you use the right arrow when using spells, it will target all your allies, and left makes it target all the enemies, keep this comment alive friends.
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Disappointment: Playing through a no-guide completion run of the game and not seeing Gope in the inn when that's the only key left.
Sigh. Could swear I didn't kill him.