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The simple simon game is way too slow. I always click on the wrong window on purpose beacause the wait times for the red windows get too long.
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Cool, a jingle for completing the whole house and only one more big update away, seemingly, from entering the house itself.
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An error occurred running the Unity content on this page. See your browser's JavaScript console for more info. The error was:
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It would be great it the sound controls and autocollect info could all be in the settings menu (the gear). That way there are fewer things to accidentally click on in that corner when you're trying to get bats.
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The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings. why is this showing up? can't play the game because of it.
Clear your cache: Right click the page, do Inspect Element, a new window will open inside the window.
Then click on the cogwheel, which you will find on the top right side of the new window. Then enable 'Disable HTTP cache'. Then refresh the page.
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This game is great. Let me summarize why.
It takes about a day between resets, less if you're adamant, and the occasional check-up on the game to squash a pumpkin, feed a zombie, or bust a ghost really adds to the drive to come back and play another hour.
The interactivity of the house keeps you entertained as you wait for stuff to happen, which in it's own right, is smart, as well as humorous.
I love the gem mechanic as well. It's not forced, and unlike some games, the rate at which you receive them is quite fast. That means you get periodic, permanent bonuses just for playing!
The wheel is great as well; you can choose to spend your hard earned gems for spins to win prizes, and if you have 10 spins, you can take a super gamble to win x10 the prize you land on. It's an entertaining and smart gambling mechanic that makes players want to come back and spin again.
Overall, I would say more, but character limits and all that. 5/5, favorited, et cetera. Keep up the astounding work.
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If there's going to be a tool that increases the number of colored ghost, the rainbow achievement might as well be earned a lot more than once.
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something strange happened after buying the second level of the time, income and click bonus (the ones that cost 50 diamonds). They are suppose to increase the length of these bonus but now it's also harder to fill the bonus bar by clicking. I this intended or is it a bug? I wish I never bought those bonus.
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Wow I thought this was just a random problem, that only a few people have gotten, but now I can't login either, having the same problem as everyone else.
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Ditto, same as ShiitakeWarrior, I am logged into Kongregate, Message is YOU ARE DISCONNECTED! Login failed to authorize. Please make sure that you are logged into Kongregate and refresh the page." And i am so eager to complete my scientist upgrades!
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ok, so game worked fine earlier today but is now telling me that im disconneted and need to log into kong....which I already am.
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I think your server is borked. The game won't connect and tells me to login to Kong. And yet here I am, ALREADY logged in to Kong, posting this comment. I can only hope this issue gets resolved soon, because no amount of page refreshing is gonna sort it out.
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Having a small issue with sounds. I play my preference is to play with music and spooky sounds both muted. The game is remembering to keep music muted but not spooky sounds. (playing on home pc Win 10, using chrome)
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I have the same problem that jitta reported. No ghosts seem to come from the graves. I don't know if the time interval is supposed to be that big or something went wrong after the last update.
Apart from that, great game, hope to see more features in the future.
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Still cannot catch ghosts. Trap spawning is maxed. I don't see colored ghosts either. I can smash pumpkins and bats, and melt witches. Help?
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The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings.
Clear your cache: Right click the page, do Inspect Element, a new window will open inside the window. Then click on the cogwheel, which you will find on the top right side of the new window. Then enable 'Disable HTTP cache'. Then refresh the page.
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I keep clicking ghosts with the trap in hand... nothing. % times and it vanishes. Is there a special trick? A part of the catcher that you need to put on the ghost? The ghosts in the windows?