I couldn't tell you why that would be happening. Everything has been reduced...CPU usage, memory usage, 16 bit instead of 32 bit graphics. We test on several computers and now I can get this game to run on even the crappiest one.
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Blood Moon (final main upgrade) cannot be purchased - gives 'an exception has occurred message' and crashes. In Chrome browser. I tried buying twice, crashed both times.
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I think I found a bug.?
Achivement: Spooky Sounds!
Are these sounds suppose to be globally unique? As is once you play the door sound its no longer allowed to be used again in the sound count for the achievement?
IE) I can click on the door and then onthe dead goose, alternating the sound being played and increasing the count really fast...as if you have currentSound != lastSound{
count++;
}
Was this intentional?
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I'm getting this again: "The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings." Come on!!!!!!! Please fix this!!!
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So I have "completed" the game as it is so far. Do you have any plans to further expand the end gameplay possibly including a few more upgrades and milestones? I have enjoyed this game so much and if you were to say it is complete here I would happily agree. Thanks for making this game and Happy Thanksgiving!
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Can you define whether it's the pointer or the hammer head graphic that does the smashing please? It's a bit confusing.
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I don't like having to use the hammer on the turkey.
it spawns slowly enough without me having to pick between turkeys and pumpkins for smashing
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loading error... sry, but dont want to reinstall again my firefox oo
yesterday it work good, but everytime there is a update, he wants me to reinstall firefox -.-
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An idea for an achievement, make the tombstone with a big chunk of it missing from the right side could be made to be knocked down by a number of clicks or hitting it with the pumpkin hammer.
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The bone birds that walk across the lawn aren't able to be killed by me anymore. I'm not sure if this is a glitch or intentional.
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I used to click on the skeleton duck to smash it, but then I did a reset and now I have to use the mallet. What happened?
Happy Thanksgiving! It's a turkey skeleton...and just clicking on it was a bit too easy. Now he makes his gobble sounds if simply clicking on him, and if you want the gem reward it's just a tad bit more of a challenge now.
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let me fix it.
1. auto collect and auto collect again.
2. first FOUR upgrades on page one of gem upgrades
3. last upgrade on page one of gem upgrades
4. first FOUR upgrades on page two of gem upgrades
5. last upgrade on page two of gem upgrades
6. auto clicker if you spent 10 kredits to unlock it.
the rest of gem upgrades are pointless.
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hammer = smash pumpkins! you may find a huge gem worth several gems. you also can unlock the smashing pumpkin achievement.
Only upgrades you should buy with gems:
1.auto collect
2.the first 3 upgrades on page one of gem upgrades
3.the last upgrade on page one of gem upgrades
4.the last upgradeon page two of gem upgrades
those are the mad scientist income.
the first 3 are the bonus bar and the duration of bonuses.
all other gem upgrades are worthless!
(unless you want to spend 10 credits for auto clicker, than upgrade that)
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Had an issue after upgrading the house to enable zombies, a skeleton chicken came out that I couldnt kill. Previous ones dropped after ~3 hits, this one took over 20 and the noise was there, but kept on struttin.
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Would love to finish this game, sadly from certain point the game just keeps jumping from 300MB RAM used to 2GB and above, which in turn crashes both my browsers.
Also it's a little saddening how long the UI and purchases remain in the way of clickable bats.
Aside from that it was a pretty decent time-waster.
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I have a question about games like this. The run in the background on some server when I am not online just continuously adding number together for all eternity? With several tens of thousands of players, this seems kinda wasteful somehow. Does this ever become an energy or computing power issue? (I hard reseted my game when I was done just in case.) ^^
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After finally achieving all upgrades, I have to say that the game field becomes too cramped Besides the bats and the HUD/buttons, and also the bats and the trees, the window gets way too busy and crowded with all the visual upgrades to the house.
Also, some of the later upgrades undermine the grimdark spooky tone that the rest of the game seems to be going for. I know, one can't take everything so seriously, but the contrast between upgrades like Darker Skies, Cracked Roofing Tiles, and Aura of Death with upgrades like later Mad Scientist visuals, and Hats! is jarring.
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since last "patch" one of the musics has a "hickup" where the volume seems to drop a certain amount and rise up to normal over a period of time, just sounds wierd. and the RNG hasn´t given me double income 15 times in a row... which is kinda anoying cause it´s the one thing i pushed double with diamands...
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So, with 81.3T spirits, 144% bonus from achievements, x4 scientist income from gems, and 700 scientists; my scientists make 6.66N screams per cycle.
The mad scientists have now calculated how to spawn lucifer.
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Suggestion: Make a new section tab called 'tools' and use the hammer to mark it. The tools would allow us to put the autoclicker and the other upgrades in that tab, as well as the collectible gifts, and that way clicking bats wouldn't be so much of a hassle.
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@hispeedbunny The two bonuses are probably multiplicative not additive. It´s like income x spirit bonus x achievement bonus = still worth it =)