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@killaofgames2010: Mardek can do most of the same things; the only reason he isn't considered OP is b/c he's the main character. Also, Zach's Crecendo Slash can have a similar effect on non-undead enemies, albeit more slowly.
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I love this series, but I honestly have to say, it feels like Vehrn is overpowered in this chapter. Not so much in chapter 3, but with the emphasis on undead enemies, his disrupt undead, combined with the silver sword, regularly deals upwards of 1000 damage, making short work of both the zombie dragon and Social Fox Moric.
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my keyboard works fine on other games and fine when i'm not in combat in this game so bizare that it would be my keyboard
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this game series has to have the worst button detection problem I have ever experienced in my life, when i'm in my battle takes me like 3 minutes just to be able to it x or arrow buttons and half the time I pick an action jut because i'm able to actually do it, furthermore when in the menu it is almost impossible to use items or equip because it's constantly zipping up and down through choices while I hit no keys
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Actually, Zornrose, he's considering moving it down to only 5 chapters, so just two more. We have no idea when they'll come out, sadly.
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my characters look very ugly in those soldier suits, why wont it change with the equipment. only the weapons do though.
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heyas. is there any way to transfer the save file between computers? just upgraded pc and logged in but my save must be stored locally. Still have access to the old pc. Can anyone help?
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i'm stuck with a weird glitch which prevent me from switching weapons on characters... Any tips or similar experience? i could do it from the begin but since i've defeated moric for the first time, i can't change equiped weapons
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Ok then...the last boss is not immune to many disabling effects, as much as it annoys me that effects are useless for you and god for enemies a last boss that gets 1 turn in 4 is no last boss.
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eeegh: stopped right before the end for some reason and now I'm not used to the lag on accepting the "reaction" commands. Well, here goes!
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Vehrn: Look! It is the lost Shaman! But there's something different about her...
Emela: Just a thought, but maybe it's that she's been zombified?
Vehrn: Well, obviously! I was merely testing your intelligence petty soldiers! Now, quickly, we must slay her, as she is clearly too far gone to save.
Deugan: But wait, aren't all zombies merely a warped version of their past selves? If we can cure her, shouldn't she revert to normal?
Vehrn: Pah! Ridiculous! YALORT would never allow a zombie to live once more! Besides, even if he would, we have no way to cure zombification.
Mardek: What about the 10 vials of Holy Water we got from the zombie-proof cave? It's supposed to cure zombification. (and curses; look at that!)
Vehrn: Pah! The bottle lies! If you shall not engage the enemy, I shall! Huzzah! *attacks zombie shaman*
Rohoph: Oh, wonderful.
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Wait a minute... I played this before, and I don't remember 4 badges... oh well, more of an excuse to play through again! :D
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I wish you wouldn't artificially lengthen the game with all these annoyingly long corridors, why not just have encounters at chests instead?
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good game but the controls need to be fixed. I can't control Mardek for some reason and sometimes I can't get out of the save log. Not sure if it's just because of my computer or if anyone else is experiencing this issue.