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GREAT GAME MAN! i dont think there is any prob umm wolf if u could reply hows work doing on the third i may donate if going well enough
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Me again. This isn't a bug or anything, but after you defeat Moric for the first time and you get back to the castle and are supposed to go to sleep, if you go into town its daytime. I just found that odd.
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Love it! Very happy about the fact that I could load my data from #1. Great job and I look forward to playing a 3. *Crosses fingers* 5/5
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@Kazuth the bestiary entries you missed are from chapter 1 you need to load a chapter 1 saved game to have those
1- monster
2- the Dragon
7- Mugbert
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hey all, me again.
MaxStriker, i can enter the lake, but when you go left in the lake & try to go 1 of the exits the map shows, Emela protests & is evasive why she doesnt want to go there. At end of game she still refuses to go there.
domino, click the link below the game [KNOWN BUGS LIST] and read the walkthrough. There it states you cant do other 2 badges once you defeated Moric for the last time. Bit unlogical it seems, i agree
PS: i found the missing enyclopidia stuff already. Replayed Mardek C1 & those entries are taken to C2 encyclopedia list even though you never encouter em in C2.
Kaz
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WTF, i beat the game and now it wont let me load to go back and do all the secret things and get those 2 30 pt badges... thats bull, am i missin somethin
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Hey all,
I finished all badges & still have a few questions:
1) Is there any way to enter the area in the lake where the girl protests to enter ?
2) When i check Encyclopaedia, it says i still havent found all people & monster, i wonder if other people found em.
People:
Top name of 2nd & 3rd column
5th & 6th name in 2nd column (above Polly)
Bestiary:
Numbers 1, 2 & 7
Thanks !
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some consistency with the controls would be nice. changing from keyboard to mouse just to use the menu system is a pain.
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Trilobyte key 1 is in Tainted grotto B2
Trilobyte key 2 is dropped by Canonia zombies
Trilobyte key 3 is in Social Fox's Tomb (after catacombs B4)
Trilobyte key 4 gope gives to you in Goznor inn if you don't kill him
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Fantastic game, great homage to old school. 5/5 from me, with one minor complaint.
Controls should either be 2 handed keyboard, or 1 hand keyboard, 1 mouse. I am not fond of having to go from two hands on keyboard, to 1 on mouse, 1 on keyboard, and back again, annoying.
But 5/5 anyway, i wont penalize you for that, great work!
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The Cliche RPG humor was great,The plot is creative with plenty of nice twists, The reaction system makes the game require some skill (one of the many complaints i have with most RPGs in this style), and the bosses were challenging without being impossibly hard.
Basically, Everything a FF-style RPG should be. 5/5!
Can't wait for Chp. 3!
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Ed: Go to bottom of page, and look at Pseudolonewolf's comment.
I seem to always be dying... but that's not the codes fault, thats me sucking ;)
5/5
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Great game, 5/5. Found a bug that I didn't see on the list.
When I'm in the Catacombs facing 2-4 Zombies, I'd have the first player cast a Phoenix Down on one of the Zombies to kill it off (Nice FF reference ;) ). When I get control of the second player, the enemy list is still full, including the name of the zombie I just killed.
In other words if I had two zombie names on the "Which To Attack" list, and kill one off with the Phoenix Down, both names would still be on the list for the next player I control. This would happen when I had 2-4 zombies.
I never tested it any other way (Kill a zombie first physically/magically), I always casted a Phoenix Down first, so that MAY be the trigger. I have not yet tested it outside the Catacombs either.