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see, developer, im not the only one saying to get your ace!
now get to work! (just kidding this game is fun, and i like the updates, i hate hate hate hate hate hate the click income though. I mean, even with 128/128 house upgrades, it still will take 10000 clicks to get 1/1000 of whatever power youre on. example: i am in the octillions of gold. it will take clicking the house 10000 times to get 1 octillion gold!!!
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Sure, dev, rebalance, but do it at the same time as you add a mini-game, or it just looks like you're taking stuff away. AND FIX THE HITBOXES ALREADY!
Your scream income goes up every time you add on to the house. It's supposed to start out "God awful". And we keep improving and adding to the game weekly.
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how about a fly flap for bats. So you have a bigger range to catch the bats and you can catch even 2 or 3 by one click at once.
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On the achievements page it would be nice to know how much of a achievement we have left. For example "Clicker" click on the house 25k times could have when you hover over the achievement 15,000/25000
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The hammer is used for crushing the skeletal turkey (+1 diamond) or smash a pumpkin (if you smash the right one you get +1 diamond and activate all three speed, scream and click bonus).
Crushing the turkey doesn't waste the hammer, but smashing a pumpkin does, so be sure to crush the turkey first of all.
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Great optimization work! It's actually smooth now. Upgrading isn't painful anymore. Here's an idea: could the creepy yellow eyes follow the mouse around?
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After this last update a lot of text seems blurry. I don't know if it's intentional or not, but is there a way to change it back?
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Been playing for two days, even today about an hour ago. Just came back and got the message again: The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings. Using Firefox.
I couldn't tell you why that would be happening. Everything has been reduced...CPU usage, memory usage, 16 bit instead of 32 bit graphics. We test on several computers and now I can get this game to run on even the crappiest one.
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Blood Moon (final main upgrade) cannot be purchased - gives 'an exception has occurred message' and crashes. In Chrome browser. I tried buying twice, crashed both times.
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I think I found a bug.?
Achivement: Spooky Sounds!
Are these sounds suppose to be globally unique? As is once you play the door sound its no longer allowed to be used again in the sound count for the achievement?
IE) I can click on the door and then onthe dead goose, alternating the sound being played and increasing the count really fast...as if you have currentSound != lastSound{
count++;
}
Was this intentional?
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I'm getting this again: "The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings." Come on!!!!!!! Please fix this!!!
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So I have "completed" the game as it is so far. Do you have any plans to further expand the end gameplay possibly including a few more upgrades and milestones? I have enjoyed this game so much and if you were to say it is complete here I would happily agree. Thanks for making this game and Happy Thanksgiving!
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Can you define whether it's the pointer or the hammer head graphic that does the smashing please? It's a bit confusing.
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I don't like having to use the hammer on the turkey.
it spawns slowly enough without me having to pick between turkeys and pumpkins for smashing
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loading error... sry, but dont want to reinstall again my firefox oo
yesterday it work good, but everytime there is a update, he wants me to reinstall firefox -.-
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An idea for an achievement, make the tombstone with a big chunk of it missing from the right side could be made to be knocked down by a number of clicks or hitting it with the pumpkin hammer.
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The bone birds that walk across the lawn aren't able to be killed by me anymore. I'm not sure if this is a glitch or intentional.